scummvm/engines/lastexpress/fight/fighter_milos.h
Littleboy 434a2e66b1 LASTEXPRESS: Refactor Fight class
- Replace structs holding function pointers by proper classes
 - Move each fighter functions to separate files
2011-06-22 19:31:32 -04:00

52 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_FIGHTER_MILOS_H
#define LASTEXPRESS_FIGHTER_MILOS_H
#include "lastexpress/fight/fighter.h"
namespace LastExpress {
class LastExpressEngine;
class FighterPlayerMilos : public Fighter {
public:
FighterPlayerMilos(LastExpressEngine *engine);
virtual void handleAction(FightAction action);
virtual void update();
virtual bool canInteract(FightAction action = kFightActionNone);
};
class FighterOpponentMilos : public Opponent {
public:
FighterOpponentMilos(LastExpressEngine *engine);
virtual void handleAction(FightAction action);
virtual void update();
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_FIGHTER_MILOS_H