scummvm/engines/wintermute/ext/dll_dlltest.cpp

131 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_scriptable.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
namespace Wintermute {
bool EmulateDLLTestExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
//////////////////////////////////////////////////////////////////////////
// IRC_init
// Used to connect to debug IRC server at games by Corbomite Games
// Specification: external "dlltest.dll" cdecl long IRC_init(string)
// Known usage: IRC_init(<PlayerName>)
// Known actions:
// 1. Connect to irc.starchat.net
// 2. Send "NICK ZU_<PlayerName>/"
// 3. Send "USER Blah ZbengHost ZbengServer ZbengRealname"
// 4. Send "Join #Zbeng"
// Returns 0 on success, other value on error
//////////////////////////////////////////////////////////////////////////
if (strcmp(function->name, "IRC_init") == 0) {
stack->correctParams(1);
/*const char *name =*/ stack->pop()->getString();
// do nothing
stack->pushInt(0);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// ChangeNick
// Used to update nick at debug IRC server at games by Corbomite Games
// Specification: external "dlltest.dll" cdecl long ChangeNick(string)
// Known usage: ChangeNick(<PlayerName>)
// Return value is never used
//////////////////////////////////////////////////////////////////////////
else if (strcmp(function->name, "ChangeNick") == 0) {
stack->correctParams(1);
/*const char *name =*/ stack->pop()->getString();
// do nothing
stack->pushInt(0);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// IRC_SendString
// Used to send debug and chat lines to an IRC server at games by Corbomite Games
// Specification: external "dlltest.dll" cdecl IRC_SendString(string, string)
// Known usage: IRC_SendString(<Message>, <Channel>)
// Known Channel values are: "#Zbeng" and "#ZbengDebug"
//////////////////////////////////////////////////////////////////////////
else if (strcmp(function->name, "IRC_SendString") == 0) {
stack->correctParams(2);
const char *message = stack->pop()->getString();
const char *channel = stack->pop()->getString();
inGame->LOG(0, "IRC logging: [%s] %s", channel, message);
stack->pushNULL();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// IRC_GetChatStrings
// Used to get chat lines from an IRC server at games by Corbomite Games
// Specification: external "dlltest.dll" cdecl IRC_GetChatStrings(string, long)
// Known usage: IRC_GetChatStrings(<Buffer>, 65535)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(function->name, "IRC_GetChatStrings") == 0) {
stack->correctParams(2);
/*const char *buffer =*/ stack->pop()->getString();
/*int bufferMaxSize =*/ stack->pop()->getInt();
// do nothing
stack->pushNULL();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// IRC_quit
// Used to disconnect from debug IRC server at games by Corbomite Games
// Specification: external "dlltest.dll" cdecl IRC_quit()
// Known usage: IRC_quit()
//////////////////////////////////////////////////////////////////////////
else if (strcmp(function->name, "IRC_quit") == 0) {
stack->correctParams(0);
// do nothing
stack->pushNULL();
return STATUS_OK;
}
return STATUS_FAILED;
}
} // End of namespace Wintermute