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https://github.com/libretro/scummvm.git
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9f175c4053
This removes filename methods when it matched the Engine method. Secondly, ensuring there was an overriden getSaveStateName method for engines that didn't do the standard target.00x save filenames
182 lines
4.5 KiB
C++
182 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PINK_PINK_H
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#define PINK_PINK_H
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#include "common/random.h"
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#include "common/savefile.h"
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#include "engines/engine.h"
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#include "engines/savestate.h"
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#include "gui/debugger.h"
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#include "pink/constants.h"
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#include "pink/file.h"
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#include "pink/utils.h"
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#include "pink/pda_mgr.h"
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/*
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* This is the namespace of the Pink engine.
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*
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* Status of this engine: In Development
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*
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* Internal name of original engine: OxCart Runtime
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*
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* Games using this engine:
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* - The Pink Panther: Passport to Peril
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* - The Pink Panther: Hokus Pokus Pink
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*
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* Peril game status:
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* Fully playable*
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*
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* Pokus game status:
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* Fully Playable*
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*
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* Known bugs:
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* PDA is not usable(ActionText is not implemented)
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* missing menu
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*/
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struct ADGameDescription;
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namespace Common {
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class PEResources;
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}
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namespace Graphics {
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class MacMenu;
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struct WinCursorGroup;
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}
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namespace Pink {
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class Console;
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class Director;
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class Archive;
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class NamedObject;
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class Module;
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class Page;
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class LeadActor;
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enum {
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kPinkDebugGeneral = 1 << 0,
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kPinkDebugLoadingResources = 1 << 1,
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kPinkDebugLoadingObjects = 1 << 2,
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kPinkDebugScripts = 1 << 3,
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kPinkDebugActions = 1 << 4
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};
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class PinkEngine : public Engine {
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public:
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PinkEngine(OSystem *system, const ADGameDescription *desc);
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~PinkEngine() override;
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Common::Error run() override;
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bool hasFeature(EngineFeature f) const override;
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Common::Error loadGameState(int slot) override;
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bool canLoadGameStateCurrently() override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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bool canSaveGameStateCurrently() override;
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virtual Common::String getSaveStateName(int slot) const override {
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return Common::String::format("%s.s%02d", _targetName.c_str(), slot);
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}
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static void pauseEngine(void *engine, bool pause); // for MacWndMgr
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friend class Console;
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protected:
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void pauseEngineIntern(bool pause) override;
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public:
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void load(Archive &archive);
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void changeScene();
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bool isPeril() const;
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void setVariable(Common::String &variable, Common::String &value);
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bool checkValueOfVariable(const Common::String &variable, const Common::String &value) const;
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void executeMenuCommand(uint id);
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Common::Language getLanguage() const;
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OrbFile *getOrb() { return &_orb; }
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BroFile *getBro() { return _bro; }
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Common::RandomSource &getRnd() { return _rnd; };
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Director *getDirector() { return _director; }
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PDAMgr &getPdaMgr() { return _pdaMgr; }
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void setNextExecutors(const Common::String &nextModule, const Common::String &nextPage) { _nextModule = nextModule; _nextPage = nextPage; }
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void setLeadActor(LeadActor *actor) { _actor = actor; };
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void setCursor(uint cursorIndex);
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private:
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Common::Error init();
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void initMenu();
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bool loadCursors();
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void initModule(const Common::String &moduleName, const Common::String &pageName, Archive *saveFile);
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void addModule(const Common::String &moduleName);
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void removeModule();
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void openLocalWebPage(const Common::String &pageName) const;
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private:
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Common::RandomSource _rnd;
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Common::Array<Graphics::WinCursorGroup *> _cursors;
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Common::String _nextModule;
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Common::String _nextPage;
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Common::PEResources *_exeResources;
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OrbFile _orb;
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BroFile *_bro;
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Graphics::MacMenu *_menu;
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Director *_director;
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LeadActor *_actor;
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Module *_module;
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Array<NamedObject *> _modules;
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StringMap _variables;
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PDAMgr _pdaMgr;
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const ADGameDescription *_desc;
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};
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WARN_UNUSED_RESULT bool readSaveHeader(Common::InSaveFile &in, SaveStateDescriptor &desc, bool skipThumbnail = true);
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Common::String generateSaveName(int slot, const char *gameId);
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} // End of namespace Pink
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#endif
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