scummvm/engines/wintermute/ext/dll_kernel32.cpp

102 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_scriptable.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
namespace Wintermute {
bool EmulateKernel32ExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
//////////////////////////////////////////////////////////////////////////
// LoadLibraryA
// Used for checking library availability at games by Corbomite Games
// Specification: external "kernel32.dll" stdcall long LoadLibraryA(string)
// Known usage: LoadLibraryA("httpconnect.dll"), LoadLibraryA("dlltest.dll")
// Return values are only compared with zero and are never used in other APIs
//////////////////////////////////////////////////////////////////////////
if (strcmp(function->name, "LoadLibraryA") == 0) {
stack->correctParams(1);
const char *dllName = stack->pop()->getString();
int result = 0;
if (strcmp(dllName, "httpconnect.dll") == 0) {
result = 1; // some non-zero value
} else if (strcmp(dllName, "dlltest.dll") == 0) {
result = 2; // some other non-zero value
} else {
warning("LoadLibraryA(\"%s\") is not implemented", dllName);
}
stack->pushInt(result);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// FreeLibrary
// Declared at games by Corbomite Games
// Seems to be unused, probably was used for unloading IRC & HTTP libraries
// Specification: external "kernel32.dll" stdcall FreeLibrary(long)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(function->name, "FreeLibrary") == 0) {
stack->correctParams(1);
/*int dllId =*/ stack->pop()->getInt();
// do nothing
stack->pushNULL();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetEnvironmentVariableA
// Used for getting environment variables at Pizza Morgana: Episode 1 - Monsters and Manipulations in the Magical Forest
// Specification: external "kernel32.dll" stdcall long GetEnvironmentVariableA(string, string, long)
// Known usage: GetEnvironmentVariableA(<EnvName>, <buffer>, 65535)
// Known EnvName values used in debug code: "USERKEY", "ALTUSERNAME", "ENHFINGERPRINT", "EXTRAINFO", "FINGERPRINT", "KEYSTRING", "STOLENKEY", "TRIAL"
// Known EnvName values used in licensing code: "FULLGAME"
//////////////////////////////////////////////////////////////////////////
else if (strcmp(function->name, "GetEnvironmentVariableA") == 0) {
stack->correctParams(3);
const char *name = stack->pop()->getString();
/*ScValue *buf =*/ stack->pop();
/*int bufMaxLen =*/ stack->pop()->getInt();
warning("Assuming variable \"%s\" is not set", name);
stack->pushInt(0);
return STATUS_OK;
}
return STATUS_FAILED;
}
} // End of namespace Wintermute