mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
1fde0d90f4
svn-id: r17099
354 lines
9.3 KiB
C++
354 lines
9.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "gui/dialog.h"
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#include "gui/newgui.h"
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#include "gui/PopUpWidget.h"
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#include "base/engine.h"
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namespace GUI {
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#define UP_DOWN_BOX_HEIGHT 10
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// Little up/down arrow
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static uint32 up_down_arrows[8] = {
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0x00000000,
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0x00001000,
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0x00011100,
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0x00111110,
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0x00000000,
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0x00111110,
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0x00011100,
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0x00001000,
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};
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//
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// PopUpDialog
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//
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class PopUpDialog : public Dialog {
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protected:
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PopUpWidget *_popUpBoss;
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int _clickX, _clickY;
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byte *_buffer;
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int _selection;
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uint32 _openTime;
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public:
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PopUpDialog(PopUpWidget *boss, int clickX, int clickY);
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void drawDialog();
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void handleMouseUp(int x, int y, int button, int clickCount);
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void handleMouseWheel(int x, int y, int direction); // Scroll through entries with scroll wheel
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void handleMouseMoved(int x, int y, int button); // Redraw selections depending on mouse position
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void handleKeyDown(uint16 ascii, int keycode, int modifiers); // Scroll through entries with arrow keys etc.
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protected:
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void drawMenuEntry(int entry, bool hilite);
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int findItem(int x, int y) const;
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void setSelection(int item);
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bool isMouseDown();
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void moveUp();
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void moveDown();
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};
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PopUpDialog::PopUpDialog(PopUpWidget *boss, int clickX, int clickY)
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: Dialog(0, 0, 16, 16),
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_popUpBoss(boss) {
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// Copy the selection index
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_selection = _popUpBoss->_selectedItem;
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// Calculate real popup dimensions
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_x = _popUpBoss->getAbsX() + _popUpBoss->_labelWidth;
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_y = _popUpBoss->getAbsY() - _popUpBoss->_selectedItem * kLineHeight;
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_h = _popUpBoss->_entries.size() * kLineHeight + 2;
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_w = _popUpBoss->_w - 10 - _popUpBoss->_labelWidth;
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// Perform clipping / switch to scrolling mode if we don't fit on the screen
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// FIXME - hard coded screen height 200. We really need an API in OSystem to query the
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// screen height, and also OSystem should send out notification messages when the screen
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// resolution changes... we could generalize CommandReceiver and CommandSender.
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if (_h >= 200)
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_h = 199;
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if (_y < 0)
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_y = 0;
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else if (_y + _h >= 200)
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_y = 199 - _h;
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// TODO - implement scrolling if we had to move the menu, or if there are too many entries
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// Remember original mouse position
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_clickX = clickX - _x;
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_clickY = clickY - _y;
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// Time the popup was opened
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_openTime = getMillis();
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}
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void PopUpDialog::drawDialog() {
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// Draw the menu border
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g_gui.hLine(_x, _y, _x+_w - 1, g_gui._color);
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g_gui.hLine(_x, _y + _h - 1, _x + _w - 1, g_gui._shadowcolor);
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g_gui.vLine(_x, _y, _y+_h - 1, g_gui._color);
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g_gui.vLine(_x + _w - 1, _y, _y + _h - 1, g_gui._shadowcolor);
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// Draw the entries
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int count = _popUpBoss->_entries.size();
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for (int i = 0; i < count; i++) {
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drawMenuEntry(i, i == _selection);
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}
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g_gui.addDirtyRect(_x, _y, _w, _h);
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}
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void PopUpDialog::handleMouseUp(int x, int y, int button, int clickCount) {
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// Mouse was released. If it wasn't moved much since the original mouse down,
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// let the popup stay open. If it did move, assume the user made his selection.
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int dist = (_clickX - x) * (_clickX - x) + (_clickY - y) * (_clickY - y);
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if (dist > 3 * 3 || getMillis() - _openTime > 300) {
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setResult(_selection);
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close();
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}
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_clickX = -1;
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_clickY = -1;
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_openTime = (uint32)-1;
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}
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void PopUpDialog::handleMouseWheel(int x, int y, int direction) {
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if (direction < 0)
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moveUp();
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else if (direction > 0)
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moveDown();
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}
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void PopUpDialog::handleMouseMoved(int x, int y, int button) {
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// Compute over which item the mouse is...
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int item = findItem(x, y);
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if (item >= 0 && _popUpBoss->_entries[item].name.size() == 0)
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item = -1;
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if (item == -1 && !isMouseDown())
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return;
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// ...and update the selection accordingly
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setSelection(item);
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}
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void PopUpDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
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if (keycode == 27) { // escape
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close();
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return;
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}
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if (isMouseDown())
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return;
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switch (keycode) {
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case '\n': // enter/return
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case '\r':
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setResult(_selection);
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close();
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break;
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case 256+17: // up arrow
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moveUp();
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break;
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case 256+18: // down arrow
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moveDown();
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break;
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case 256+22: // home
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setSelection(0);
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break;
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case 256+23: // end
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setSelection(_popUpBoss->_entries.size()-1);
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break;
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}
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}
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int PopUpDialog::findItem(int x, int y) const {
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if (x >= 0 && x < _w && y >= 0 && y < _h) {
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return (y - 2) / kLineHeight;
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}
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return -1;
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}
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void PopUpDialog::setSelection(int item) {
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if (item != _selection) {
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// Undraw old selection
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if (_selection >= 0)
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drawMenuEntry(_selection, false);
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// Change selection
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_selection = item;
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// Draw new selection
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if (item >= 0)
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drawMenuEntry(item, true);
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}
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}
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bool PopUpDialog::isMouseDown() {
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// TODO/FIXME - need a way to determine whether any mouse buttons are pressed or not.
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// Sure, we could just count mouse button up/down events, but that is cumbersome and
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// error prone. Would be much nicer to add an API to OSystem for this...
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return false;
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}
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void PopUpDialog::moveUp() {
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if (_selection < 0) {
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setSelection(_popUpBoss->_entries.size() - 1);
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} else if (_selection > 0) {
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int item = _selection;
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do {
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item--;
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} while (item >= 0 && _popUpBoss->_entries[item].name.size() == 0);
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if (item >= 0)
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setSelection(item);
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}
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}
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void PopUpDialog::moveDown() {
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int lastItem = _popUpBoss->_entries.size() - 1;
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if (_selection < 0) {
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setSelection(0);
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} else if (_selection < lastItem) {
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int item = _selection;
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do {
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item++;
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} while (item <= lastItem && _popUpBoss->_entries[item].name.size() == 0);
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if (item <= lastItem)
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setSelection(item);
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}
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}
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void PopUpDialog::drawMenuEntry(int entry, bool hilite) {
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// Draw one entry of the popup menu, including selection
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assert(entry >= 0);
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int x = _x + 1;
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int y = _y + 1 + kLineHeight * entry;
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int w = _w - 2;
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Common::String &name = _popUpBoss->_entries[entry].name;
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g_gui.fillRect(x, y, w, kLineHeight, hilite ? g_gui._textcolorhi : g_gui._bgcolor);
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if (name.size() == 0) {
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// Draw a separator
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g_gui.hLine(x - 1, y + kLineHeight / 2, x + w, g_gui._shadowcolor);
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g_gui.hLine(x, y + 1 + kLineHeight / 2, x + w, g_gui._color);
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} else {
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g_gui.drawString(name, x + 1, y + 2, w - 2, hilite ? g_gui._bgcolor : g_gui._textcolor);
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}
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g_gui.addDirtyRect(x, y, w, kLineHeight);
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}
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#pragma mark -
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//
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// PopUpWidget
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//
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PopUpWidget::PopUpWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint labelWidth)
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: Widget(boss, x, y - 1, w, h + 2), CommandSender(boss), _label(label), _labelWidth(labelWidth) {
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_flags = WIDGET_ENABLED | WIDGET_CLEARBG | WIDGET_RETAIN_FOCUS;
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_type = kPopUpWidget;
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_selectedItem = -1;
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if (!_label.isEmpty() && _labelWidth == 0)
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_labelWidth = g_gui.getStringWidth(_label);
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}
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void PopUpWidget::handleMouseDown(int x, int y, int button, int clickCount) {
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if (isEnabled()) {
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PopUpDialog popupDialog(this, x + getAbsX(), y + getAbsY());
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int newSel = popupDialog.runModal();
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if (newSel != -1 && _selectedItem != newSel) {
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_selectedItem = newSel;
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sendCommand(kPopUpItemSelectedCmd, _entries[_selectedItem].tag);
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}
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}
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}
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void PopUpWidget::appendEntry(const String &entry, uint32 tag) {
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Entry e;
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e.name = entry;
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e.tag = tag;
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_entries.push_back(e);
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}
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void PopUpWidget::clearEntries() {
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_entries.clear();
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_selectedItem = -1;
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}
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void PopUpWidget::setSelected(int item) {
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// FIXME
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if (item != _selectedItem) {
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if (item >= 0 && item < (int)_entries.size()) {
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_selectedItem = item;
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} else {
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_selectedItem = -1;
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}
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}
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}
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void PopUpWidget::setSelectedTag(uint32 tag) {
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uint item;
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for (item = 0; item < _entries.size(); ++item) {
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if (_entries[item].tag == tag) {
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setSelected(item);
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return;
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}
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}
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}
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void PopUpWidget::drawWidget(bool hilite) {
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NewGui *gui = &g_gui;
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int x = _x + _labelWidth;
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int w = _w - _labelWidth;
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// Draw the label, if any
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if (_labelWidth > 0)
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gui->drawString(_label, _x, _y + 3, _labelWidth, isEnabled() ? gui->_textcolor : gui->_color, kTextAlignRight);
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// Draw a thin frame around us.
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gui->hLine(x, _y, x + w - 1, gui->_color);
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gui->hLine(x, _y +_h-1, x + w - 1, gui->_shadowcolor);
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gui->vLine(x, _y, _y+_h-1, gui->_color);
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gui->vLine(x + w - 1, _y, _y +_h - 1, gui->_shadowcolor);
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// Draw an arrow pointing down at the right end to signal this is a dropdown/popup
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gui->drawBitmap(up_down_arrows, x+w - 10, _y+2, !isEnabled() ? gui->_color : hilite ? gui->_textcolorhi : gui->_textcolor);
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// Draw the selected entry, if any
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if (_selectedItem >= 0) {
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TextAlignment align = (gui->getStringWidth(_entries[_selectedItem].name) > w-6) ? kTextAlignRight : kTextAlignLeft;
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gui->drawString(_entries[_selectedItem].name, x+2, _y+3, w-6, !isEnabled() ? gui->_color : gui->_textcolor, align);
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}
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}
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} // End of namespace GUI
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