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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_MUSIC_H
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#define AGS_MUSIC_H
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#include "audio/audiostream.h"
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#include "audio/midiplayer.h"
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#include "audio/mixer.h"
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#include "common/array.h"
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namespace AGS {
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class Music : public Audio::MidiPlayer {
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private:
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Audio::SoundHandle _soundHandle;
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Common::Array<byte> _midiData;
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protected:
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// Overload Audio::MidiPlayer method
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void sendToChannel(byte channel, uint32 b) override;
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public:
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Music();
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~Music() override;
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/**
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* Play music
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*/
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void playMusic(Common::SeekableReadStream *midi, bool repeat = false);
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/**
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* Seek within the MIDI
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*/
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void seek(size_t offset);
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};
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extern Music *g_music;
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} // End of namespace AGS
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#endif
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