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https://github.com/libretro/scummvm.git
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140 lines
4.3 KiB
C++
140 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/metaengine.h"
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#include "engines/wintermute/wintermute.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_engine.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/ext/wme_galaxy.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(SXWMEGalaxyAPI, false)
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BaseScriptable *makeSXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) {
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return new SXWMEGalaxyAPI(inGame, stack);
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}
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//////////////////////////////////////////////////////////////////////////
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SXWMEGalaxyAPI::SXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
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stack->correctParams(0);
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init();
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}
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//////////////////////////////////////////////////////////////////////////
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void SXWMEGalaxyAPI::init() {
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const MetaEngine *meta = g_engine->getMetaEngine();
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const Common::String target = BaseEngine::instance().getGameTargetName();
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AchMan.setActiveDomain(meta->getAchievementsInfo(target));
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}
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//////////////////////////////////////////////////////////////////////////
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SXWMEGalaxyAPI::~SXWMEGalaxyAPI() {
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}
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//////////////////////////////////////////////////////////////////////////
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const char *SXWMEGalaxyAPI::scToString() {
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return "[wmegalaxyapi object]";
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXWMEGalaxyAPI::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
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//////////////////////////////////////////////////////////////////////////
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// InitGalaxy()
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// Initialization is already done at the constructor instead
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "InitGalaxy") == 0) {
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stack->correctParams(2);
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const char *clientId = stack->pop()->getString();
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const char *clientSecret = stack->pop()->getString();
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AchMan.setSpecialString("clientId", clientId);
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AchMan.setSpecialString("clientSecret", clientSecret);
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stack->pushNULL();
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// SetAchievement(string id)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "SetAchievement") == 0) {
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stack->correctParams(1);
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const char *id = stack->pop()->getString();
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stack->pushBool(AchMan.setAchievement(id));
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return STATUS_OK;
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}
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else {
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return STATUS_FAILED;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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ScValue *SXWMEGalaxyAPI::scGetProperty(const Common::String &name) {
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_scValue->setNULL();
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//////////////////////////////////////////////////////////////////////////
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// Type (RO)
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//////////////////////////////////////////////////////////////////////////
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if (name == "Type") {
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_scValue->setString("wmegalaxyapi");
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return _scValue;
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}
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else {
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return _scValue;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXWMEGalaxyAPI::scSetProperty(const char *name, ScValue *value) {
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return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXWMEGalaxyAPI::persist(BasePersistenceManager *persistMgr) {
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BaseScriptable::persist(persistMgr);
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if (!persistMgr->getIsSaving()) {
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init();
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}
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return STATUS_OK;
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}
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} // End of namespace Wintermute
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