scummvm/engines/wintermute/ext/wme_galaxy.cpp

140 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/metaengine.h"
#include "engines/wintermute/wintermute.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_engine.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/ext/wme_galaxy.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(SXWMEGalaxyAPI, false)
BaseScriptable *makeSXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) {
return new SXWMEGalaxyAPI(inGame, stack);
}
//////////////////////////////////////////////////////////////////////////
SXWMEGalaxyAPI::SXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) {
stack->correctParams(0);
init();
}
//////////////////////////////////////////////////////////////////////////
void SXWMEGalaxyAPI::init() {
const MetaEngine *meta = g_engine->getMetaEngine();
const Common::String target = BaseEngine::instance().getGameTargetName();
AchMan.setActiveDomain(meta->getAchievementsInfo(target));
}
//////////////////////////////////////////////////////////////////////////
SXWMEGalaxyAPI::~SXWMEGalaxyAPI() {
}
//////////////////////////////////////////////////////////////////////////
const char *SXWMEGalaxyAPI::scToString() {
return "[wmegalaxyapi object]";
}
//////////////////////////////////////////////////////////////////////////
bool SXWMEGalaxyAPI::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// InitGalaxy()
// Initialization is already done at the constructor instead
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "InitGalaxy") == 0) {
stack->correctParams(2);
const char *clientId = stack->pop()->getString();
const char *clientSecret = stack->pop()->getString();
AchMan.setSpecialString("clientId", clientId);
AchMan.setSpecialString("clientSecret", clientSecret);
stack->pushNULL();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetAchievement(string id)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetAchievement") == 0) {
stack->correctParams(1);
const char *id = stack->pop()->getString();
stack->pushBool(AchMan.setAchievement(id));
return STATUS_OK;
}
else {
return STATUS_FAILED;
}
}
//////////////////////////////////////////////////////////////////////////
ScValue *SXWMEGalaxyAPI::scGetProperty(const Common::String &name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type (RO)
//////////////////////////////////////////////////////////////////////////
if (name == "Type") {
_scValue->setString("wmegalaxyapi");
return _scValue;
}
else {
return _scValue;
}
}
//////////////////////////////////////////////////////////////////////////
bool SXWMEGalaxyAPI::scSetProperty(const char *name, ScValue *value) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool SXWMEGalaxyAPI::persist(BasePersistenceManager *persistMgr) {
BaseScriptable::persist(persistMgr);
if (!persistMgr->getIsSaving()) {
init();
}
return STATUS_OK;
}
} // End of namespace Wintermute