scummvm/engines/wintermute/ext/dll_tools.cpp

65 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_scriptable.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
namespace Wintermute {
bool EmulateToolsExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
//////////////////////////////////////////////////////////////////////////
// SetValueToReg
// Used to switch game's windowed/fullscreen mode at games by HeroCraft
// Specification: external "tools.dll" cdecl SetValueToReg(string, string, long)
// Known usage: SetValueToReg("Software\HeroCraft\<GameID>\Video", "Windowed", 1)
//////////////////////////////////////////////////////////////////////////
if (strcmp(function->name, "SetValueToReg") == 0) {
stack->correctParams(3);
const char *regpath = stack->pop()->getString();
const char *key = stack->pop()->getString();
int value = stack->pop()->getInt();
if (strcmp(key, "Windowed") == 0) {
inGame->_renderer->setWindowed(value);
} else {
warning("SetValueToReg(\"%s\",\"%s\",%d) is not implemented", regpath, key, value);
}
stack->pushNULL();
return STATUS_OK;
}
return STATUS_FAILED;
}
} // End of namespace Wintermute