scummvm/engines/hopkins/computer.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hopkins/computer.h"
#include "hopkins/font.h"
#include "hopkins/files.h"
#include "hopkins/globals.h"
#include "hopkins/graphics.h"
#include "hopkins/hopkins.h"
#include "hopkins/objects.h"
#include "common/system.h"
#include "common/file.h"
#include "common/textconsole.h"
namespace Hopkins {
ComputerManager::ComputerManager(HopkinsEngine *vm) {
_vm = vm;
for (int i = 0; i < 50; i++) {
_menuText[i]._actvFl = false;
_menuText[i]._lineSize = 0;
memset(_menuText[i]._line, 0, 90);
}
Common::fill(&_inputBuf[0], &_inputBuf[200], '\0');
_breakoutSpr = NULL;
_textColor = 0;
_breakoutLevel = (int16 *)NULL;
_breakoutBrickNbr = 0;
_breakoutScore = 0;
_breakoutLives = 0;
_breakoutSpeed = 0;
_ballRightFl = false;
_ballUpFl = false;
_breakoutLevelNbr = 0;
_padPositionX = 0;
_minBreakoutMoveSpeed = 0;
_maxBreakoutMoveSpeed = 0;
_lastBreakoutMoveSpeed = 0;
_breakoutHiscore = 0;
}
/**
* Sets up textual entry mode. Used by the code for Hopkins computer.
*/
void ComputerManager::setVideoMode() {
setTextMode();
}
/**
* Sets up Textual entry mode
*/
void ComputerManager::setTextMode() {
_vm->_graphicsManager->clearPalette();
_vm->_graphicsManager->lockScreen();
_vm->_graphicsManager->clearScreen();
_vm->_graphicsManager->unlockScreen();
_vm->_graphicsManager->_lineNbr = SCREEN_WIDTH;
_vm->_fontManager->_font = _vm->_globals->freeMemory(_vm->_fontManager->_font);
Common::String filename = "STFONT.SPR";
Common::File f;
if (!f.exists(filename))
filename = "FONTE.SPR"; // Used by the BeOS and OS/2 versions as an alternative
_vm->_fontManager->_font = _vm->_fileManager->loadFile(filename);
_vm->_fontManager->_fontFixedWidth = 8;
_vm->_fontManager->_fontFixedHeight = 8;
_vm->_graphicsManager->loadImage("WINTEXT");
_vm->_graphicsManager->fadeInLong();
loadMenu();
_vm->_eventsManager->_mouseFl = false;
}
/**
* Clear the screen
*/
void ComputerManager::clearScreen() {
_vm->_graphicsManager->loadImage("WINTEXT");
_vm->_graphicsManager->fadeInLong();
}
/**
* Sets the text mode color
*/
void ComputerManager::setTextColor(int col) {
_textColor = col;
}
/**
* Sets the text position.
* @param yp Y position
* @param xp X position
* @remarks Yes, the reverse co-ordinate pair is really like that in the original game.
*/
void ComputerManager::setTextPosition(int yp, int xp) {
_textPosition.x = xp << 3;
_textPosition.y = yp << 4;
}
/**
* Show a computer in the FBI office
* @param mode Which computer to display
*/
void ComputerManager::showComputer(ComputerEnum mode) {
_vm->_eventsManager->_escKeyFl = false;
_vm->_graphicsManager->resetDirtyRects();
setVideoMode();
setTextColor(4);
setTextPosition(2, 4);
if (mode == COMPUTER_HOPKINS)
outText(Common::String(_menuText[0]._line));
else if (mode == COMPUTER_SAMANTHA)
outText(Common::String(_menuText[1]._line));
else // COMPUTER_PUBLIC
outText(Common::String(_menuText[2]._line));
setTextColor(1);
if (mode == COMPUTER_PUBLIC) {
setTextPosition(10, 8);
outText(Common::String(_menuText[3]._line));
}
setTextPosition(12, 28);
outText(Common::String(_menuText[4]._line));
setTextPosition(14, 35);
displayMessage(280, 224, 8);
bool passwordMatch = false;
if ((mode == COMPUTER_HOPKINS) && !strcmp(_inputBuf, "HOPKINS"))
passwordMatch = true;
else if ((mode == COMPUTER_SAMANTHA) && !strcmp(_inputBuf, "328MHZA"))
passwordMatch = true;
else if ((mode == COMPUTER_PUBLIC) && !strcmp(_inputBuf, "ALLFREE"))
passwordMatch = true;
if (passwordMatch) {
while (!_vm->shouldQuit()) {
_vm->_eventsManager->_escKeyFl = false;
clearScreen();
setTextColor(4);
setTextPosition(2, 4);
if (mode == COMPUTER_HOPKINS)
outText(Common::String(_menuText[0]._line));
else if (mode == COMPUTER_SAMANTHA)
outText(Common::String(_menuText[1]._line));
else if (mode == COMPUTER_PUBLIC)
outText(Common::String(_menuText[2]._line));
setTextColor(15);
setTextPosition(8, 25);
setTextColor(15);
outText2(Common::String(_menuText[6]._line));
setTextPosition(20, 25);
outText2(Common::String(_menuText[7]._line));
if (mode == COMPUTER_HOPKINS) {
setTextPosition(10, 25);
outText2(Common::String(_menuText[8]._line));
setTextPosition(12, 25);
outText2(Common::String(_menuText[9]._line));
setTextPosition(14, 25);
outText2(Common::String(_menuText[10]._line));
setTextPosition(16, 25);
outText2(Common::String(_menuText[11]._line));
} else if (mode == COMPUTER_SAMANTHA) {
setTextPosition(10, 25);
// outText2(Common::String(_menuText[0x95A])); <=== CHECKME: Unexpected value! replaced by the following line, for consistancy
outText2(Common::String(_menuText[12]._line));
setTextPosition(12, 25);
outText2(Common::String(_menuText[13]._line));
setTextPosition(14, 25);
outText2(Common::String(_menuText[14]._line));
setTextPosition(16, 25);
outText2(Common::String(_menuText[15]._line));
setTextPosition(18, 25);
outText2(Common::String(_menuText[16]._line));
}
bool numericFlag = false;
char keyPressed;
do {
keyPressed = _vm->_eventsManager->waitKeyPress();
if (_vm->shouldQuit())
return;
if ((keyPressed >= '0') && (keyPressed <= '9'))
numericFlag = true;
} while (!numericFlag);
// 0 - Quit
if (keyPressed == '0')
break;
// 1 - Games
if (keyPressed == '1') {
displayGamesSubMenu();
} else if (mode == COMPUTER_HOPKINS) {
clearScreen();
setTextColor(4);
setTextPosition(2, 4);
outText(Common::String(_menuText[0]._line));
setTextColor(15);
switch (keyPressed) {
case '2':
readText(1);
break;
case '3':
readText(2);
break;
case '4':
readText(3);
break;
case '5':
readText(4);
break;
}
} else if (mode == COMPUTER_SAMANTHA) {
clearScreen();
setTextColor(4);
setTextPosition(2, 4);
outText(Common::String(_menuText[1]._line));
setTextColor(15);
switch (keyPressed) {
case '2':
readText(6);
break;
case '3':
readText(7);
break;
case '4':
readText(8);
break;
case '5':
readText(9);
break;
case '6':
readText(10);
_vm->_globals->_saveData->_data[svField270] = 4;
break;
}
}
}
_vm->_graphicsManager->lockScreen();
_vm->_graphicsManager->clearScreen();
_vm->_graphicsManager->unlockScreen();
_vm->_graphicsManager->updateScreen();
restoreFBIRoom();
} else {
// Password doesn't match - Access Denied
setTextColor(4);
setTextPosition(16, 25);
outText(Common::String(_menuText[5]._line));
_vm->_eventsManager->refreshScreenAndEvents();
_vm->_eventsManager->delay(1000);
memset(_vm->_graphicsManager->_frontBuffer, 0, 307199);
_vm->_graphicsManager->lockScreen();
_vm->_graphicsManager->clearScreen();
_vm->_graphicsManager->unlockScreen();
_vm->_graphicsManager->updateScreen();
restoreFBIRoom();
_vm->_eventsManager->mouseOff();
}
if (mode == COMPUTER_HOPKINS)
_vm->_globals->_exitId = 13;
else // Free access or Samantha
_vm->_globals->_exitId = 14;
_vm->_graphicsManager->resetDirtyRects();
}
static const char _englishText[] =
"% ****** FBI COMPUTER NUMBER 4985 ****** J.HOPKINS COMPUTER ******\n"
"% ****** FBI COMPUTER NUMBER 4998 ****** S.COLLINS COMPUTER ******\n"
"% ****** FBI COMPUTER NUMBER 4997 ****** ACCES FREE COMPUTER ******\n"
"% PASSWORD IS: ALLFREE\n% ENTER CURRENT PASSWORD\n"
"% ****** ACCES DENIED ******\n"
"% 1) *** GAME ***\n"
"% 0) QUIT COMPUTER\n"
"% 2) STRANGE CADAVER\n"
"% 3) STRANGE CADAVER\n"
"% 4) SENATOR FERGUSSON\n"
"% 5) DOG KILLER\n"
"% 2) SCIENTIST KIDNAPPED.\n"
"% 3) SCIENTIST KIDNAPPED (next).\n"
"% 4) SCIENTIST KIDNAPPED (next).\n"
"% 5) SCIENTIST KIDNAPPED (next).\n"
"% 6) SCIENTIST KIDNAPPED (next).\n"
"%% fin\n";
static const char _frenchText[] =
"% ****** FBI COMPUTER NUMBER 4985 ****** J.HOPKINS COMPUTER ******\n"
"% ****** FBI COMPUTER NUMBER 4998 ****** S.COLLINS COMPUTER ******\n"
"% ****** FBI COMPUTER NUMBER 4997 ****** ACCES FREE COMPUTER ******\n"
"% PASSWORD IS: ALLFREE\n"
"% ENTER CURRENT PASSWORD\n"
"% ****** ACCES DENIED ******\n"
"% 1) *** CASSE BRIQUE ***\n"
"% 0) QUITTER L'ORDINATEUR\n"
"% 2) CADAVRE SANS TETE\n"
"% 3) CADAVRE SANS TETE\n"
"% 4) AGRESSION DU SENATEUR\n"
"% 5) LES CHIENS TUEURS\n"
"% 2) DISPARITIONS DE CHERCHEURS.\n"
"% 3) DISPARITIONS (suite).\n"
"% 4) DISPARITIONS (suite).\n"
"% 5) DISPARITIONS (suite).\n"
"% 6) DISPARITIONS (suite).\n"
"%% fin\n";
static const char _spanishText[] =
"% **** ORDENADOR DEL FBI NUMERO 4985 **** ORDENADOR J.HOPKINS *****\n"
"% **** ORDENADOR DEL FBI NUMERO 4998 **** ORDENADOR S.COLLINS *****\n"
"% *** ORDENADOR DEL FBI NUMERO 4997 *** ORDENADOR DE ACCESO LIBRE ***\n"
"% LA CONTRASE<53>A ES: ALLFREE\n"
"% ESCRIBE CONTRASE<53>A ACTUAL\n"
"% **** ACCESO DENEGADO ****\n"
"% 1) *** JUEGO ***\n"
"% 0) SALIR DEL ORDENADOR\n"
"% 2) CADAVER EXTRA<52>O\n"
"% 3) CADAVER EXTRA<52>O\n"
"% 4) SENADOR FERGUSSON\n"
"% 5) MATAPERROS\n"
"% 2) CIENTIFICO SECUESTRADO.\n"
"% 3) CIENTIFICO SECUESTRADO (siguiente).\n"
"% 4) CIENTIFICO SECUESTRADO (siguiente).\n"
"% 5) CIENTIFICO SECUESTRADO (siguiente).\n"
"% 6) CIENTIFICO SECUESTRADO (siguiente).\n"
"%% fin\n";
/**
* Load Menu data
*/
void ComputerManager::loadMenu() {
char *ptr;
if (_vm->_fileManager->fileExists("COMPUTAN.TXT")) {
ptr = (char *)_vm->_fileManager->loadFile("COMPUTAN.TXT");
} else if (_vm->_globals->_language == LANG_FR) {
ptr = (char *)_vm->_globals->allocMemory(sizeof(_frenchText));
strcpy(ptr, _frenchText);
} else if (_vm->_globals->_language == LANG_SP) {
ptr = (char *)_vm->_globals->allocMemory(sizeof(_spanishText));
strcpy(ptr, _spanishText);
} else {
ptr = (char *)_vm->_globals->allocMemory(sizeof(_englishText));
strcpy(ptr, _englishText);
}
char *tmpPtr = ptr;
int lineNum = 0;
int strPos;
bool loopCond = false;
do {
if (tmpPtr[0] == '%') {
if (tmpPtr[1] == '%') {
loopCond = true;
break;
}
_menuText[lineNum]._actvFl = 1;
strPos = 0;
while (strPos <= 89) {
char curChar = tmpPtr[strPos + 2];
if (curChar == '%' || curChar == 10)
break;
_menuText[lineNum]._line[strPos++] = curChar;
}
if (strPos <= 89) {
_menuText[lineNum]._line[strPos] = 0;
_menuText[lineNum]._lineSize = strPos - 1;
}
++lineNum;
}
++tmpPtr;
} while (!loopCond);
_vm->_globals->freeMemory((byte *)ptr);
}
void ComputerManager::displayMessage(int xp, int yp, int textIdx) {
char curChar;
int x1 = xp;
int x2 = 0;
int textIndex = 0;
bool oldMouseFlag = _vm->_eventsManager->_mouseFl;
_vm->_eventsManager->_mouseFl = false;
_vm->_fontManager->displayTextVesa(xp, yp, "_", 252);
do {
curChar = _vm->_eventsManager->waitKeyPress();
if (_vm->shouldQuit())
return;
char mappedChar = '*';
if ((curChar == '-') || ((curChar >= '0') && (curChar <= '9')) || ((curChar >= 'A') && (curChar <= 'Z')))
mappedChar = curChar;
else if ((curChar >= 'a') && (curChar <= 'z'))
mappedChar = curChar - 32;
// BackSpace
if (curChar == 8 && textIndex > 0) {
_inputBuf[textIndex--] = 0;
x1 -= _vm->_fontManager->_fontFixedWidth;
x2 = x1 + 2 * _vm->_fontManager->_fontFixedWidth;
_vm->_graphicsManager->copyRect(_vm->_graphicsManager->_backBuffer, x1, yp, 3 * _vm->_fontManager->_fontFixedWidth, 12, _vm->_graphicsManager->_frontBuffer, x1, yp);
_vm->_graphicsManager->addDirtyRect(x1, yp, x2, yp + 12);
_vm->_fontManager->displayTextVesa(x1, yp, "_", 252);
}
if (mappedChar != '*') {
char newChar = mappedChar;
_vm->_graphicsManager->copyRect(_vm->_graphicsManager->_backBuffer, x1, yp, _vm->_fontManager->_fontFixedWidth, 12, _vm->_graphicsManager->_frontBuffer, x1, yp);
_vm->_graphicsManager->addDirtyRect(x1, yp, _vm->_fontManager->_fontFixedWidth + x1, yp + 12);
_inputBuf[textIndex] = newChar;
Common::String charString = Common::String::format("%c_", newChar);
_vm->_fontManager->displayTextVesa(x1, yp, charString, 252);
++textIndex;
x1 += _vm->_fontManager->_fontFixedWidth;
}
_vm->_eventsManager->refreshScreenAndEvents();
} while (textIndex != textIdx && curChar != 13);
_vm->_graphicsManager->copyRect(_vm->_graphicsManager->_backBuffer, x1, yp, _vm->_fontManager->_fontFixedWidth, 12, _vm->_graphicsManager->_frontBuffer, x1, yp);
_vm->_graphicsManager->addDirtyRect(x1, yp, _vm->_fontManager->_fontFixedWidth + x1, yp + 12);
_vm->_eventsManager->refreshScreenAndEvents();
_inputBuf[textIndex] = 0;
_vm->_eventsManager->_mouseFl = oldMouseFlag;
}
/**
* Outputs a text string
*/
void ComputerManager::outText(const Common::String &msg) {
_vm->_fontManager->renderTextDisplay(_textPosition.x, _textPosition.y, msg, _textColor);
}
/**
* Outputs a text string
*/
void ComputerManager::outText2(const Common::String &msg) {
_vm->_fontManager->displayTextVesa(_textPosition.x, _textPosition.y, msg, _textColor);
}
/**
* Restores the scene for the FBI headquarters room
*/
void ComputerManager::restoreFBIRoom() {
_vm->_graphicsManager->fadeOutShort();
_vm->_globals->freeMemory(_vm->_fontManager->_font);
_vm->_fontManager->_font = _vm->_fileManager->loadFile("FONTE3.SPR");
_vm->_fontManager->_fontFixedWidth = 12;
_vm->_fontManager->_fontFixedHeight = 21;
_vm->_eventsManager->_mouseFl = true;
}
/**
* Display texts for the given menu entry
*/
void ComputerManager::readText(int idx) {
_vm->_eventsManager->_escKeyFl = false;
Common::String filename;
if (_vm->_globals->_language == LANG_EN)
filename = "THOPKAN.TXT";
else if (_vm->_globals->_language == LANG_FR)
filename = "THOPK.TXT";
else if (_vm->_globals->_language == LANG_SP)
filename = "THOPKES.TXT";
byte *ptr = _vm->_fileManager->loadFile(filename);
uint16 fileSize = _vm->_fileManager->fileSize(filename);
int pos;
for (pos = 0; pos < fileSize; pos++) {
if (ptr[pos] == '%') {
Common::String numStr = Common::String::format("%c%c", ptr[pos + 1], ptr[pos + 2]);
if (idx == atol(numStr.c_str()))
break;
}
}
if (pos > fileSize - 3)
error("Error with Hopkins computer file");
pos += 3;
int lineNum = 5;
Common::String curStr = "";
byte curChar;
do {
curChar = ptr[pos];
if (curChar == 13) {
setTextPosition(lineNum, 1);
outText(curStr);
++lineNum;
_vm->_eventsManager->refreshScreenAndEvents();
curStr = "";
} else if (curChar != '%') {
curStr += curChar;
}
++pos;
assert(pos <= fileSize);
} while (curChar != '%');
_vm->_eventsManager->waitKeyPress();
ptr = _vm->_globals->freeMemory(ptr);
}
/**
* Display breakout when Games sub-menu is selected
*/
void ComputerManager::displayGamesSubMenu() {
const byte *oldSpriteData = _vm->_objectsManager->_sprite[0]._spriteData;
uint oldSpeed = _vm->_globals->_speed;
_vm->_globals->_speed = 1;
_vm->_eventsManager->changeMouseCursor(0);
_breakoutSpr = NULL;
_vm->_eventsManager->_breakoutFl = true;
_breakoutLevel = (int16 *)NULL;
_breakoutBrickNbr = 0;
_breakoutScore = 0;
_breakoutLives = 5;
_breakoutSpeed = 1;
_ballRightFl = false;
_ballUpFl = false;
_breakoutLevelNbr = 0;
_vm->_graphicsManager->_minY = 0;
_vm->_graphicsManager->_maxX = 320;
_vm->_graphicsManager->_maxY = 200;
_vm->_soundManager->loadSample(1, "SOUND37.WAV");
_vm->_soundManager->loadSample(2, "SOUND38.WAV");
_vm->_soundManager->loadSample(3, "SOUND39.WAV");
_breakoutSpr = _vm->_fileManager->loadFile("CASSE.SPR");
loadHiscore();
setModeVGA256();
newLevel();
_vm->_graphicsManager->updateScreen();
playBreakout();
_vm->_graphicsManager->resetDirtyRects();
_breakoutSpr = _vm->_globals->freeMemory(_breakoutSpr);
_breakoutLevel = (int16 *)_vm->_globals->freeMemory((byte *)_breakoutLevel);
_vm->_objectsManager->_sprite[0]._spriteData = oldSpriteData;
_vm->_soundManager->removeSample(1);
_vm->_soundManager->removeSample(2);
_vm->_soundManager->removeSample(3);
_vm->_globals->_speed = oldSpeed;
_vm->_eventsManager->_breakoutFl = false;
setVideoMode();
setTextColor(15);
clearScreen();
_vm->_graphicsManager->_maxX = 680;
_vm->_graphicsManager->_minY = 0;
_vm->_graphicsManager->_maxY = 460;
}
/**
* Load Highscore from file
*/
void ComputerManager::loadHiscore() {
byte *ptr = _vm->_globals->allocMemory(100);
_vm->_saveLoadManager->load("HISCORE.DAT", ptr);
for (int scoreIndex = 0; scoreIndex < 6; ++scoreIndex) {
for (int i = 0; i < 5; ++i) {
char nextChar = ptr[(16 * scoreIndex) + i];
if (!nextChar)
nextChar = ' ';
_score[scoreIndex]._name += nextChar;
}
for (int i = 0; i < 9; ++i) {
char nextChar = ptr[(scoreIndex * 16) + 6 + i];
if (!nextChar)
nextChar = '0';
_score[scoreIndex]._score += nextChar;
}
}
_vm->_globals->freeMemory(ptr);
_breakoutHiscore = atol(_score[5]._score.c_str());
}
/**
* VGA 256 col
*/
void ComputerManager::setModeVGA256() {
_vm->_graphicsManager->lockScreen();
_vm->_graphicsManager->clearScreen();
_vm->_graphicsManager->unlockScreen();
_vm->_graphicsManager->clearPalette();
_vm->_graphicsManager->setScreenWidth(320);
}
/**
* Load new level
*/
void ComputerManager::newLevel() {
_vm->_objectsManager->removeSprite(0);
_vm->_objectsManager->removeSprite(1);
++_breakoutLives;
if (_breakoutLives > 11)
_breakoutLives = 11;
_vm->_graphicsManager->loadVgaImage("CASSEF.PCX");
displayLives();
_breakoutLevel = (int16 *)_vm->_globals->freeMemory((byte *)_breakoutLevel);
++_breakoutLevelNbr;
Common::String file;
Common::File f;
while (!_vm->shouldQuit()) {
file = Common::String::format("TAB%d.TAB", _breakoutLevelNbr);
if (f.open(file))
break;
_breakoutLevelNbr = 1;
}
f.close();
_breakoutLevel = (int16 *)_vm->_fileManager->loadFile(file);
displayBricks();
_vm->_objectsManager->addStaticSprite(_breakoutSpr, Common::Point(150, 192), 0, 13, 0, false, 0, 0);
_vm->_objectsManager->addStaticSprite(_breakoutSpr, Common::Point(164, 187), 1, 14, 0, false, 0, 0);
_ballPosition = Common::Point(164, 187);
_padPositionX = 150;
_vm->_objectsManager->animateSprite(0);
_vm->_objectsManager->animateSprite(1);
_vm->_eventsManager->mouseOn();
_vm->_soundManager->playSample(3, 5);
}
/**
* Display bricks in breakout game
*/
void ComputerManager::displayBricks() {
_breakoutBrickNbr = 0;
_breakoutSpeed = 1;
int16 *level = _breakoutLevel;
int cellLeft;
int cellTop;
int cellType;
for (int levelIdx = 0; ; levelIdx += 6) {
cellLeft = (int16)FROM_LE_16(level[levelIdx]);
if (cellLeft == -1)
break;
cellTop = FROM_LE_16(level[levelIdx + 1]);
cellType = FROM_LE_16(level[levelIdx + 4]);
if (cellType <= 6)
++_breakoutBrickNbr;
switch (cellType) {
case 1:
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 21);
break;
case 2:
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 22);
break;
case 3:
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 17);
break;
case 4:
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 20);
break;
case 5:
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 19);
break;
case 6:
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 18);
break;
case 31:
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, cellLeft, cellTop, 23);
break;
}
}
displayScore();
}
/**
* Display Lives in breakout game
*/
void ComputerManager::displayLives() {
for (int i = 0, xp = 10; i <= 11; i++, xp += 7)
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, xp, 10, 15);
for (int i = 0, xp = 10; i < _breakoutLives - 1; i++, xp += 7)
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, xp, 10, 14);
_vm->_graphicsManager->updateScreen();
}
/**
* Main function for breakout game
*/
void ComputerManager::playBreakout() {
int lastBreakoutEvent = 0;
while (!_vm->shouldQuit()) {
while (!_vm->shouldQuit()) {
// Set up the racket and ball
_vm->_eventsManager->mouseOff();
_ballPosition = Common::Point(_padPositionX + 14, 187);
_vm->_objectsManager->setSpriteY(1, 187);
_vm->_objectsManager->setSpriteX(1, _ballPosition.x);
_vm->_graphicsManager->resetDirtyRects();
_vm->_eventsManager->refreshScreenAndEvents();
_vm->_graphicsManager->fadeInBreakout();
// Wait for mouse press to start playing
do {
_padPositionX = _vm->_eventsManager->getMouseX();
if (_vm->_eventsManager->_mousePos.x <= 4)
_padPositionX = 5;
if (_padPositionX > 282)
_padPositionX = 282;
_vm->_objectsManager->setSpriteX(0, _padPositionX);
_vm->_objectsManager->setSpriteX(1, _padPositionX + 14);
_vm->_objectsManager->setSpriteY(1, 187);
_vm->_eventsManager->refreshScreenAndEvents();
} while (!_vm->shouldQuit() && _vm->_eventsManager->getMouseButton() != 1);
_breakoutSpeed = 1;
_ballPosition = Common::Point(_padPositionX + 14, 187);
_ballRightFl = (_padPositionX > 135);
_ballUpFl = false;
// Play loop
do {
_vm->_soundManager->checkSounds();
_padPositionX = _vm->_eventsManager->getMouseX();
if (_vm->_eventsManager->_mousePos.x <= 4)
_padPositionX = 5;
if (_padPositionX > 282)
_padPositionX = 282;
_vm->_objectsManager->setSpriteX(0, _padPositionX);
lastBreakoutEvent = moveBall();
_vm->_eventsManager->refreshScreenAndEvents();
} while (!_vm->shouldQuit() && !lastBreakoutEvent);
if (lastBreakoutEvent != 1)
break;
--_breakoutLives;
if (_breakoutLives) {
displayLives();
if (_breakoutLives)
continue;
}
_vm->_graphicsManager->fadeOutBreakout();
_vm->_eventsManager->mouseOn();
_vm->_objectsManager->removeSprite(0);
_vm->_objectsManager->removeSprite(1);
if (_breakoutScore > _breakoutHiscore)
getScoreName();
if (displayHiscores() != 1)
break;
_breakoutBrickNbr = 0;
_breakoutScore = 0;
_breakoutLives = 4;
_breakoutSpeed = 1;
_ballRightFl = false;
_ballUpFl = false;
_breakoutLevelNbr = 0;
loadHiscore();
newLevel();
}
if (lastBreakoutEvent != 2)
return;
_vm->_graphicsManager->fadeOutBreakout();
newLevel();
}
}
/**
* Show the high scores for the Breakout game
* @return The selected button index: 1 = Game, 2 = Quit
*/
int ComputerManager::displayHiscores() {
_vm->_graphicsManager->resetDirtyRects();
loadHiscore();
_vm->_graphicsManager->loadVgaImage("HISCORE.PCX");
byte *ptr = _vm->_fileManager->loadFile("ALPHA.SPR");
_vm->_graphicsManager->setColorPercentage(252, 100, 100, 100);
_vm->_graphicsManager->setColorPercentage(253, 100, 100, 100);
_vm->_graphicsManager->setColorPercentage(251, 100, 100, 100);
_vm->_graphicsManager->setColorPercentage(254, 0, 0, 0);
int yp;
int xp;
// Loop for displaying the scores
for (int scoreIndex = 0; scoreIndex <= 5; scoreIndex++) {
yp = 19 * scoreIndex;
yp += 46;
// Display the characters of the name
for (int i = 0; i <= 5; i++)
displayHiscoreLine(ptr, 9 * i + 69, yp, _score[scoreIndex]._name[i]);
// Display the digits of the score
for (int i = 0; i <= 8; i++)
displayHiscoreLine(ptr, 9 * i + 199, yp, _score[scoreIndex]._score[i]);
}
_vm->_graphicsManager->fadeInBreakout();
_vm->_graphicsManager->resetDirtyRects();
int buttonIndex = 0;
do {
_vm->_eventsManager->refreshEvents();
xp = _vm->_eventsManager->getMouseX();
yp = _vm->_eventsManager->getMouseY();
if (_vm->_eventsManager->getMouseButton() == 1 && ABS(xp - 79) <= 33 && ABS(yp - 396) <= 13)
buttonIndex = 1;
else if (_vm->_eventsManager->getMouseButton() == 1 && ABS(xp - 583) <= 32 && ABS(yp - 396) <= 13)
buttonIndex = 2;
_vm->_eventsManager->refreshScreenAndEvents();
} while (!buttonIndex && !_vm->shouldQuit());
_vm->_eventsManager->mouseOff();
_vm->_graphicsManager->fadeOutBreakout();
_vm->_globals->freeMemory(ptr);
return buttonIndex;
}
/**
* Display a screen to enter player name in the case of a new hiscore
*/
void ComputerManager::getScoreName() {
_vm->_graphicsManager->loadVgaImage("NAME.PCX");
_vm->_graphicsManager->setColorPercentage(252, 100, 100, 100);
_vm->_graphicsManager->setColorPercentage(253, 100, 100, 100);
_vm->_graphicsManager->setColorPercentage(251, 100, 100, 100);
_vm->_graphicsManager->setColorPercentage(254, 0, 0, 0);
byte *ptr = _vm->_fileManager->loadFile("ALPHA.SPR");
_vm->_graphicsManager->fadeInBreakout();
for (int strPos = 0; strPos <= 4; strPos++) {
displayHiscoreLine(ptr, 9 * strPos + 140, 78, 1);
char curChar = toupper(_vm->_eventsManager->waitKeyPress());
if ((curChar < '0') && (curChar > 'Z'))
curChar = ' ';
if ((curChar > '9') && (curChar < 'A'))
curChar = ' ';
_score[5]._name.setChar(curChar, strPos);
displayHiscoreLine(ptr, 9 * strPos + 140, 78, curChar);
for (int idx = 0; idx < 12; ++idx)
_vm->_eventsManager->refreshScreenAndEvents();
}
_score[5]._score = " ";
char score[16];
sprintf(score, "%d", _breakoutScore);
int scoreLen = 0;
do
++scoreLen;
while (score[scoreLen]);
for (int i = scoreLen, scorePos = 8; i >= 0; i--) {
_score[5]._score.setChar(score[i], scorePos--);
}
_vm->_graphicsManager->fadeOutBreakout();
_vm->_globals->freeMemory(ptr);
saveScore();
}
/**
* Display current score
*/
void ComputerManager::displayScore() {
Common::String scoreStr = Common::String::format("%d", _breakoutScore);
int strSize = scoreStr.size();
for (int i = strSize - 1, idx = 0; i >= 0; i--) {
displayScoreChar(idx++, scoreStr[i]);
}
}
/**
* Display a character of the score
*/
void ComputerManager::displayScoreChar(int charPos, int charDisp) {
int xp;
switch (charPos) {
case 1:
xp = 190;
break;
case 2:
xp = 180;
break;
case 3:
xp = 167;
break;
case 4:
xp = 157;
break;
case 5:
xp = 147;
break;
case 9:
xp = 134;
break;
default:
xp = 200;
break;
}
int idx = 3;
if (charDisp >= '0' && charDisp <= '9')
idx = charDisp - 45;
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, xp, 11, idx);
}
/**
* Save Hiscore in file
*/
void ComputerManager::saveScore() {
int scores[6];
// Load high scores in an array
for (int i = 0; i <= 5; i++) {
scores[i] = atol(_score[i]._score.c_str());
if (!scores[i])
scores[i] = 5;
}
int scorePlace[6];
// order high scores
for (int scorePlaceIdx = 0; scorePlaceIdx <= 5; scorePlaceIdx++) {
for(int i = 0;;i++) {
int curScore = scores[i];
if (curScore && scores[0] <= curScore && scores[1] <= curScore && scores[2] <= curScore && scores[3] <= curScore
&& scores[4] <= curScore && scores[5] <= curScore) {
scorePlace[scorePlaceIdx] = i;
scores[i] = 0;
break;
}
}
}
byte *ptr = _vm->_globals->allocMemory(100);
memset(ptr, 0, 99);
for (int scorePlaceIdx = 0; scorePlaceIdx <= 5; scorePlaceIdx++) {
int curBufPtr = 16 * scorePlaceIdx;
for (int namePos = 0; namePos <= 4; namePos++) {
char curChar = _score[scorePlace[scorePlaceIdx]]._name[namePos];
if (!curChar)
curChar = ' ';
ptr[curBufPtr + namePos] = curChar;
};
ptr[curBufPtr + 5] = 0;
for (int scorePos = 0; scorePos <= 8; scorePos++) {
char curChar = _score[scorePlace[scorePlaceIdx]]._score[scorePos];
if (!curChar)
curChar = '0';
ptr[curBufPtr + 6 + scorePos] = curChar;
};
ptr[curBufPtr + 15] = 0;
}
_vm->_saveLoadManager->saveFile("HISCORE.DAT", ptr, 100);
_vm->_globals->freeMemory(ptr);
}
/**
* Display parts of the hiscore line
*/
void ComputerManager::displayHiscoreLine(byte *objectData, int x, int y, int curChar) {
int idx = 36;
if (curChar == 100)
idx = 0;
else if (curChar >= '0' && curChar <= '9')
idx = curChar - '0';
else if (curChar >= 'A' && curChar <= 'Z')
idx = curChar - 'A' + 10;
else if (curChar == 1)
idx = 37;
_vm->_graphicsManager->fastDisplay2(objectData, x, y, idx);
}
/**
* Handle ball moves
*/
int ComputerManager::moveBall() {
//(signed int)(6.0 * (long double)_vm->getRandomNumber( rand() / 2147483648.0) + 1;
// TODO: Figure out random number
int randVal = _vm->getRandomNumber(6);
switch (_breakoutSpeed) {
case 1:
_minBreakoutMoveSpeed = 1;
_maxBreakoutMoveSpeed = 1;
break;
case 2:
_minBreakoutMoveSpeed = 1;
_maxBreakoutMoveSpeed = 2;
break;
case 3:
_minBreakoutMoveSpeed = 2;
_maxBreakoutMoveSpeed = 2;
break;
case 4:
_minBreakoutMoveSpeed = 3;
_maxBreakoutMoveSpeed = 2;
break;
}
int moveSpeed = _minBreakoutMoveSpeed;
if (_lastBreakoutMoveSpeed == _minBreakoutMoveSpeed)
moveSpeed = _maxBreakoutMoveSpeed;
if (_ballUpFl)
_ballPosition.y += moveSpeed;
else
_ballPosition.y -= moveSpeed;
if (_ballRightFl)
_ballPosition.x += moveSpeed;
else
_ballPosition.x -= moveSpeed;
_lastBreakoutMoveSpeed = moveSpeed;
if (_ballPosition.x <= 6) {
_vm->_soundManager->playSample(2, 6);
_ballPosition.x = randVal + 6;
_ballRightFl = !_ballRightFl;
} else if (_ballPosition.x > 307) {
_vm->_soundManager->playSample(2, 6);
_ballPosition.x = 307 - randVal;
_ballRightFl = !_ballRightFl;
}
if (_ballPosition.y <= 6) {
_vm->_soundManager->playSample(2, 6);
_ballPosition.y = randVal + 7;
_ballUpFl = !_ballUpFl;
} else if (_ballPosition.y >= 186 && _ballPosition.y <= 194) {
_vm->_soundManager->playSample(2, 6);
int ballPosXRight = _ballPosition.x + 6;
if ((_ballPosition.x > _padPositionX - 2) && (ballPosXRight < _padPositionX + 36)) {
_ballUpFl = false;
if (ballPosXRight <= _padPositionX + 15) {
_ballRightFl = false;
if (_ballPosition.x >= _padPositionX && ballPosXRight <= _padPositionX + 5)
_ballPosition.x -= 4;
if (_ballPosition.x >= _padPositionX + 5 && _ballPosition.x + 6 <= _padPositionX + 10)
_ballPosition.x -= 2;
}
if (_ballPosition.x >= _padPositionX + 19 && _ballPosition.x + 6 <= _padPositionX + 36) {
_ballRightFl = true;
if (_ballPosition.x >= _padPositionX + 29)
_ballPosition.x += 4;
if (_ballPosition.x >= _padPositionX + 24 && _ballPosition.x + 6 <= _padPositionX + 29)
_ballPosition.x += 2;
}
}
}
int retVal = 0;
if (_ballPosition.y > 194)
retVal = 1;
checkBallCollisions();
_vm->_objectsManager->setSpriteX(1, _ballPosition.x);
_vm->_objectsManager->setSpriteY(1, _ballPosition.y);
if (!_breakoutBrickNbr)
retVal = 2;
return retVal;
}
/**
* Check ball collision with bricks
*/
void ComputerManager::checkBallCollisions() {
int cellLeft;
bool brickDestroyedFl = false;
// TODO: Check if correct
int randVal = _vm->getRandomNumber(6) + 1;
int ballLeft = _ballPosition.x;
int ballTop = _ballPosition.y;
int ballRight = _ballPosition.x + 6;
int ballBottom = _ballPosition.y + 6;
int16 *level = _breakoutLevel;
uint16 levelIdx = 0;
do {
cellLeft = level[levelIdx];
int cellUp = level[levelIdx + 1];
int cellRight = level[levelIdx + 2];
int cellBottom = level[levelIdx + 3];
int cellType = level[levelIdx + 4];
if (level[levelIdx + 5] == 1 && cellLeft != -1) {
bool collisionFl = false;
if (ballTop <= cellBottom && ballBottom >= cellBottom) {
if (ballLeft >= cellLeft && ballRight <= cellRight) {
collisionFl = true;
_ballUpFl = true;
}
if ((ballRight >= cellLeft) && (ballLeft <= cellLeft)) {
collisionFl = true;
_ballUpFl = true;
_ballRightFl = false;
if (cellType == 31)
_ballPosition.x -= randVal;
}
if ((ballLeft <= cellRight) && (ballRight >= cellRight)) {
collisionFl = true;
_ballUpFl = true;
_ballRightFl = true;
if (cellType == 31)
_ballPosition.x += randVal;
}
}
if (ballBottom >= cellUp && ballTop <= cellUp) {
if (ballLeft >= cellLeft && ballRight <= cellRight) {
collisionFl = true;
_ballUpFl = false;
}
if ((ballRight >= cellLeft) && (ballLeft <= cellLeft)) {
collisionFl = true;
_ballUpFl = false;
_ballRightFl = false;
if (cellType == 31)
_ballPosition.x -= 2;
}
if ((ballLeft <= cellRight) && (ballRight >= cellRight)) {
collisionFl = true;
_ballUpFl = false;
_ballRightFl = true;
if (cellType == 31)
_ballPosition.x += randVal;
}
}
if ((ballTop >= cellUp) && (ballBottom <= cellBottom)) {
if ((ballRight >= cellLeft) && (ballLeft <= cellLeft)) {
collisionFl = true;
_ballRightFl = false;
if (cellType == 31)
_ballPosition.x -= randVal;
}
if ((ballLeft <= cellRight) && (ballRight >= cellRight)) {
collisionFl = true;
_ballRightFl = true;
if (cellType == 31)
_ballPosition.x += randVal;
}
}
if (collisionFl) {
if (cellType == 31) {
_vm->_soundManager->playSample(2, 6);
} else {
_vm->_soundManager->playSample(1, 5);
_vm->_graphicsManager->fastDisplay2(_breakoutSpr, cellLeft, cellUp, 16);
switch (cellType) {
case 1:
_breakoutScore += 10;
break;
case 2:
_breakoutScore += 5;
break;
case 3:
_breakoutScore += 50;
if (_breakoutSpeed <= 1)
_breakoutSpeed = 2;
if (_breakoutBrickNbr <= 19)
_breakoutSpeed = 3;
break;
case 4:
_breakoutScore += 20;
break;
case 5:
_breakoutScore += 30;
if (_breakoutSpeed <= 1)
_breakoutSpeed = 2;
break;
case 6:
_breakoutScore += 40;
break;
}
displayScore();
--_breakoutBrickNbr;
level[levelIdx + 5] = 0;
brickDestroyedFl = true;
}
}
}
if (brickDestroyedFl)
cellLeft = -1;
levelIdx += 6;
} while (cellLeft != -1);
}
} // End of namespace Hopkins