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111 lines
3.1 KiB
C++
111 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
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*/
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#include "avalanche/avalanche.h"
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#include "avalanche/highscore.h"
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#include "common/savefile.h"
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namespace Avalanche {
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HighScore::HighScore(AvalancheEngine *vm) {
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_vm = vm;
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}
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void HighScore::displayHighScores() {
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warning("STUB: HighScore::displayHighScores(");
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}
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void HighScore::saveHighScores() {
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int firstSmaller = 0;
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while ((firstSmaller < 12) && (_data[firstSmaller]._score >= _vm->_score))
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firstSmaller++;
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if (firstSmaller < 12) {
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// Shift all the lower scores down a space:
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for (int i = firstSmaller; i < 11; i++)
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_data[i + 1] = _data[i];
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// Set the new high score:
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_data[firstSmaller]._name = "Player"; // TODO: Come up with something for that. In the original it wasn't implemented at all...
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_data[firstSmaller]._rank = _vm->_parser->rank();
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_data[firstSmaller]._score = _vm->_score;
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}
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Common::OutSaveFile *f = g_system->getSavefileManager()->openForSaving("scores.avd");
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if (!f) {
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warning("Can't create file 'scores.avd', high scores are not saved.");
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return;
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}
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Common::Serializer sz(NULL, f);
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syncHighScores(sz);
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f->finalize();
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delete f;
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}
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void HighScore::loadHighScroes() {
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Common::File file;
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if (!file.exists("scores.avd")) {
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produceDefaultHighScores();
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} else {
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading("scores.avd");
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if (!f)
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return;
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Common::Serializer sz(f, NULL);
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syncHighScores(sz);
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delete f;
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}
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}
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void HighScore::produceDefaultHighScores() {
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for (int i = 0; i < 12; i++) {
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_data[i]._score = 32 - (i + 1) * 2;
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_data[i]._rank = "...";
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}
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_data[0]._name = "Mike";
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_data[1]._name = "Liz";
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_data[2]._name = "Thomas";
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_data[3]._name = "Mark";
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_data[4]._name = "Mandy";
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_data[5]._name = "Andrew";
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_data[6]._name = "Lucy Tryphena";
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_data[7]._name = "Tammy the dog";
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_data[8]._name = "Avaricius";
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_data[9]._name = "Spellchick";
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_data[10]._name = "Caddelli";
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_data[11]._name = "Spludwick";
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}
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void HighScore::syncHighScores(Common::Serializer &sz) {
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for (int i = 0; i < 12; i++) {
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sz.syncString(_data[i]._name);
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sz.syncAsUint16LE(_data[i]._score);
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sz.syncString(_data[i]._rank);
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}
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}
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} // End of namespace Avalanche
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