scummvm/engines/chewy/resource.h
2023-12-24 13:19:25 +01:00

250 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CHEWY_RESOURCE_H
#define CHEWY_RESOURCE_H
#include "common/scummsys.h"
#include "common/file.h"
#include "common/str.h"
#include "common/memstream.h"
#include "common/rect.h"
namespace Chewy {
enum ResourceType {
kResourceUnknown = -1,
kResourcePCX = 0, // unused
kResourceTBF = 1, // background art, contained in TGPs
kResourceTAF = 2,
kResourceTFF = 3,
kResourceVOC = 4, // speech and SFX, contained in TVPs
kResourceTPF = 5, // unused
kResourceTMF = 6, // music, similar to a MOD file, contained in details.tap
kResourceMOD = 7, // unused
kResourceRAW = 8, // unused
kResourceLBM = 9, // unused
kResourceRDI = 10,
kResourceTXT = 11,
kResourceIIB = 12,
kResourceSIB = 13,
kResourceEIB = 14,
kResourceATS = 15, // unused
kResourceSAA = 16, // unused
kResourceFLC = 17, // unused
kResourceAAD = 18, // unused
kResourceADS = 19, // unused
kResourceADH = 20, // used in txt/diah.adh
kResourceTGP = 21, // container for background art, used in back/comic.tgp, back/episode1.tgp and back/gbook.tgp
kResourceTVP = 22, // container for speech, used in sound/speech.tvp
kResourceTTP = 23, // unused
kResourceTAP = 24, // container for sound effects, music and cutscenes, used in sound/details.tap and cut/cut.tap
kResourceCFO = 25, // unused
kResourceTCF = 26, // error messages, used in err/err_e.tcf (English) and err/err_d.tcf (German)
kResourceGEP = 27 // barriers / walkable areas
};
// Generic chunk header
struct Chunk {
uint32 size;
uint16 num; // same as the type below, used in chunks where the type is substituted with count
ResourceType type;
uint32 pos; // position of the actual data
};
// TBF (background) chunk header
struct TBFChunk {
// TBF chunk header
// ID (TBF, followed by a zero)
uint16 screenMode;
uint16 compressionFlag;
uint32 size;
uint16 width;
uint16 height;
uint8 palette[3 * 256];
uint8 *data;
};
// TAF (sprite) image data chunk header - 15 bytes
struct TAFChunk {
uint16 compressionFlag;
uint16 width;
uint16 height;
// 4 bytes next sprite offset
// 4 bytes sprite image offset
// 1 byte padding
uint8 *data;
};
// Sound chunk header
struct SoundChunk {
uint32 size;
uint8 *data;
};
// Video chunk header
struct VideoChunk {
// ID (CFA, followed by a zero)
uint32 size;
uint16 frameCount;
uint16 width;
uint16 height;
uint32 frameDelay; // in ms
uint32 firstFrameOffset;
};
// Dialog chunk header (AdsBlock)
// Original values are in diah.adh, and are synced
// to saved games
struct DialogChunk {
bool show[6];
uint8 next[6];
uint8 flags[6];
};
enum VideoFrameType {
kVideoFrameNormal = 0xF1FA,
kVideoFrameCustom = 0xFAF1
};
typedef Common::Array<Chunk> ChunkList;
typedef Common::Array<TBFChunk> TBFChunkList;
class Resource {
public:
Resource(const Common::Path &filename);
virtual ~Resource();
ResourceType getType() const {
return _resType;
}
uint32 getSize() const {
return _stream.size();
}
uint32 findLargestChunk(uint start, uint end);
uint32 getChunkCount() const;
Chunk *getChunk(uint num);
virtual uint8 *getChunkData(uint num);
protected:
void initSprite(const Common::Path &filename);
void unpackRLE(uint8 *buffer, uint32 compressedSize, uint32 uncompressedSize);
void decrypt(uint8 *data, uint32 size);
Common::File _stream;
uint16 _chunkCount;
ResourceType _resType;
bool _encrypted;
// Sprite specific
uint8 _spritePalette[3 * 256];
uint32 _allSize;
uint16 _spriteCorrectionsCount;
uint16 *_spriteCorrectionsTable;
ChunkList _chunkList;
};
class SpriteResource : public Resource {
public:
SpriteResource(const Common::Path &filename) : Resource(filename) {}
virtual ~SpriteResource() {}
TAFChunk *getSprite(uint num);
uint32 getSpriteData(uint num, uint8 **buf, bool initBuffer);
uint8 *getSpritePalette() { return _spritePalette; }
uint32 getAllSize() { return _allSize; }
uint16 getSpriteCorrectionsCount() { return _spriteCorrectionsCount; }
uint16 *getSpriteCorrectionsTable() { return _spriteCorrectionsTable; }
};
class BackgroundResource : public Resource {
public:
BackgroundResource(const Common::Path &filename) : Resource(filename) {}
virtual ~BackgroundResource() {}
TBFChunk *getImage(uint num, bool fixPalette);
};
class SoundResource : public Resource {
public:
SoundResource(const Common::Path &filename) : Resource(filename) {}
virtual ~SoundResource() {}
SoundChunk *getSound(uint num);
};
class VideoResource : public Resource {
public:
VideoResource(const Common::Path &filename) : Resource(filename) {}
virtual ~VideoResource() {}
VideoChunk *getVideoHeader(uint num);
Common::SeekableReadStream *getVideoStream(uint num);
};
class DialogResource : public Resource {
public:
DialogResource(const Common::Path &filename);
virtual ~DialogResource();
DialogChunk *getDialog(uint dialog, uint block);
bool isItemShown(uint dialog, uint block, uint num);
void setItemShown(uint dialog, uint block, uint num, bool shown);
bool hasExitBit(uint dialog, uint block, uint num);
bool hasRestartBit(uint dialog, uint block, uint num);
bool hasShowBit(uint dialog, uint block, uint num);
uint8 getNextBlock(uint dialog, uint block, uint num);
void loadStream(Common::SeekableReadStream *s);
void saveStream(Common::WriteStream *s);
uint32 getStreamSize() const {
return _stream.size();
}
private:
Common::MemorySeekableReadWriteStream *_dialogStream;
byte *_dialogBuffer;
};
class BarrierResource : public Resource {
public:
BarrierResource(const Common::Path &filename) : Resource(filename) {}
virtual ~BarrierResource() {}
void init(int16 room, int16 bgWidth, int16 bgHeight);
int16 getX() const { return _x; }
int16 getY() const { return _y; }
int16 getLevel() const { return _level; }
int16 getWidth() const { return _w; }
int16 getHeight() const { return _h; }
uint8 *getData() { return getChunkData(_room); }
private:
int16 _x = 0, _y = 0, _level = 0, _w = 0, _h = 0, _room = 0;
};
} // namespace Chewy
#endif