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112 lines
5.0 KiB
C++
112 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "hpl1/metaengine.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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#include "hpl1/detection.h"
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#include "hpl1/graphics.h"
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#include "hpl1/hpl1.h"
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const char *Hpl1MetaEngine::getName() const {
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return "hpl1";
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}
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Common::Error Hpl1MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Hpl1::Hpl1Engine(syst, desc);
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return Common::kNoError;
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}
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bool Hpl1MetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f) ||
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(f == kSupportsLoadingDuringStartup);
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}
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void Hpl1MetaEngine::getSavegameThumbnail(Graphics::Surface &thumbnail) {
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Common::ScopedPtr<Graphics::Surface> screen = Hpl1::createViewportScreenshot();
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Common::ScopedPtr<Graphics::Surface> scaledScreen(screen->scale(kThumbnailWidth, kThumbnailHeight2));
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scaledScreen->convertToInPlace(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
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thumbnail.copyFrom(*scaledScreen);
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screen->free();
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scaledScreen->free();
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}
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Common::Action *createKeyBoardAction(const char *id, const Common::U32String &desc, const char *defaultMap, const Common::KeyState &key) {
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Common::Action *act = new Common::Action(id, desc);
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act->setKeyEvent(key);
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act->addDefaultInputMapping(defaultMap);
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return act;
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}
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Common::Action *createMouseAction(const char *id, const Common::U32String &desc, const char *defaultMap, const Common::EventType type) {
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Common::Action *act = new Common::Action(id, desc);
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act->setEvent(type);
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act->addDefaultInputMapping(defaultMap);
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return act;
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}
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Common::Array<Common::Keymap *> Hpl1MetaEngine::initKeymaps(const char *target) const {
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using Common::Keymap;
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using namespace Hpl1;
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Keymap *movement = new Keymap(Keymap::kKeymapTypeGame, "HPL1_MOVEMENT", "Movement");
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movement->addAction(createKeyBoardAction("FORWARD", _("Forward"), "w", Common::KEYCODE_w));
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movement->addAction(createKeyBoardAction("BACKWARD", _("Backward"), "s", Common::KEYCODE_s));
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movement->addAction(createKeyBoardAction("LEFT", _("Strafe Left"), "a", Common::KEYCODE_a));
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movement->addAction(createKeyBoardAction("RIGHT", _("Strafe Right"), "d", Common::KEYCODE_d));
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movement->addAction(createKeyBoardAction("LEAN_LEFT", _("Lean Left"), "q", Common::KEYCODE_q));
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movement->addAction(createKeyBoardAction("LEAN_RIGHT", _("Lean Right"), "e", Common::KEYCODE_e));
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movement->addAction(createKeyBoardAction("RUN", _("Run"), "LSHIFT", Common::KEYCODE_LSHIFT));
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movement->addAction(createKeyBoardAction("JUMP", _("Jump"), "SPACE", Common::KEYCODE_SPACE));
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movement->addAction(createKeyBoardAction("CROUCH", _("Crouch"), "LCTRL", Common::KEYCODE_LCTRL));
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Keymap *actions = new Keymap(Keymap::kKeymapTypeGame, "HPL1_ACTIONS", "Actions");
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actions->addAction(createKeyBoardAction("INTERACTMODE", _("Interact Mode"), "r", Common::KEYCODE_r));
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actions->addAction(createMouseAction("LOOK_MODE", _("Look Mode"), "MOUSE_MIDDLE", Common::EVENT_MBUTTONDOWN));
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actions->addAction(createKeyBoardAction("HOLSTER", _("Holster"), "x", Common::KEYCODE_x));
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actions->addAction(createMouseAction("EXAMINE", _("Examine"), "MOUSE_LEFT", Common::EVENT_LBUTTONDOWN));
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actions->addAction(createMouseAction("INTERACT", _("Interact"), "MOUSE_RIGHT", Common::EVENT_RBUTTONDOWN));
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Keymap *misc = new Keymap(Keymap::kKeymapTypeGame, "HPL1_MISC", "Misc");
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misc->addAction(createKeyBoardAction("INVENTORY", _("Inventory"), "TAB", Common::KEYCODE_TAB));
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misc->addAction(createKeyBoardAction("NOTEBOOK", _("Notebook"), "n", Common::KEYCODE_n));
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misc->addAction(createKeyBoardAction("PERSONAL_NOTES", _("Personal Notes"), "p", Common::KEYCODE_p));
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misc->addAction(createKeyBoardAction("FLASHLIGHT", _("Flashlight"), "f", Common::KEYCODE_f));
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misc->addAction(createKeyBoardAction("GLOWSTICK", _("Glowstick"), "g", Common::KEYCODE_f));
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Common::Array<Common::Keymap *> keymaps(3);
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keymaps[0] = movement;
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keymaps[1] = actions;
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keymaps[2] = misc;
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return keymaps;
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}
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#if PLUGIN_ENABLED_DYNAMIC(HPL1)
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REGISTER_PLUGIN_DYNAMIC(HPL1, PLUGIN_TYPE_ENGINE, Hpl1MetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(HPL1, PLUGIN_TYPE_ENGINE, Hpl1MetaEngine);
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#endif
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