mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
1a0dea396d
variables. This fixes another Valgrind warning when SndRes::load() tries to access the file names. (I could also have made the variables static, but I've never been very fond of static variables.) svn-id: r39641
551 lines
16 KiB
C++
551 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
// RSC Resource file management module
|
|
|
|
#include "saga/saga.h"
|
|
|
|
#include "saga/actor.h"
|
|
#include "saga/animation.h"
|
|
#include "saga/interface.h"
|
|
#include "saga/music.h"
|
|
#include "saga/resource.h"
|
|
#include "saga/scene.h"
|
|
#include "saga/sndres.h"
|
|
|
|
#include "engines/advancedDetector.h"
|
|
|
|
namespace Saga {
|
|
|
|
Resource::Resource(SagaEngine *vm): _vm(vm) {
|
|
_contexts = NULL;
|
|
_contextsCount = 0;
|
|
}
|
|
|
|
Resource::~Resource() {
|
|
clearContexts();
|
|
}
|
|
|
|
bool Resource::loadResContext_v1(ResourceContext *context, uint32 contextOffset, uint32 contextSize) {
|
|
size_t i;
|
|
bool result;
|
|
byte tableInfo[RSC_TABLEINFO_SIZE];
|
|
byte *tableBuffer;
|
|
size_t tableSize;
|
|
uint32 resourceTableOffset;
|
|
ResourceData *resourceData;
|
|
|
|
if (contextSize < RSC_MIN_FILESIZE) {
|
|
return false;
|
|
}
|
|
|
|
context->file->seek(contextOffset + contextSize - RSC_TABLEINFO_SIZE);
|
|
|
|
if (context->file->read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) {
|
|
return false;
|
|
}
|
|
|
|
MemoryReadStreamEndian readS(tableInfo, RSC_TABLEINFO_SIZE, context->isBigEndian);
|
|
|
|
resourceTableOffset = readS.readUint32();
|
|
context->count = readS.readUint32();
|
|
|
|
// Check for sane table offset
|
|
if (resourceTableOffset != contextSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * context->count) {
|
|
return false;
|
|
}
|
|
|
|
// Load resource table
|
|
tableSize = RSC_TABLEENTRY_SIZE * context->count;
|
|
|
|
tableBuffer = (byte *)malloc(tableSize);
|
|
|
|
context->file->seek(resourceTableOffset + contextOffset, SEEK_SET);
|
|
|
|
result = (context->file->read(tableBuffer, tableSize) == tableSize);
|
|
if (result) {
|
|
context->table = (ResourceData *)calloc(context->count, sizeof(*context->table));
|
|
|
|
MemoryReadStreamEndian readS1(tableBuffer, tableSize, context->isBigEndian);
|
|
|
|
for (i = 0; i < context->count; i++) {
|
|
resourceData = &context->table[i];
|
|
resourceData->offset = contextOffset + readS1.readUint32();
|
|
resourceData->size = readS1.readUint32();
|
|
//sanity check
|
|
if ((resourceData->offset > (uint)context->file->size()) || (resourceData->size > contextSize)) {
|
|
result = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
free(tableBuffer);
|
|
return result;
|
|
}
|
|
|
|
bool Resource::loadContext(ResourceContext *context) {
|
|
size_t i;
|
|
const GamePatchDescription *patchDescription;
|
|
ResourceData *resourceData;
|
|
uint16 subjectResourceType;
|
|
ResourceContext *subjectContext;
|
|
uint32 subjectResourceId;
|
|
uint32 patchResourceId;
|
|
ResourceData *subjectResourceData;
|
|
byte *tableBuffer;
|
|
size_t tableSize;
|
|
bool isMacBinary;
|
|
|
|
if (!context->file->open(context->fileName)) {
|
|
return false;
|
|
}
|
|
|
|
context->isBigEndian = _vm->isBigEndian();
|
|
|
|
if (context->fileType & GAME_SWAPENDIAN)
|
|
context->isBigEndian = !context->isBigEndian;
|
|
|
|
isMacBinary = (context->fileType & GAME_MACBINARY) > 0;
|
|
context->fileType &= ~GAME_MACBINARY;
|
|
|
|
if (!isMacBinary) {
|
|
if (!loadResContext(context, 0, context->file->size())) {
|
|
return false;
|
|
}
|
|
} else {
|
|
if (!loadMacContext(context)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//process internal patch files
|
|
if (context->fileType & GAME_PATCHFILE) {
|
|
subjectResourceType = ~GAME_PATCHFILE & context->fileType;
|
|
subjectContext = getContext((GameFileTypes)subjectResourceType);
|
|
if (subjectContext == NULL) {
|
|
error("Resource::loadContext() Subject context not found");
|
|
}
|
|
loadResource(context, context->count - 1, tableBuffer, tableSize);
|
|
|
|
MemoryReadStreamEndian readS2(tableBuffer, tableSize, context->isBigEndian);
|
|
for (i = 0; i < tableSize / 8; i++) {
|
|
subjectResourceId = readS2.readUint32();
|
|
patchResourceId = readS2.readUint32();
|
|
subjectResourceData = subjectContext->getResourceData(subjectResourceId);
|
|
resourceData = context->getResourceData(patchResourceId);
|
|
subjectResourceData->patchData = new PatchData(context->file);
|
|
subjectResourceData->offset = resourceData->offset;
|
|
subjectResourceData->size = resourceData->size;
|
|
}
|
|
free(tableBuffer);
|
|
}
|
|
|
|
//process external patch files
|
|
for (patchDescription = _vm->getPatchDescriptions(); patchDescription && patchDescription->fileName; ++patchDescription) {
|
|
if ((patchDescription->fileType & context->fileType) != 0) {
|
|
if (patchDescription->resourceId < context->count) {
|
|
resourceData = &context->table[patchDescription->resourceId];
|
|
resourceData->patchData = new PatchData(patchDescription);
|
|
if (resourceData->patchData->_patchFile->open(patchDescription->fileName)) {
|
|
resourceData->offset = 0;
|
|
resourceData->size = resourceData->patchData->_patchFile->size();
|
|
// ITE uses several patch files which are loaded and then not needed
|
|
// anymore (as they're in memory), so close them here. IHNM uses only
|
|
// 1 patch file, which is reused, so don't close it
|
|
if (_vm->getGameId() == GID_ITE)
|
|
resourceData->patchData->_patchFile->close();
|
|
} else {
|
|
delete resourceData->patchData;
|
|
resourceData->patchData = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Close the file if it's part of a series of files
|
|
// This prevents having all voice files open in IHNM for no reason, as each chapter uses
|
|
// a different voice file
|
|
if (context->serial > 0)
|
|
context->file->close();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Resource::createContexts() {
|
|
int i;
|
|
ResourceContext *context;
|
|
int soundFileIndex = 0;
|
|
int voicesFileIndex = 0;
|
|
bool digitalMusic = false;
|
|
bool soundFileInArray = false;
|
|
bool multipleVoices = false;
|
|
bool censoredVersion = false;
|
|
bool compressedSounds = false;
|
|
bool compressedMusic = false;
|
|
uint16 voiceFileType = GAME_VOICEFILE;
|
|
bool fileFound = false;
|
|
int maxFile = 0;
|
|
|
|
_vm->_voiceFilesExist = true;
|
|
|
|
struct SoundFileInfo {
|
|
char fileName[40];
|
|
bool isCompressed;
|
|
};
|
|
|
|
SoundFileInfo *curSoundfiles = 0;
|
|
|
|
// If the Wyrmkeep credits file is found, set the Wyrmkeep version flag to true
|
|
if (Common::File::exists("graphics/credit3n.dlt")) {
|
|
_vm->_gf_wyrmkeep = true;
|
|
}
|
|
|
|
_contextsCount = 0;
|
|
for (i = 0; _vm->getFilesDescriptions()[i].fileName; i++) {
|
|
_contextsCount++;
|
|
if (_vm->getFilesDescriptions()[i].fileType == GAME_SOUNDFILE)
|
|
soundFileInArray = true;
|
|
}
|
|
|
|
//// Detect and add SFX files ////////////////////////////////////////////////
|
|
SoundFileInfo sfxFilesITE[] = {
|
|
{ "sounds.rsc", false },
|
|
{ "sounds.cmp", true },
|
|
{ "soundsd.rsc", false },
|
|
{ "soundsd.cmp", true }
|
|
};
|
|
|
|
#ifdef ENABLE_IHNM
|
|
SoundFileInfo sfxFilesIHNM[] = {
|
|
{ "sfx.res", false },
|
|
{ "sfx.cmp", true }
|
|
};
|
|
#endif
|
|
|
|
#ifdef ENABLE_SAGA2
|
|
SoundFileInfo sfxFilesFTA2[] = {
|
|
{ "ftasound.hrs", false }
|
|
};
|
|
|
|
SoundFileInfo sfxFilesDino[] = {
|
|
{ "dinosnd.hrs", false },
|
|
};
|
|
#endif
|
|
|
|
if (!soundFileInArray) {
|
|
// If the sound file is not specified in the detector table, add it here
|
|
fileFound = false;
|
|
|
|
switch (_vm->getGameId()) {
|
|
case GID_ITE:
|
|
curSoundfiles = sfxFilesITE;
|
|
maxFile = 4;
|
|
break;
|
|
#ifdef ENABLE_IHNM
|
|
case GID_IHNM:
|
|
curSoundfiles = sfxFilesIHNM;
|
|
maxFile = 2;
|
|
break;
|
|
#endif
|
|
#ifdef ENABLE_SAGA2
|
|
case GID_DINO:
|
|
curSoundfiles = sfxFilesDino;
|
|
maxFile = 1;
|
|
break;
|
|
case GID_FTA2:
|
|
curSoundfiles = sfxFilesFTA2;
|
|
maxFile = 1;
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
for (i = 0; i < maxFile; i++) {
|
|
if (Common::File::exists(curSoundfiles[i].fileName)) {
|
|
_contextsCount++;
|
|
soundFileIndex = _contextsCount - 1;
|
|
strcpy(_soundFileName, curSoundfiles[i].fileName);
|
|
compressedSounds = curSoundfiles[i].isCompressed;
|
|
fileFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!fileFound) {
|
|
// No sound file found, don't add any file to the array
|
|
soundFileInArray = true;
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
// ITE floppy versions have both voices and sounds in voices.rsc
|
|
voiceFileType = GAME_SOUNDFILE | GAME_VOICEFILE;
|
|
}
|
|
}
|
|
}
|
|
|
|
//// Detect and add voice files /////////////////////////////////////////////
|
|
SoundFileInfo voiceFilesITE[] = {
|
|
{ "voices.rsc", false },
|
|
{ "voices.cmp", true },
|
|
{ "voicesd.rsc", false },
|
|
{ "voicesd.cmp", true },
|
|
{ "inherit the earth voices", false },
|
|
{ "inherit the earth voices.cmp", true },
|
|
{ "ite voices.bin", false }
|
|
};
|
|
|
|
#ifdef ENABLE_IHNM
|
|
SoundFileInfo voiceFilesIHNM[] = {
|
|
{ "voicess.res", false },
|
|
{ "voicess.cmp", true },
|
|
{ "voicesd.res", false },
|
|
{ "voicesd.cmp", true },
|
|
};
|
|
#endif
|
|
|
|
#ifdef ENABLE_SAGA2
|
|
SoundFileInfo voiceFilesFTA2[] = {
|
|
{ "ftavoice.hrs", false },
|
|
};
|
|
#endif
|
|
|
|
// Detect and add voice files
|
|
fileFound = false;
|
|
|
|
switch (_vm->getGameId()) {
|
|
case GID_ITE:
|
|
curSoundfiles = voiceFilesITE;
|
|
maxFile = 7;
|
|
break;
|
|
#ifdef ENABLE_IHNM
|
|
case GID_IHNM:
|
|
curSoundfiles = voiceFilesIHNM;
|
|
maxFile = 4;
|
|
break;
|
|
#endif
|
|
#ifdef ENABLE_SAGA2
|
|
/*
|
|
case GID_DINO:
|
|
// TODO
|
|
curSoundfiles = NULL;
|
|
maxFile = 0;
|
|
break;
|
|
*/
|
|
case GID_FTA2:
|
|
curSoundfiles = voiceFilesFTA2;
|
|
maxFile = 1;
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
for (i = 0; i < maxFile; i++) {
|
|
if (Common::File::exists(curSoundfiles[i].fileName)) {
|
|
_contextsCount++;
|
|
voicesFileIndex = _contextsCount - 1;
|
|
strcpy(_voicesFileName[0], curSoundfiles[i].fileName);
|
|
compressedSounds = curSoundfiles[i].isCompressed;
|
|
fileFound = true;
|
|
|
|
// Special cases
|
|
if (!scumm_stricmp(curSoundfiles[i].fileName, "inherit the earth voices") ||
|
|
!scumm_stricmp(curSoundfiles[i].fileName, "inherit the earth voices.cmp")) {
|
|
// The resources in the Wyrmkeep combined Windows/Mac/Linux CD version are little endian, but
|
|
// the voice file is big endian. If we got such a version with mixed files, mark this voice file
|
|
// as big endian
|
|
if (!_vm->isBigEndian())
|
|
voiceFileType = GAME_VOICEFILE | GAME_SWAPENDIAN; // This file is big endian
|
|
}
|
|
|
|
if (!scumm_stricmp(curSoundfiles[i].fileName, "ite voices.bin")) {
|
|
voiceFileType = GAME_VOICEFILE | GAME_MACBINARY;
|
|
}
|
|
|
|
if (!scumm_stricmp(curSoundfiles[i].fileName, "voicess.res") ||
|
|
!scumm_stricmp(curSoundfiles[i].fileName, "voicess.cmp")) {
|
|
// IHNM has multiple voice files
|
|
multipleVoices = true;
|
|
// Note: it is assumed that the voice files are always last in the list
|
|
if (Common::File::exists("voices4.res") || Common::File::exists("voices4.cmp")) {
|
|
_contextsCount += 6; // voices1-voices6
|
|
} else {
|
|
// The German and French versions of IHNM don't have Nimdok's chapter,
|
|
// therefore the voices file for that chapter is missing
|
|
_contextsCount += 5; // voices1-voices3, voices4-voices5
|
|
censoredVersion = true;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!fileFound) {
|
|
if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
|
|
// The Macintosh version of IHNM has no voices.res, and it has all
|
|
// its voice files in subdirectories, so don't do anything here
|
|
} else {
|
|
warning("No voice file found, voices will be disabled");
|
|
_vm->_voicesEnabled = false;
|
|
_vm->_subtitlesEnabled = true;
|
|
_vm->_voiceFilesExist = false;
|
|
}
|
|
}
|
|
|
|
//// Detect and add ITE music files /////////////////////////////////////////
|
|
SoundFileInfo musicFilesITE[] = {
|
|
{ "music.rsc", false },
|
|
{ "music.cmp", true },
|
|
{ "musicd.rsc", false },
|
|
{ "musicd.cmp", true },
|
|
};
|
|
|
|
// Check for digital music in ITE
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
fileFound = false;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
if (Common::File::exists(musicFilesITE[i].fileName)) {
|
|
_contextsCount++;
|
|
digitalMusic = true;
|
|
compressedMusic = musicFilesITE[i].isCompressed;
|
|
fileFound = true;
|
|
strcpy(_musicFileName, musicFilesITE[i].fileName);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!fileFound) {
|
|
// No sound file found, don't add any file to the array
|
|
digitalMusic = false;
|
|
}
|
|
}
|
|
|
|
_contexts = (ResourceContext*)calloc(_contextsCount, sizeof(*_contexts));
|
|
|
|
for (i = 0; i < _contextsCount; i++) {
|
|
context = &_contexts[i];
|
|
context->file = new Common::File();
|
|
context->serial = 0;
|
|
|
|
// For ITE, add the digital music file and sfx file information here
|
|
if (_vm->getGameId() == GID_ITE && digitalMusic && i == _contextsCount - 1) {
|
|
context->fileName = _musicFileName;
|
|
context->fileType = GAME_DIGITALMUSICFILE;
|
|
context->isCompressed = compressedMusic;
|
|
} else if (!soundFileInArray && i == soundFileIndex) {
|
|
context->fileName = _soundFileName;
|
|
context->fileType = GAME_SOUNDFILE;
|
|
context->isCompressed = compressedSounds;
|
|
} else if (_vm->_voiceFilesExist && i == voicesFileIndex && !(_vm->getGameId() == GID_IHNM && _vm->isMacResources())) {
|
|
context->fileName = _voicesFileName[0];
|
|
// can be GAME_VOICEFILE or GAME_SOUNDFILE | GAME_VOICEFILE or GAME_VOICEFILE | GAME_SWAPENDIAN
|
|
context->fileType = voiceFileType;
|
|
context->isCompressed = compressedSounds;
|
|
} else {
|
|
if (!(_vm->_voiceFilesExist && multipleVoices && (i > voicesFileIndex))) {
|
|
context->fileName = _vm->getFilesDescriptions()[i].fileName;
|
|
context->fileType = _vm->getFilesDescriptions()[i].fileType;
|
|
context->isCompressed = compressedSounds;
|
|
} else {
|
|
int token = (censoredVersion && (i - voicesFileIndex >= 4)) ? 1 : 0; // censored versions don't have voice4
|
|
|
|
if (compressedSounds)
|
|
sprintf(_voicesFileName[i - voicesFileIndex + token], "voices%i.cmp", i - voicesFileIndex + token);
|
|
else
|
|
sprintf(_voicesFileName[i - voicesFileIndex + token], "voices%i.res", i - voicesFileIndex + token);
|
|
|
|
context->fileName = _voicesFileName[i - voicesFileIndex + token];
|
|
context->fileType = GAME_VOICEFILE;
|
|
context->isCompressed = compressedSounds;
|
|
|
|
// IHNM has several different voice files, so we need to allow
|
|
// multiple resource contexts of the same type. We tell them
|
|
// apart by assigning each of the duplicates a unique serial
|
|
// number. The default behaviour when requesting a context will
|
|
// be to look for serial number 0.
|
|
context->serial = i - voicesFileIndex + token;
|
|
}
|
|
}
|
|
|
|
if (!loadContext(context)) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Resource::clearContexts() {
|
|
int i;
|
|
size_t j;
|
|
ResourceContext *context;
|
|
if (_contexts == NULL) {
|
|
return;
|
|
}
|
|
for (i = 0; i < _contextsCount; i++) {
|
|
context = &_contexts[i];
|
|
delete context->file;
|
|
if (context->table != NULL) {
|
|
for (j = 0; j < context->count; j++) {
|
|
delete context->table[j].patchData;
|
|
}
|
|
}
|
|
if (_vm->isSaga2()) {
|
|
free(context->categories);
|
|
}
|
|
free(context->table);
|
|
}
|
|
free(_contexts);
|
|
_contexts = NULL;
|
|
}
|
|
|
|
void Resource::loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize) {
|
|
Common::File *file;
|
|
uint32 resourceOffset;
|
|
ResourceData *resourceData;
|
|
|
|
debug(8, "loadResource %d", resourceId);
|
|
|
|
resourceData = context->getResourceData(resourceId);
|
|
|
|
file = context->getFile(resourceData);
|
|
|
|
resourceOffset = resourceData->offset;
|
|
resourceSize = resourceData->size;
|
|
|
|
resourceBuffer = (byte*)malloc(resourceSize);
|
|
|
|
file->seek((long)resourceOffset, SEEK_SET);
|
|
|
|
if (file->read(resourceBuffer, resourceSize) != resourceSize) {
|
|
error("Resource::loadResource() failed to read");
|
|
}
|
|
|
|
// ITE uses several patch files which are loaded and then not needed
|
|
// anymore (as they're in memory), so close them here. IHNM uses only
|
|
// 1 patch file, which is reused, so don't close it
|
|
if (resourceData->patchData != NULL && _vm->getGameId() == GID_ITE)
|
|
file->close();
|
|
}
|
|
|
|
} // End of namespace Saga
|