57 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_MATHUTIL_H
#define WINTERMUTE_MATHUTIL_H
#ifdef ENABLE_WME3D
#include "math/vector3d.h"
#endif
namespace Wintermute {
class MathUtil {
public:
static float round(float val);
static float roundUp(float val);
};
#ifdef ENABLE_WME3D
bool lineIntersectsTriangle(const Math::Vector3d &origin, const Math::Vector3d &direction,
const Math::Vector3d &v0, const Math::Vector3d &v1, const Math::Vector3d &v2,
float &t, float &u, float &v);
bool lineSegmentIntersectsTriangle(const Math::Vector3d &lineStart, const Math::Vector3d &lineEnd,
const Math::Vector3d &v0, const Math::Vector3d &v1, const Math::Vector3d &v2,
Math::Vector3d &intersection, float &distance);
#endif
} // End of namespace Wintermute
#endif