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https://github.com/libretro/scummvm.git
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411fb9ffd9
Only dialog closeup data (AAD / ADS) is handled by the old code now
119 lines
2.8 KiB
C++
119 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHEWY_ROOM_H
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#define CHEWY_ROOM_H
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#include "chewy/detail.h"
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#include "chewy/mcga_graphics.h"
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#include "chewy/object_extra.h"
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namespace Chewy {
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#define ANI_HIDE 0
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#define ANI_SHOW 1
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#define SURIMY_OBJ 0
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extern const int16 SURIMY_TAF19_PHASES[4][2];
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#define MAX_ABLAGE 4
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#define ABLAGE_BLOCK_SIZE 64000l
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class JungleRoom {
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protected:
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static void topEntry();
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static void leftEntry();
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static void rightEntry();
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static void setup_func();
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};
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struct RaumBlk {
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byte *LowPalMem;
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const char *InvFile;
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const char *DetFile;
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byte **InvSprAdr;
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RoomMovObject *Rmo;
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RoomStaticInventory *Rsi;
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int16 AkAblage;
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byte **_detImage;
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int16 *DetKorrekt;
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TafInfo *Fti;
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int16 AadLoad;
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};
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struct RaumTimer {
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int16 _timerStart;
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int16 _timerMaxNr;
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uint8 _objNr[MAX_ROOM_TIMER];
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uint8 _timerNr[MAX_ROOM_TIMER];
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};
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class Room {
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public:
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Room();
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~Room();
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void loadRoom(RaumBlk *Rb, int16 room_nr, GameState *player);
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int16 load_tgp(int16 nr, RaumBlk *Rb, int16 tgp_idx, bool loadBarriers, const char *fileName);
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byte *get_ablage(int16 nr);
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byte **get_ablage();
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void set_timer_start(int16 timer_start);
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void add_timer_new_room();
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void del_timer_old_room();
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int16 set_timer(int16 ani_nr, int16 timer_end);
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void set_timer_status(int16 ani_nr, int16 status);
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void set_zoom(int16 zoom);
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void set_pal(const byte *src_pal, byte *dest_pal);
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void set_ak_pal(RaumBlk *Rb);
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void calc_invent(RaumBlk *Rb, GameState *player);
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RaumTimer _roomTimer;
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RoomInfo *_roomInfo;
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BarrierResource *_barriers;
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private:
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void init_ablage();
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void free_ablage();
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int16 get_ablage(int16 pic_nr, uint32 pic_size);
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int16 get_ablage_g1(int16 ablage_bedarf, int16 ak_pos);
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void set_ablage_info(int16 ablagenr, int16 bildnr, uint32 pic_size);
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int16 _akAblage;
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int16 _lastAblageSave;
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byte *_ablage[MAX_ABLAGE];
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byte *_ablagePal[MAX_ABLAGE];
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int16 _ablageInfo[MAX_ABLAGE][2];
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};
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void load_chewy_taf(int16 taf_nr);
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extern void switchRoom(int16 nr);
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extern void calc_person_look();
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} // namespace Chewy
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#endif
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