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https://github.com/libretro/scummvm.git
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128 lines
2.9 KiB
C++
128 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
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*/
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#include "cge2/spare.h"
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namespace CGE2 {
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void Spare::sync(Common::Serializer &s) {
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int size = 0;
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if (s.isSaving()) {
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for (uint i = 0; i < _container.size(); i++)
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if (_container[i]->_ref >= 141)
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size++;
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s.syncAsSint16LE(size);
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for (uint i = 0; i < _container.size(); i++) {
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if (_container[i]->_ref >= 141)
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_container[i]->sync(s);
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}
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} else {
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s.syncAsSint16LE(size);
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for (int i = 0; i < size; i++) {
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Sprite *sprite = new Sprite(_vm);
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sprite->sync(s);
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update(sprite);
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}
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}
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}
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void Spare::clear() {
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for (uint i = 0; i < _container.size(); i++)
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delete _container[i];
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_container.clear();
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}
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Sprite *Spare::locate(int ref) {
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for (uint i = 0; i < _container.size(); ++i) {
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if (_container[i]->_ref == ref)
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return _container[i];
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}
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return nullptr;
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}
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Sprite *Spare::take(int ref) {
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Sprite *spr = nullptr;
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if ((spr = locate(ref)) != nullptr) {
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for (uint i = 0; i < _container.size(); ++i) {
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if (spr == _container[i]) {
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_container.remove_at(i);
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break;
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}
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}
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}
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return spr;
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}
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void Spare::takeScene(int cav) {
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int bakRef = cav << 8;
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Common::Array<Sprite*> tempCont = _container;
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for (uint i = 0; i < tempCont.size(); ++i) {
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Sprite *spr = tempCont[i];
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int c = spr->_scene;
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if ((c == _vm->_now || c == 0) && spr->_ref != bakRef) {
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spr = locate(spr->_ref);
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_vm->_vga->_showQ->insert(spr);
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}
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}
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}
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void Spare::store(Sprite *spr) {
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_container.push_back(spr);
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}
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void Spare::update(Sprite *spr) {
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Sprite *sp = locate(spr->_ref);
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if (sp == nullptr)
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store(spr);
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else {
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sp->contract();
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*sp = *spr;
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}
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}
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void Spare::dispose(Sprite *spr) {
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if (spr) {
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_vm->_vga->_showQ->remove(spr);
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update(spr->contract());
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}
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}
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void Spare::dispose(int ref) {
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dispose(_vm->_vga->_showQ->locate(ref));
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}
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void Spare::dispose() {
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for (uint i = 0; i < _container.size(); ++i) {
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if (_container[i]->_ref > 255)
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dispose(_container[i]);
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}
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}
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} // End of namespace CGE2
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