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206 lines
5.1 KiB
C++
206 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGI_MOUSE_CURSOR_H
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#define AGI_MOUSE_CURSOR_H
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namespace Agi {
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/**
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* RGB-palette for the Amiga-style arrow cursor
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* and the Amiga-style busy cursor.
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*/
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static const byte MOUSECURSOR_PALETTE[] = {
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0x00, 0x00, 0x00, // Black
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0xFF, 0xFF, 0xFF, // White
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0xDE, 0x20, 0x21, // Red
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0xFF, 0xCF, 0xAD // Light red
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};
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/**
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* A black and white SCI-style arrow cursor (11x16).
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* 0 = Transparent.
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* 1 = Black (#000000 in 24-bit RGB).
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* 2 = White (#FFFFFF in 24-bit RGB).
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*/
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static const byte MOUSECURSOR_SCI[] = {
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1,1,0,0,0,0,0,0,0,0,0,
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1,2,1,0,0,0,0,0,0,0,0,
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1,2,2,1,0,0,0,0,0,0,0,
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1,2,2,2,1,0,0,0,0,0,0,
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1,2,2,2,2,1,0,0,0,0,0,
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1,2,2,2,2,2,1,0,0,0,0,
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1,2,2,2,2,2,2,1,0,0,0,
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1,2,2,2,2,2,2,2,1,0,0,
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1,2,2,2,2,2,2,2,2,1,0,
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1,2,2,2,2,2,2,2,2,2,1,
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1,2,2,2,2,2,1,0,0,0,0,
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1,2,1,0,1,2,2,1,0,0,0,
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1,1,0,0,1,2,2,1,0,0,0,
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0,0,0,0,0,1,2,2,1,0,0,
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0,0,0,0,0,1,2,2,1,0,0,
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0,0,0,0,0,0,1,2,2,1,0
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};
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/**
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* A black and white SCI-style busy cursor (15x16).
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* 0 = Transparent.
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* 1 = Black (#000000 in 24-bit RGB).
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* 2 = White (#FFFFFF in 24-bit RGB).
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*/
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static const byte MOUSECURSOR_SCI_BUSY[] = {
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0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,
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0,0,0,0,1,1,1,2,2,1,1,1,0,0,0,
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0,0,0,1,2,2,1,2,2,1,2,2,1,0,0,
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0,1,1,1,2,2,1,2,2,1,2,2,1,0,0,
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1,2,2,1,2,2,1,2,2,1,2,2,1,0,0,
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1,2,2,1,2,2,1,2,2,1,2,2,1,0,0,
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1,2,2,1,2,2,1,2,2,1,2,1,2,1,0,
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1,2,2,1,2,2,1,2,2,1,1,2,2,1,1,
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1,2,2,1,2,2,1,2,2,1,1,2,2,2,1,
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1,2,2,2,2,2,2,2,2,1,1,2,2,2,1,
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1,2,2,2,2,2,2,2,1,2,2,2,2,1,0,
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1,2,2,2,2,2,2,1,2,2,2,2,2,1,0,
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0,1,2,2,2,2,2,1,2,2,2,2,1,0,0,
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0,1,2,2,2,2,2,2,2,2,2,2,1,0,0,
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0,0,1,2,2,2,2,2,2,2,2,1,0,0,0,
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0,0,0,1,1,1,1,1,1,1,1,0,0,0,0
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};
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/**
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* A black and white Atari ST style arrow cursor (11x16).
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* 0 = Transparent.
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* 1 = Black (#000000 in 24-bit RGB).
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* 2 = White (#FFFFFF in 24-bit RGB).
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*/
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static const byte MOUSECURSOR_ATARI_ST[] = {
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2,2,0,0,0,0,0,0,0,0,0,
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2,1,2,0,0,0,0,0,0,0,0,
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2,1,1,2,0,0,0,0,0,0,0,
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2,1,1,1,2,0,0,0,0,0,0,
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2,1,1,1,1,2,0,0,0,0,0,
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2,1,1,1,1,1,2,0,0,0,0,
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2,1,1,1,1,1,1,2,0,0,0,
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2,1,1,1,1,1,1,1,2,0,0,
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2,1,1,1,1,1,1,1,1,2,0,
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2,1,1,1,1,1,2,2,2,2,2,
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2,1,1,2,1,1,2,0,0,0,0,
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2,1,2,0,2,1,1,2,0,0,0,
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2,2,0,0,2,1,1,2,0,0,0,
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2,0,0,0,0,2,1,1,2,0,0,
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0,0,0,0,0,2,1,1,2,0,0,
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0,0,0,0,0,0,2,2,2,0,0
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};
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/**
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* A black and white Apple IIGS style arrow cursor (9x11).
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* 0 = Transparent.
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* 1 = Black (#000000 in 24-bit RGB).
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* 2 = White (#FFFFFF in 24-bit RGB).
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*/
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static const byte MOUSECURSOR_APPLE_II_GS[] = {
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2,2,0,0,0,0,0,0,0,
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2,1,2,0,0,0,0,0,0,
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2,1,1,2,0,0,0,0,0,
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2,1,1,1,2,0,0,0,0,
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2,1,1,1,1,2,0,0,0,
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2,1,1,1,1,1,2,0,0,
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2,1,1,1,1,1,1,2,0,
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2,1,1,1,1,1,1,1,2,
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2,1,1,2,1,1,2,2,0,
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2,2,2,0,2,1,1,2,0,
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0,0,0,0,0,2,2,2,0
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};
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/**
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* An Amiga-style arrow cursor (8x11).
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* 0 = Transparent.
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* 1 = Black (#000000 in 24-bit RGB).
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* 3 = Red (#DE2021 in 24-bit RGB).
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* 4 = Light red (#FFCFAD in 24-bit RGB).
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*/
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static const byte MOUSECURSOR_AMIGA[] = {
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3,4,1,0,0,0,0,0,
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3,3,4,1,0,0,0,0,
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3,3,3,4,1,0,0,0,
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3,3,3,3,4,1,0,0,
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3,3,3,3,3,4,1,0,
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3,3,3,3,3,3,4,1,
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3,0,3,3,4,1,0,0,
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0,0,0,3,4,1,0,0,
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0,0,0,3,3,4,1,0,
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0,0,0,0,3,4,1,0,
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0,0,0,0,3,3,4,1
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};
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/**
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* An Amiga-style busy cursor showing an hourglass (13x16).
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* 0 = Transparent.
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* 1 = Black (#000000 in 24-bit RGB).
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* 3 = Red (#DE2021 in 24-bit RGB).
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* 4 = Light red (#FFCFAD in 24-bit RGB).
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*/
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static const byte MOUSECURSOR_AMIGA_BUSY[] = {
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1,1,1,1,1,1,1,1,1,1,1,1,1,
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1,3,3,3,3,3,3,3,3,3,3,3,1,
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1,3,3,3,3,3,3,3,3,3,3,3,1,
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0,1,4,4,4,4,4,4,4,4,4,1,0,
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0,0,1,4,4,4,4,4,4,4,1,0,0,
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0,0,0,1,4,4,4,4,4,1,0,0,0,
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0,0,0,0,1,4,4,4,1,0,0,0,0,
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0,0,0,0,0,1,4,1,0,0,0,0,0,
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0,0,0,0,0,1,4,1,0,0,0,0,0,
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0,0,0,0,1,3,4,3,1,0,0,0,0,
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0,0,0,1,3,3,4,3,3,1,0,0,0,
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0,0,1,3,3,3,4,3,3,3,1,0,0,
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0,1,3,3,3,4,4,4,3,3,3,1,0,
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1,4,4,4,4,4,4,4,4,4,4,4,1,
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1,4,4,4,4,4,4,4,4,4,4,4,1,
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1,1,1,1,1,1,1,1,1,1,1,1,1
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};
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/**
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* A Macintosh-style busy cursor showing an hourglass (10x14).
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* 0 = Transparent.
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* 1 = Black (#000000 in 24-bit RGB).
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* 2 = White (#FFFFFF in 24-bit RGB).
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*/
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static const byte MOUSECURSOR_MACINTOSH_BUSY[] = {
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0,0,1,1,1,1,1,1,0,0,
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0,0,1,1,1,1,1,1,0,0,
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0,0,1,1,1,1,1,1,0,0,
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0,1,2,2,2,2,2,2,1,0,
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1,2,2,2,2,1,2,2,2,1,
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1,2,2,2,2,1,2,2,2,1,
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1,2,2,2,2,1,2,2,2,1,
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1,2,2,1,1,1,2,2,2,1,
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1,2,2,2,2,2,2,2,2,1,
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1,2,2,2,2,2,2,2,2,1,
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0,1,2,2,2,2,2,2,1,0,
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0,0,1,1,1,1,1,1,0,0,
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0,0,1,1,1,1,1,1,0,0,
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0,0,1,1,1,1,1,1,0,0
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};
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} // End of namespace Agi
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#endif /* AGI_MOUSE_CURSOR_H */
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