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9f175c4053
This removes filename methods when it matched the Engine method. Secondly, ensuring there was an overriden getSaveStateName method for engines that didn't do the standard target.00x save filenames
229 lines
5.8 KiB
C++
229 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/file.h"
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#include "engines/util.h"
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#include "lab/lab.h"
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#include "lab/anim.h"
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#include "lab/console.h"
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#include "lab/dispman.h"
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#include "lab/eventman.h"
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#include "lab/image.h"
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#include "lab/interface.h"
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#include "lab/music.h"
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#include "lab/processroom.h"
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#include "lab/resource.h"
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#include "lab/speciallocks.h"
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#include "lab/utils.h"
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namespace Lab {
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LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
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: Engine(syst), _gameDescription(gameDesc), _extraGameFeatures(0) {
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_lastWaitTOFTicks = 0;
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_isHiRes = false;
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_roomNum = -1;
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for (int i = 0; i < MAX_CRUMBS; i++) {
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_breadCrumbs[i]._crumbRoomNum = 0;
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_breadCrumbs[i]._crumbDirection = kDirectionNorth;
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}
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_numCrumbs = 0;
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_droppingCrumbs = false;
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_followingCrumbs = false;
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_followCrumbsFast = false;
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_isCrumbTurning = false;
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_isCrumbWaiting = false;
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_noUpdateDiff = false;
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_quitLab = false;
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_mainDisplay = true;
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_numInv = 0;
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_manyRooms = 0;
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_direction = 0;
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_highestCondition = 0;
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_crumbTimestamp = 0;
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_maxRooms = 0;
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_event = nullptr;
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_interface = nullptr;
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_resource = nullptr;
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_music = nullptr;
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_anim = nullptr;
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_closeDataPtr = nullptr;
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_conditions = nullptr;
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_graphics = nullptr;
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_rooms = nullptr;
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_roomsFound = nullptr;
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_specialLocks = nullptr;
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_utils = nullptr;
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_journalBackImage = nullptr;
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_lastTooLong = false;
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_alternate = false;
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for (int i = 0; i < 20; i++)
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_moveImages[i] = nullptr;
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for (int i = 0; i < 10; i++)
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_invImages[i] = nullptr;
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_curFileName = " ";
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_msgFont = nullptr;
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_inventory = nullptr;
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_imgMap = nullptr;
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_imgRoom = nullptr;
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_imgUpArrowRoom = nullptr;
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_imgDownArrowRoom = nullptr;
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_imgBridge = nullptr;
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_imgHRoom = nullptr;
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_imgVRoom = nullptr;
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_imgMaze = nullptr;
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_imgHugeMaze = nullptr;
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_imgPath = nullptr;
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for (int i = 0; i < 4; i++)
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_imgMapX[i] = nullptr;
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_maps = nullptr;
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_blankJournal = nullptr;
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_journalFont = nullptr;
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_journalPage = 0;
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_lastPage = false;
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_monitorPage = 0;
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_monitorTextFilename = "";
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_monitorButton = nullptr;
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_monitorButtonHeight = 1;
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for (int i = 0; i < 20; i++)
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_highPalette[i] = 0;
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_introPlaying = false;
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "game", 0, 4);
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}
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LabEngine::~LabEngine() {
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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freeMapData();
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delete[] _rooms;
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delete[] _inventory;
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delete _conditions;
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delete _roomsFound;
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delete _event;
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delete _interface;
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delete _resource;
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delete _music;
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delete _anim;
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delete _graphics;
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delete _specialLocks;
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delete _utils;
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delete _journalBackImage;
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}
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Common::Error LabEngine::run() {
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if (getFeatures() & GF_LOWRES)
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initGraphics(320, 200);
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else
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initGraphics(640, 480);
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_interface = new Interface(this);
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_event = new EventManager(this);
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_resource = new Resource(this);
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_music = new Music(this);
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_graphics = new DisplayMan(this);
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_anim = new Anim(this);
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_specialLocks = new SpecialLocks(this);
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_utils = new Utils(this);
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setDebugger(new Console(this));
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_journalBackImage = new Image(this);
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go();
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return Common::kNoError;
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}
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void LabEngine::drawStaticMessage(byte index) {
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_graphics->drawMessage(_resource->getStaticText((StaticText)index), false);
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}
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void LabEngine::changeVolume(int delta) {
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int sfxPrev = _mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
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int musicPrev = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
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int sfxNew = (delta > 0) ? MIN<int>(sfxPrev + 10, Audio::Mixer::kMaxMixerVolume) : MAX<int>(sfxPrev - 10, 0);
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int musicNew = (delta > 0) ? MIN<int>(musicPrev + 10, Audio::Mixer::kMaxMixerVolume) : MAX<int>(musicPrev - 10, 0);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, sfxNew);
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicNew);
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}
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void LabEngine::waitTOF() {
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_graphics->screenUpdate();
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uint32 now;
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for (now = _system->getMillis(); now - _lastWaitTOFTicks <= 0xF; now = _system->getMillis() )
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_system->delayMillis(_lastWaitTOFTicks - now + 17);
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_lastWaitTOFTicks = now;
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}
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void LabEngine::updateEvents() {
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_event->processInput();
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_interface->handlePressedButton();
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}
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Common::Error LabEngine::loadGameState(int slot) {
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bool result = loadGame(slot);
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return (result) ? Common::kNoError : Common::kUserCanceled;
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}
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Common::Error LabEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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bool result = saveGame(slot, desc);
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return (result) ? Common::kNoError : Common::kUserCanceled;
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}
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bool LabEngine::canLoadGameStateCurrently() {
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return !_introPlaying;
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}
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bool LabEngine::canSaveGameStateCurrently() {
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return !_introPlaying;
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}
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} // End of namespace Lab
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