scummvm/engines/gob
2009-07-17 00:55:56 +00:00
..
demos Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
save Change SaveLoad_Playtoons case 2009-07-07 12:51:21 +00:00
sound Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
dataio.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
dataio.h Making _numDataChunks unsigned 2009-06-25 18:53:36 +00:00
detection.cpp Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006 2009-07-14 15:48:05 +00:00
draw_bargon.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
draw_fascin.cpp Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination 2009-04-21 21:44:37 +00:00
draw_v1.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
draw_v2.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
draw.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
draw.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
driver_vga.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
driver_vga.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
expression.cpp Properly guarding Script::getOffset() and adding a reverse operation 2009-06-22 20:51:34 +00:00
expression.h Renaming parse.h and parse.cpp to expression.h and expression.cpp 2009-06-22 16:30:35 +00:00
game.cpp Putting the Urban noCD check into Init_v6::initGame() 2009-07-05 11:29:54 +00:00
game.h Removing the now unneeded Game_v* classes 2009-07-05 11:30:14 +00:00
global.cpp Putting the Urban noCD check into Init_v6::initGame() 2009-07-05 11:29:54 +00:00
global.h Putting the Urban noCD check into Init_v6::initGame() 2009-07-05 11:29:54 +00:00
gob.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
gob.h kFeatures800 -> kFeatures800x600 in order to have more meaningful name 2009-07-07 17:11:29 +00:00
goblin_v1.cpp GOB: Gave some numerical constants a name. This codebase is a bit of a mess ;) (tons of duplicate code, unnamed constants, etc.) 2009-04-07 10:41:23 +00:00
goblin_v2.cpp Fixing a crash when loading a save made within the cult/bargon building (bug #2005965) 2008-07-03 16:25:59 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp Some minor clean-up 2009-04-27 18:56:28 +00:00
goblin.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
goblin.h Some minor clean-up 2009-04-27 18:56:28 +00:00
helper.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
hotspots.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
hotspots.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
init_v1.cpp Added an entry for the DOS version of Little Red Riding Hood 2009-03-21 18:17:24 +00:00
init_v2.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
init_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
init_v6.cpp Putting the Urban noCD check into Init_v6::initGame() 2009-07-05 11:29:54 +00:00
init.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
init.h Putting the Urban noCD check into Init_v6::initGame() 2009-07-05 11:29:54 +00:00
inter_bargon.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
inter_fascin.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
inter_v1.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
inter_v2.cpp Added an enum for the hotspot states 2009-07-05 21:40:51 +00:00
inter_v3.cpp Plugging some memory leaks 2009-06-25 10:54:35 +00:00
inter_v4.cpp Putting evalBoolResult() and evalExpr() into Script 2009-06-22 10:29:32 +00:00
inter_v5.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
inter_v6.cpp Added an enum for the hotspot states 2009-07-05 21:40:51 +00:00
inter.cpp Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h 2009-07-05 11:27:54 +00:00
inter.h Renaming the last occurences of "Collision" to "Hotspot" 2009-07-05 21:39:55 +00:00
map_v1.cpp Adding DataIO::existData() 2009-06-22 10:12:33 +00:00
map_v2.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
map_v4.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
map.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
map.h Fixing _itemsMap access (bug #2069177) 2008-08-23 14:18:12 +00:00
module.mk - Separate Playtoons gametypes from in GobEngine::initGameParts() 2009-07-07 11:58:22 +00:00
mult_v1.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
mult_v2.cpp Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class 2009-06-24 21:49:37 +00:00
mult.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
mult.h GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
palanim.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
resources.cpp Making TOTResourceItem::size unsigned, fixing a graphics bug that crept in 2009-07-17 00:55:56 +00:00
resources.h Making TOTResourceItem::size unsigned, fixing a graphics bug that crept in 2009-07-17 00:55:56 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp Plugging some memory leaks 2009-06-25 10:54:35 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
script.cpp Added a skipBlock() method 2009-07-05 11:27:26 +00:00
script.h Added a skipBlock() method 2009-07-05 11:27:26 +00:00
totfile.cpp Added the scriptEnd property 2009-06-24 21:48:27 +00:00
totfile.h Added the scriptEnd property 2009-06-24 21:48:27 +00:00
util.cpp Giving Font its own real class 2009-07-09 02:54:10 +00:00
util.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
variables.cpp - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
variables.h - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system 2009-05-31 02:15:43 +00:00
video_v1.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v2.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video_v6.cpp GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references 2009-06-06 20:03:13 +00:00
video.cpp Fixing mismatched delete 2009-07-10 21:49:47 +00:00
video.h Giving Font its own real class 2009-07-09 02:54:10 +00:00
videoplayer.cpp Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00
videoplayer.h Added a Key and ShortKey enum 2009-07-05 11:27:11 +00:00