scummvm/engines/drascula
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
actors.cpp ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
animation.cpp DRASCULA: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
configure.engine
console.cpp ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
console.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
converse.cpp DRASCULA: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
credits.pl
detection.cpp ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
drascula.cpp DRASCULA: Migrate engine to Path 2023-12-24 13:19:25 +01:00
drascula.h DRASCULA: Migrate engine to Path 2023-12-24 13:19:25 +01:00
graphics.cpp DRASCULA: Use OSystem::copyRectToScreen() where possible 2024-01-07 11:09:34 +02:00
interface.cpp DRASCULA: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
objects.cpp DRASCULA: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
palette.cpp GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
POTFILES DRASCULA: Move the engine options into the MetaEngine subclass 2022-11-16 23:58:54 +01:00
resource.cpp DRASCULA: Migrate engine to Path 2023-12-24 13:19:25 +01:00
rooms.cpp DRASCULA: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
saveload.cpp ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
sound.cpp DRASCULA: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
talk.cpp ALL: Make sure we always allow to override random seed 2023-01-02 16:12:44 +01:00