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77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NGI_FLOATERS_H
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#define NGI_FLOATERS_H
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#include "common/array.h"
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#include "common/ptr.h"
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namespace NGI {
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class StaticANIObject;
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class Scene;
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class ReactPolygonal;
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struct FloaterArray1 {
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int val1;
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int val2;
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FloaterArray1() { val1 = 0; val2 = 0; }
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};
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struct FloaterArray2 {
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StaticANIObject *ani;
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int val2;
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int val3;
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int val4;
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int val5;
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int val6;
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int val7;
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int val8;
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double val9;
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double val11;
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int val13;
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int countdown;
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int val15;
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int fflags;
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FloaterArray2() : ani(nullptr), val2(0), val3(0), val4(0), val5(0), val6(0), val7(0), val8(0),
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val9(0.0), val11(0.0), val13(0), countdown(0), val15(0), fflags(0) {}
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};
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class Floaters {
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public:
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Common::ScopedPtr<ReactPolygonal> _hRgn;
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Common::Array<FloaterArray1> _array1;
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Common::Array<FloaterArray2> _array2;
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void init(GameVar *var);
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void genFlies(Scene *sc, int x, int y, int priority, int flags);
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void update();
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void stopAll();
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};
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} // End of namespace NGI
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#endif /* NGI_FLOATERS_H */
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