scummvm/engines/avalanche
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
animation.cpp
animation.h
avalanche.cpp
avalanche.h
avalot.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
avalot.h
background.cpp
background.h
clock.cpp
clock.h
closing.cpp
closing.h
configure.engine
console.cpp
console.h
credits.pl
detection.cpp ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
dialogs.cpp
dialogs.h
dropdown.cpp
dropdown.h
enums.h
ghostroom.cpp
ghostroom.h
graphics.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
graphics.h
help.cpp
help.h
highscore.cpp
highscore.h
mainmenu.cpp
mainmenu.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
nim.cpp AVALANCE: Use true/false keywords for boolean variables 2024-05-13 09:47:28 +03:00
nim.h
parser.cpp
parser.h
POTFILES
sequence.cpp
sequence.h
shootemup.cpp
shootemup.h
sound.cpp
sound.h
timer.cpp
timer.h