scummvm/engines/cge2/cge2_main.h
2021-12-26 18:48:43 +01:00

52 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
*/
#ifndef CGE2_MAIN_H
#define CGE2_MAIN_H
#include "cge2/events.h"
namespace CGE2 {
#define kShowScummVMVersion 15
class System : public Sprite {
public:
int _blinkCounter;
Sprite *_blinkSprite;
System(CGE2Engine *vm);
void touch(uint16 mask, V2D pos, Common::KeyCode keyCode) override;
void tick() override;
private:
CGE2Engine *_vm;
};
} // End of namespace CGE2
#endif // CGE2_MAIN_H