scummvm/engines/chewy/chewy.h

129 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHEWY_CHEWY_H
#define CHEWY_CHEWY_H
// FIXME
#define AIL
#define ENGLISCH
#include "common/scummsys.h"
#include "common/error.h"
#include "common/memstream.h"
#include "common/random.h"
#include "engines/engine.h"
#include "engines/savestate.h"
#include "graphics/screen.h"
namespace Chewy {
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 200
#define SHOULD_QUIT g_engine->shouldQuit()
#define SHOULD_QUIT_RETURN if (g_engine->shouldQuit()) return
#define SHOULD_QUIT_RETURN0 if (g_engine->shouldQuit()) return 0
struct ChewyGameDescription;
class EventsManager;
class Globals;
class Sound;
class VideoPlayer;
class ChewyEngine : public Engine {
private:
bool _canLoad = false;
bool _canSave = false;
protected:
// Engine APIs
Common::Error run() override;
/**
* Returns engine features
*/
bool hasFeature(EngineFeature f) const override;
void initialize();
void shutdown() {}
public:
const ChewyGameDescription *_gameDescription;
Common::RandomSource _rnd;
EventsManager *_events = nullptr;
Globals *_globals = nullptr;
Sound *_sound = nullptr;
VideoPlayer *_video = nullptr;
Graphics::Screen *_screen = nullptr;
bool _showWalkAreas = false;
public:
ChewyEngine(OSystem *syst, const ChewyGameDescription *gameDesc);
~ChewyEngine() override;
uint32 getFeatures() const;
Common::Language getLanguage() const;
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override {
return _canLoad;
}
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override {
return _canSave;
}
void setCanLoadSave(bool canLoadSave) {
_canLoad = canLoadSave;
_canSave = canLoadSave;
}
void syncSoundSettings() override;
/**
* Load savegame data
*/
Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
/**
* Save savegame data
*/
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override;
SaveStateList listSaves();
/**
* Show the GMM
*/
void showGmm(bool isInGame);
uint getRandomNumber(uint max) {
return _rnd.getRandomNumber(max);
}
void playVideo(uint num);
};
extern ChewyEngine *g_engine;
extern Graphics::Screen *g_screen;
} // End of namespace Chewy
#endif