scummvm/engines/ags/engine/ac/global_inv_window.cpp
Paul Gilbert 1933841f79 AGS: Removed numgui* variables, use size of vectors instead
From upstream 095cf9d77c96fb3a1f9e887d7aaa1ef1e92ebe60
2022-05-10 21:35:19 -07:00

52 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/game_state.h"
#include "ags/engine/ac/global_inv_window.h"
#include "ags/engine/ac/global_translation.h"
#include "ags/engine/ac/properties.h"
#include "ags/shared/gui/gui_main.h"
#include "ags/shared/gui/gui_inv.h"
#include "ags/engine/script/executing_script.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
void sc_invscreen() {
_G(curscript)->queue_action(ePSAInvScreen, 0, "InventoryScreen");
}
void SetInvDimensions(int ww, int hh) {
_GP(play).inv_item_wid = ww;
_GP(play).inv_item_hit = hh;
_GP(play).inv_numdisp = 0;
// backwards compatibility
for (auto &inv : _GP(guiinv)) {
inv.ItemWidth = ww;
inv.ItemHeight = hh;
inv.OnResized();
}
}
} // namespace AGS3