scummvm/engines/tinsel/font.cpp

127 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "tinsel/actors.h"
#include "tinsel/dw.h"
#include "tinsel/font.h"
#include "tinsel/handle.h"
#include "tinsel/object.h"
#include "tinsel/sysvar.h"
#include "tinsel/text.h"
#include "tinsel/tinsel.h"
namespace Tinsel {
//----------------- LOCAL GLOBAL DATA --------------------
static char tBuffer[TBUFSZ];
static SCNHANDLE hTagFont = 0, hTalkFont = 0;
static SCNHANDLE hRegularTalkFont = 0, hRegularTagFont = 0;
/**
* Return address of tBuffer
*/
char *TextBufferAddr() {
return tBuffer;
}
/**
* Return hTagFont handle.
*/
SCNHANDLE GetTagFontHandle() {
return hTagFont;
}
/**
* Return hTalkFont handle.
*/
SCNHANDLE GetTalkFontHandle() {
return hTalkFont;
}
/**
* Called from dec_tagfont() Glitter function. Store the tag font handle.
*/
void SetTagFontHandle(SCNHANDLE hFont) {
hTagFont = hRegularTagFont = hFont; // Store the font handle
}
/**
* Called from dec_talkfont() Glitter function.
* Store the talk font handle.
*/
void SetTalkFontHandle(SCNHANDLE hFont) {
hTalkFont = hRegularTalkFont = hFont; // Store the font handle
}
void SetTempTagFontHandle(SCNHANDLE hFont) {
hTagFont = hFont;
}
void SetTempTalkFontHandle(SCNHANDLE hFont) {
hTalkFont = hFont;
}
void ResetFontHandles(void) {
hTagFont = hRegularTagFont;
hTalkFont = hRegularTalkFont;
}
/**
* Poke the background palette into character 0's images.
*/
void FettleFontPal(SCNHANDLE fontPal) {
const FONT *pFont;
IMAGE *pImg;
assert(fontPal);
assert(hTagFont); // Tag font not declared
assert(hTalkFont); // Talk font not declared
pFont = (const FONT *)LockMem(hTagFont);
pImg = (IMAGE *)LockMem(FROM_LE_32(pFont->fontInit.hObjImg)); // get image for char 0
if (!TinselV2)
pImg->hImgPal = TO_LE_32(fontPal);
else
pImg->hImgPal = 0;
pFont = (const FONT *)LockMem(hTalkFont);
pImg = (IMAGE *)LockMem(FROM_LE_32(pFont->fontInit.hObjImg)); // get image for char 0
if (!TinselV2)
pImg->hImgPal = TO_LE_32(fontPal);
else
pImg->hImgPal = 0;
if (TinselV2 && SysVar(SV_TAGCOLOUR)) {
static COLORREF c = GetActorRGB(-1);
SetTagColorRef(c);
UpdateDACqueue(SysVar(SV_TAGCOLOUR), 1, &c);
}
}
} // End of namespace Tinsel