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https://github.com/libretro/scummvm.git
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361 lines
9.9 KiB
C++
361 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#include "common/debug.h"
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#include "common/savefile.h"
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#include "graphics/palette.h"
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#include "saga2/saga2.h"
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#include "saga2/fta.h"
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#include "saga2/vpal.h"
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#include "saga2/palette.h"
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#include "saga2/display.h"
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#include "saga2/hresmgr.h"
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#include "saga2/saveload.h"
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namespace Saga2 {
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const uint32 paletteID = MKTAG('P', 'A', 'L', 0);
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/* ===================================================================== *
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Imports
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* ===================================================================== */
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extern hResContext *tileRes; // tile resource handle
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extern volatile int32 gameTime;
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/* ===================================================================== *
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Exports
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* ===================================================================== */
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void lightsOut(void);
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gPalettePtr midnightPalette,
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noonPalette = nullptr,
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darkPalette;
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/* ===================================================================== *
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Globals
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* ===================================================================== */
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static gPalette currentPalette; // Currently loaded palette
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// Fade up/down data
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static gPalette oldPalette, // Palette at start of fade
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destPalette, // Destination palette of fade
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quickPalette;
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static int32 startTime, // Time index of start of fade
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totalTime; // Total fade duration
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// palette state
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/* ===================================================================== *
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Functions
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* ===================================================================== */
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void assertCurrentPalette(void) {
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if (paletteChangesEnabled()) {
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byte palette[256 * 3];
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for (int i = 0; i < 256; i++) {
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palette[i * 3 + 0] = ((byte *)¤tPalette)[i * 3 + 0] << 2;
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palette[i * 3 + 1] = ((byte *)¤tPalette)[i * 3 + 1] << 2;
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palette[i * 3 + 2] = ((byte *)¤tPalette)[i * 3 + 2] << 2;
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}
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g_system->getPaletteManager()->setPalette(palette, 0, 256);
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}
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}
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void gPalette::read(Common::InSaveFile *in) {
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for (int i = 0; i < 256; ++i) {
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entry[i].r = in->readByte();
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entry[i].g = in->readByte();
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entry[i].b = in->readByte();
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}
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}
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void gPalette::write(Common::MemoryWriteStreamDynamic *out) {
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for (int i = 0; i < 256; ++i) {
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out->writeByte(entry[i].r);
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out->writeByte(entry[i].g);
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out->writeByte(entry[i].b);
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}
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}
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//----------------------------------------------------------------------
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// Initialize global palette resources
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static inline int16 bscale(int16 s) {
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if (s < 32) return s * 3 / 2;
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else return (63 + s) / 2;
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}
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void loadPalettes(void) {
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int i;
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// Create a black palette for fades
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darkPalette = new gPalette;
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memset(darkPalette, 0, sizeof(gPalette));
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// Load standard palette
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noonPalette = (gPalettePtr)LoadResource(tileRes, paletteID, "noon palette");
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// Create a midnight palette for night time effect
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midnightPalette = new gPalette;
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gPalette *dayPal = noonPalette;
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gPalette *nightPal = midnightPalette;
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// these colors darkened
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for (i = 10; i < 240; i++) {
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// nightPal->entry[i].r = dayPal->entry[i].r / 2;
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// nightPal->entry[i].g = dayPal->entry[i].g * 2 / 3;
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// nightPal->entry[i].b = dayPal->entry[i].b;
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nightPal->entry[i].r = dayPal->entry[i].r / 3;
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nightPal->entry[i].g = dayPal->entry[i].g / 2;
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nightPal->entry[i].b = bscale(dayPal->entry[i].b);
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}
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// these colors are not
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for (i = 0; i < 10; i++) {
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nightPal->entry[i].r = dayPal->entry[i].r;
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nightPal->entry[i].g = dayPal->entry[i].g;
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nightPal->entry[i].b = dayPal->entry[i].b;
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}
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// and these colors are not
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for (i = 240; i < 256; i++) {
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nightPal->entry[i].r = dayPal->entry[i].r;
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nightPal->entry[i].g = dayPal->entry[i].g;
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nightPal->entry[i].b = dayPal->entry[i].b;
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}
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// single color additions to palette shift
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nightPal->entry[244].r = dayPal->entry[244].r / 3;
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nightPal->entry[244].g = dayPal->entry[244].g / 2;
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nightPal->entry[244].b = bscale(dayPal->entry[244].b);
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}
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//----------------------------------------------------------------------
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// Dump global palette resources
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void cleanupPalettes(void) {
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if (noonPalette) {
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free(noonPalette);
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noonPalette = nullptr;
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}
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if (darkPalette) {
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delete darkPalette;
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darkPalette = nullptr;
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}
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if (midnightPalette) {
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delete midnightPalette;
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midnightPalette = nullptr;
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}
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}
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//----------------------------------------------------------------------
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// Begin fade up/down
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void beginFade(gPalettePtr newPalette, int32 fadeDuration) {
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startTime = gameTime;
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totalTime = fadeDuration;
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// Save the current palette for interpolation
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memcpy(&oldPalette, ¤tPalette, sizeof(gPalette));
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// Copy the destination palette
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memcpy(&destPalette, newPalette, sizeof(gPalette));
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}
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//----------------------------------------------------------------------
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// Update state of palette fade up/down
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bool updatePalette() {
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int32 elapsedTime;
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elapsedTime = gameTime - startTime;
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if (totalTime == 0)
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return false;
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if (elapsedTime >= totalTime) {
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// Fade is completed
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totalTime = 0;
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memcpy(¤tPalette, &destPalette, sizeof(gPalette));
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assertCurrentPalette();
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return false;
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} else {
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gPalette tempPalette;
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debugC(2, kDebugPalettes, "Fade: %d/%d", elapsedTime, totalTime);
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createPalette(
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&tempPalette,
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&oldPalette,
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&destPalette,
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elapsedTime,
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totalTime);
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if (memcmp(&tempPalette, ¤tPalette, sizeof(gPalette)) != 0) {
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debugC(2, kDebugPalettes, "Fade:*%d/%d", elapsedTime, totalTime);
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memcpy(¤tPalette, &tempPalette, sizeof(gPalette));
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assertCurrentPalette();
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g_system->updateScreen();
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}
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return true;
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}
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}
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//----------------------------------------------------------------------
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// Linearly interpolate between two specified palettes
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void createPalette(
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gPalettePtr newP,
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gPalettePtr srcP,
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gPalettePtr dstP,
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int32 elapsedTime,
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int32 totalTime_) {
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assert(totalTime_ != 0);
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int i;
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uint32 fadeProgress = (elapsedTime << 8) / totalTime_;
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for (i = 0; i < (long)ARRAYSIZE(newP->entry); i++) {
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gPaletteEntry *srcPal = &srcP->entry[i];
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gPaletteEntry *dstPal = &dstP->entry[i];
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gPaletteEntry *curPal = &newP->entry[i];
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// Linearly interpolate between the source and end palette.
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curPal->r = srcPal->r + (((dstPal->r - srcPal->r) * fadeProgress) >> 8);
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curPal->g = srcPal->g + (((dstPal->g - srcPal->g) * fadeProgress) >> 8);
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curPal->b = srcPal->b + (((dstPal->b - srcPal->b) * fadeProgress) >> 8);
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}
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}
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//----------------------------------------------------------------------
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// Set the current palette
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void setCurrentPalette(gPalettePtr newPal) {
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memcpy(¤tPalette, newPal, sizeof(gPalette));
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assertCurrentPalette();
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}
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//----------------------------------------------------------------------
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// Return the current palette
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void getCurrentPalette(gPalettePtr pal) {
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memcpy(pal, ¤tPalette, sizeof(gPalette));
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}
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//----------------------------------------------------------------------
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void setPaletteToBlack(void) {
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setCurrentPalette(darkPalette);
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}
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//----------------------------------------------------------------------
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// Initialize the state of the current palette and fade up/down.
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void initPaletteState(void) {
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//setCurrentPalette( *noonPalette );
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totalTime = startTime = 0;
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}
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//----------------------------------------------------------------------
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// routines to suspend & restore a palette state (during videos)
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void lightsOut(void) {
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memset(¤tPalette, 0, sizeof(currentPalette));
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assertCurrentPalette();
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}
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void lightsOn(void) {
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setCurrentPalette(noonPalette);
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totalTime = startTime = 0;
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assertCurrentPalette();
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}
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void usePalette(void *p, size_t s) {
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memcpy(¤tPalette, p, s);
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assertCurrentPalette();
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}
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//----------------------------------------------------------------------
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// routines to suspend & restore a palette state (during videos)
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void quickSavePalette(void) {
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memcpy(&quickPalette, ¤tPalette, sizeof(gPalette));
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}
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void quickRestorePalette(void) {
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memcpy(¤tPalette, &quickPalette, sizeof(gPalette));
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assertCurrentPalette();
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}
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void savePaletteState(Common::OutSaveFile *outS) {
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debugC(2, kDebugSaveload, "Saving Palette States");
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outS->write("PALE", 4);
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CHUNK_BEGIN;
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currentPalette.write(out);
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oldPalette.write(out);
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destPalette.write(out);
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out->writeSint32LE(startTime);
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out->writeSint32LE(totalTime);
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CHUNK_END;
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debugC(3, kDebugSaveload, "... startTime = %d", startTime);
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debugC(3, kDebugSaveload, "... totalTime = %d", totalTime);
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}
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void loadPaletteState(Common::InSaveFile *in) {
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debugC(2, kDebugSaveload, "Loading Palette States");
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gPalette tempPalette;
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tempPalette.read(in);
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oldPalette.read(in);
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destPalette.read(in);
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startTime = in->readSint32LE();
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totalTime = in->readSint32LE();
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debugC(3, kDebugSaveload, "... startTime = %d", startTime);
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debugC(3, kDebugSaveload, "... totalTime = %d", totalTime);
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setCurrentPalette(&tempPalette);
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}
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} // end of namespace Saga2
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