scummvm/engines/cge2/vmenu.h
Tomasz Długosz eaab877d66 JANITORIAL: fix the name of original author of cge and cge2
The first name is Janusz, not Janus.
The correct name was used in AUTHORS and credits.
In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
2020-04-18 20:59:57 +02:00

90 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_VMENU_H
#define CGE2_VMENU_H
#define kMenuBarVerticalMargin 1
#define kMenuBarHorizontalMargin 3
#define kLt 3
#define kRb 1
#include "cge2/cge2.h"
#include "cge2/talk.h"
namespace CGE2 {
class Choice {
protected:
CGE2Engine *_vm;
public:
char *_text;
virtual void proc() = 0;
Choice(CGE2Engine *vm);
virtual ~Choice() {};
};
class ExitGameChoice : public Choice {
public:
ExitGameChoice(CGE2Engine *vm);
void proc() override;
};
class ReturnToGameChoice : public Choice {
public:
ReturnToGameChoice(CGE2Engine *vm);
void proc() override;
};
class MenuBar : public Talk {
public:
MenuBar(CGE2Engine *vm, uint16 w, byte *c);
};
class VMenu : public Talk {
CGE2Engine *_vm;
uint16 _items;
Common::Array<Choice *> _menu;
public:
char *_vmgt;
static VMenu *_addr;
int _recent;
MenuBar *_bar;
VMenu(CGE2Engine *vm, Common::Array<Choice *> list, V2D pos, ColorBank col);
~VMenu() override;
void touch(uint16 mask, V2D pos, Common::KeyCode keyCode) override;
char *vmGather(Common::Array<Choice *> list);
};
} // End of namespace CGE2
#endif // CGE2_VMENU_H