scummvm/engines/buried/detection.cpp
2024-06-30 18:39:06 +02:00

76 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "buried/buried.h"
#include "buried/detection.h"
static const PlainGameDescriptor buriedGames[] = {
{"buried", "The Journeyman Project 2: Buried in Time"},
{nullptr, nullptr}
};
#include "buried/detection_tables.h"
namespace Buried {
static const char *const directoryGlobs[] = {
"win31",
"manual",
nullptr
};
} // End of namespace Buried
class BuriedMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
public:
BuriedMetaEngineDetection() : AdvancedMetaEngineDetection(
Buried::gameDescriptions,
buriedGames) {
_guiOptions = GUIO2(GUIO_NOMIDI, GAMEOPTION_ALLOW_SKIP);
_flags = kADFlagUseExtraAsHint;
_maxScanDepth = 3;
_directoryGlobs = Buried::directoryGlobs;
}
const char *getName() const override {
return "buried";
}
const char *getEngineName() const override {
return "The Journeyman Project 2: Buried in Time";
}
const char *getOriginalCopyright() const override {
return "The Journeyman Project 2: Buried in Time (C) Presto Studios";
}
};
REGISTER_PLUGIN_STATIC(BURIED_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, BuriedMetaEngineDetection);