scummvm/engines/sword2/saveload.h
2007-05-31 20:28:29 +00:00

54 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1994-1998 Revolution Software Ltd.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef SWORD2_SAVELOAD_H
#define SWORD2_SAVELOAD_H
namespace Sword2 {
#define SAVE_DESCRIPTION_LEN 64
// Save & Restore error codes
enum {
SR_OK, // No worries
SR_ERR_FILEOPEN, // Can't open file - Couldn't create file for
// saving, or couldn't find file for loading.
SR_ERR_INCOMPATIBLE, // (Restore) Incompatible savegame data.
// Savegame file is obsolete. (Won't happen
// after development stops)
SR_ERR_READFAIL, // (Restore) Failed on reading savegame file -
// Something screwed up during the read
SR_ERR_WRITEFAIL // (Save) Failed on writing savegame file -
// Something screwed up during the write -
// could be hard-drive full..?
};
} // End of namespace Sword2
#endif