scummvm/engines/avalanche/closing.cpp
2014-02-18 02:39:32 +01:00

76 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* CLOSING The closing screen and error handler. */
#include "avalanche/avalanche.h"
#include "avalanche/closing.h"
#include "common/random.h"
namespace Avalanche {
Closing::Closing(AvalancheEngine *vm) {
_vm = vm;
warning("STUB: Closing::Closing()");
}
void Closing::getScreen(ScreenType which) {
warning("STUB: Closing::getScreen()");
}
void Closing::showScreen() {
warning("STUB: Closing::showScreen()");
}
void Closing::putIn(Common::String str, uint16 where) {
warning("STUB: Closing::putIn()");
}
void Closing::exitGame() {
static const char nouns[12][14] = {
"sackbut", "harpsichord", "camel", "conscience", "ice-cream", "serf",
"abacus", "castle", "carrots", "megaphone", "manticore", "drawbridge"
};
static const char verbs[12][12] = {
"haunt", "daunt", "tickle", "gobble", "erase", "provoke",
"surprise", "ignore", "stare at", "shriek at", "frighten", "quieten"
};
_vm->_sound->stopSound();
getScreen(kScreenNagScreen);
byte nounId = _vm->_rnd->getRandomNumber(11);
byte verbId = _vm->_rnd->getRandomNumber(11);
Common::String result = Common::String::format("%s will %s you", nouns[nounId], verbs[verbId]);
putIn(result, 1628);
showScreen(); // No halt- it's already set up.
}
} // End of namespace Avalanche.