scummvm/engines/ngi/statesaver.cpp
2020-10-05 00:26:48 +02:00

222 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/memstream.h"
#include "graphics/thumbnail.h"
#include "ngi/ngi.h"
#include "ngi/gameloader.h"
#include "ngi/objects.h"
namespace NGI {
bool GameLoader::writeSavegame(Scene *sc, const char *fname, const Common::String &description) {
GameVar *v = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
if (!v) {
v = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0);
if (!v) {
warning("No state to save");
return false;
}
}
SaveHeader header;
v->setSubVarAsInt("Scene", sc->_sceneId);
saveScenePicAniInfos(sc->_sceneId);
memset(&header, 0, sizeof(header));
header.version = 48; // '0'
strcpy(header.magic, "FullPipe Savegame");
header.updateCounter = _updateCounter;
header.unkField = 1;
Common::MemoryWriteStreamDynamic stream(DisposeAfterUse::YES);
MfcArchive *archive = new MfcArchive(&stream);
v = _gameVar->getSubVarByName("OBJSTATES");
GameVar *nxt = 0;
GameVar *prv = 0;
GameVar *par = 0;
if (v) {
nxt = v->_nextVarObj;
prv = v->_prevVarObj;
par = v->_parentVarObj;
v->_parentVarObj = 0;
v->_nextVarObj = 0;
v->_prevVarObj = 0;
}
archive->writeObject(v);
if (v) {
v->_parentVarObj = par;
v->_nextVarObj = nxt;
v->_prevVarObj = prv;
}
getGameLoaderInventory()->savePartial(*archive);
archive->writeUint32LE(_sc2array.size());
debugC(3, kDebugLoading, "Saving %d infos", _sc2array.size());
for (uint i = 0; i < _sc2array.size(); i++) {
archive->writeUint32LE(_sc2array[i]._picAniInfos.size());
if (_sc2array[i]._picAniInfos.size())
debugC(3, kDebugLoading, "Count %d: %d", i, _sc2array[i]._picAniInfos.size());
for (uint j = 0; j < _sc2array[i]._picAniInfos.size(); j++) {
_sc2array[i]._picAniInfos[j].save(*archive);
}
}
header.encSize = stream.size();
// Now obfuscate the data
for (int i = 0; i < header.encSize; i++)
stream.getData()[i] += i & 0x7f;
if (_savegameCallback)
_savegameCallback(archive, true);
// Now dump it into save file
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(fname);
if (!saveFile) {
warning("Cannot open file for writing: %s", fname);
return false;
}
saveFile->writeUint32LE(header.version);
saveFile->write(header.magic, 32);
saveFile->writeUint32LE(header.updateCounter);
saveFile->writeUint32LE(header.unkField);
saveFile->writeUint32LE(header.encSize);
debugC(3, kDebugLoading, "version: %d magic: %s updateCounter: %d unkField: %d encSize: %d, pos: %d",
header.version, header.magic, header.updateCounter, header.unkField, header.encSize, saveFile->pos());
saveFile->write(stream.getData(), stream.size());
uint headerPos = saveFile->pos();
FullpipeSavegameHeader header2;
strcpy(header2.id, "SVMCR");
header2.version = NGI_SAVEGAME_VERSION;
TimeDate curTime;
g_system->getTimeAndDate(curTime);
header2.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
header2.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
header2.playtime = g_nmi->getTotalPlayTime() / 1000;
saveFile->write(header2.id, 6);
saveFile->writeByte(header2.version);
saveFile->writeUint32LE(header2.date);
saveFile->writeUint16LE(header2.time);
saveFile->writeUint32LE(header2.playtime);
// Added in save version 2
Common::String desc(description.c_str(), MIN(255u, description.size())); // Restrict description size
saveFile->writeByte(desc.size());
saveFile->writeString(desc);
g_nmi->_currentScene->draw();
Graphics::saveThumbnail(*saveFile); // FIXME. Render proper screen
saveFile->writeUint32LE(headerPos); // Store where the header starts
saveFile->finalize();
delete saveFile;
delete archive;
return true;
}
void PicAniInfo::save(MfcArchive &file) {
debugC(5, kDebugLoading, "PicAniInfo::save()");
file.writeUint32LE(type);
file.writeUint16LE(objectId);
file.writeUint16LE(field_6);
file.writeUint32LE(field_8);
file.writeUint16LE(sceneId);
file.writeUint16LE(field_E);
file.writeSint32LE(ox);
file.writeSint32LE(oy);
file.writeUint32LE(priority);
file.writeUint16LE(staticsId);
file.writeUint16LE(movementId);
file.writeUint16LE(dynamicPhaseIndex);
file.writeUint16LE(flags);
file.writeUint32LE(field_24);
file.writeUint32LE(someDynamicPhaseIndex);
}
void PicAniInfo::print() {
debug("type: %d objectId: %d field_6: %d field_8: %d", type, objectId, field_6, field_8);
debug("sceneId: %d field_E: %d ox: %d oy: %d priority: %d", sceneId, field_E, ox, oy, priority);
debug("staticsId: %d movementId: %d dynamicPhaseIndex: %d flags: %x field_24: %d someDynamicPhaseIndex: %d",
staticsId, movementId, dynamicPhaseIndex, flags, field_24, someDynamicPhaseIndex);
}
void GameVar::save(MfcArchive &file) {
file.writePascalString(_varName);
file.writeUint32LE(_varType);
switch (_varType) {
case 0:
file.writeUint32LE(_value.intValue);
break;
case 1:
file.writeUint32LE(_value.intValue); // FIXME
break;
case 2:
file.writePascalString(_value.stringValue);
break;
default:
error("Unknown var type: %d (0x%x)", _varType, _varType);
}
file.writeObject(_parentVarObj);
file.writeObject(_prevVarObj);
file.writeObject(_nextVarObj);
file.writeObject(_field_14);
file.writeObject(_subVars);
}
} // End of namespace NGI