scummvm/engines/saga/resource_res.cpp

215 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// RSC Resource file management module (SAGA 1, used in IHNM)
#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/interface.h"
#include "saga/music.h"
#include "saga/resource.h"
#include "saga/scene.h"
#include "saga/sndres.h"
#include "engines/advancedDetector.h"
namespace Saga {
#ifdef ENABLE_IHNM
static int metaResourceTable[] = { 0, 326, 517, 677, 805, 968, 1165, 0, 1271 };
static int metaResourceTableDemo[] = { 0, 0, 0, 0, 0, 0, 0, 285, 0 };
void Resource_RES::loadGlobalResources(int chapter, int actorsEntrance) {
if (chapter < 0)
chapter = !_vm->isIHNMDemo() ? 8 : 7;
_vm->_script->_globalVoiceLUT.clear();
// TODO: close chapter context, or rather reassign it in our case
ResourceContext *resourceContext;
ResourceContext *soundContext;
uint i;
resourceContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
if (resourceContext == NULL) {
error("Resource::loadGlobalResources() resource context not found");
}
soundContext = _vm->_resource->getContext(GAME_SOUNDFILE);
if (soundContext == NULL) {
error("Resource::loadGlobalResources() sound context not found");
}
byte *resourcePointer;
size_t resourceLength;
if (!_vm->isIHNMDemo()) {
_vm->_resource->loadResource(resourceContext, metaResourceTable[chapter],
resourcePointer, resourceLength);
} else {
_vm->_resource->loadResource(resourceContext, metaResourceTableDemo[chapter],
resourcePointer, resourceLength);
}
if (resourceLength == 0) {
error("Resource::loadGlobalResources wrong metaResource");
}
MemoryReadStream metaS(resourcePointer, resourceLength);
_metaResource.sceneIndex = metaS.readSint16LE();
_metaResource.objectCount = metaS.readSint16LE();
_metaResource.objectsStringsResourceID = metaS.readSint32LE();
_metaResource.inventorySpritesID = metaS.readSint32LE();
_metaResource.mainSpritesID = metaS.readSint32LE();
_metaResource.objectsResourceID = metaS.readSint32LE();
_metaResource.actorCount = metaS.readSint16LE();
_metaResource.actorsStringsResourceID = metaS.readSint32LE();
_metaResource.actorsResourceID = metaS.readSint32LE();
_metaResource.protagFaceSpritesID = metaS.readSint32LE();
_metaResource.field_22 = metaS.readSint32LE();
_metaResource.field_26 = metaS.readSint16LE();
_metaResource.protagStatesCount = metaS.readSint16LE();
_metaResource.protagStatesResourceID = metaS.readSint32LE();
_metaResource.cutawayListResourceID = metaS.readSint32LE();
_metaResource.songTableID = metaS.readSint32LE();
free(resourcePointer);
_vm->_actor->loadActorList(actorsEntrance, _metaResource.actorCount,
_metaResource.actorsResourceID, _metaResource.protagStatesCount,
_metaResource.protagStatesResourceID);
_vm->_actor->_protagonist->_sceneNumber = _metaResource.sceneIndex;
_vm->_actor->_objectsStrings.clear();
_vm->_resource->loadResource(resourceContext, _metaResource.objectsStringsResourceID, resourcePointer, resourceLength);
_vm->loadStrings(_vm->_actor->_objectsStrings, resourcePointer, resourceLength);
free(resourcePointer);
if (uint(chapter) >= _vm->_sndRes->_fxTableIDs.size()) {
error("Chapter ID exceeds fxTableIDs length");
}
debug(0, "Going to read %d of %d", chapter, _vm->_sndRes->_fxTableIDs[chapter]);
_vm->_resource->loadResource(soundContext, _vm->_sndRes->_fxTableIDs[chapter],
resourcePointer, resourceLength);
if (resourceLength == 0) {
error("Resource::loadGlobalResources Can't load sound effects for current track");
}
_vm->_sndRes->_fxTable.resize(resourceLength / 4);
MemoryReadStream fxS(resourcePointer, resourceLength);
for (i = 0; i < _vm->_sndRes->_fxTable.size(); i++) {
_vm->_sndRes->_fxTable[i].res = fxS.readSint16LE();
_vm->_sndRes->_fxTable[i].vol = fxS.readSint16LE();
}
free(resourcePointer);
_vm->_interface->_defPortraits.clear();
_vm->_sprite->loadList(_metaResource.protagFaceSpritesID, _vm->_interface->_defPortraits);
_vm->_actor->_actorsStrings.clear();
_vm->_resource->loadResource(resourceContext, _metaResource.actorsStringsResourceID, resourcePointer, resourceLength);
_vm->loadStrings(_vm->_actor->_actorsStrings, resourcePointer, resourceLength);
free(resourcePointer);
_vm->_sprite->_inventorySprites.clear();
_vm->_sprite->loadList(_metaResource.inventorySpritesID, _vm->_sprite->_inventorySprites);
_vm->_sprite->_mainSprites.clear();
_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
_vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength);
if (resourceLength == 0) {
error("Resource::loadGlobalResources Can't load cutaway list");
}
_vm->_anim->loadCutawayList(resourcePointer, resourceLength);
if (_metaResource.songTableID > 0) {
_vm->_resource->loadResource(resourceContext, _metaResource.songTableID, resourcePointer, resourceLength);
if (chapter == 6) {
int32 id = READ_LE_UINT32(&resourcePointer[actorsEntrance * 4]);
free(resourcePointer);
_vm->_resource->loadResource(resourceContext, id, resourcePointer, resourceLength);
}
if (resourceLength == 0) {
error("Resource::loadGlobalResources Can't load songs list for current track");
}
_vm->_music->_songTable.resize(resourceLength / 4);
MemoryReadStream songS(resourcePointer, resourceLength);
for (i = 0; i < _vm->_music->_songTable.size(); i++)
_vm->_music->_songTable[i] = songS.readSint32LE();
free(resourcePointer);
} else {
// The IHNM demo has a fixed music track and doesn't load a song table
_vm->_music->setVolume(_vm->_musicVolume, 1);
_vm->_music->play(3, MUSIC_LOOP);
free(resourcePointer);
}
int voiceLUTResourceID = 0;
if (chapter != 7) {
int voiceBank = (chapter == 8) ? 0 : chapter;
_vm->_sndRes->setVoiceBank(voiceBank);
voiceLUTResourceID = 22 + voiceBank;
} else {
// IHNM demo
_vm->_sndRes->setVoiceBank(0);
voiceLUTResourceID = 17;
}
if (voiceLUTResourceID) {
_vm->_resource->loadResource(resourceContext, voiceLUTResourceID, resourcePointer, resourceLength);
_vm->_script->loadVoiceLUT(_vm->_script->_globalVoiceLUT, resourcePointer, resourceLength);
free(resourcePointer);
}
_vm->_spiritualBarometer = 0;
_vm->_scene->setChapterNumber(chapter);
}
#endif
} // End of namespace Saga