mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_GAME_SCRIPT
|
|
#define ICB_GAME_SCRIPT
|
|
|
|
#include "engines/icb/common/px_common.h"
|
|
|
|
namespace ICB {
|
|
|
|
class _game_script {
|
|
|
|
public:
|
|
bool8 running_from_game_script;
|
|
|
|
uint8 *buf;
|
|
char cluster[ENGINE_STRING_LEN];
|
|
char fname[ENGINE_STRING_LEN];
|
|
uint32 fn_hash;
|
|
uint32 cluster_hash;
|
|
|
|
uint32 pc;
|
|
|
|
void Restart_game_script();
|
|
|
|
bool8 Init_game_script();
|
|
|
|
void Run_to_bookmark(const char *name);
|
|
|
|
void Process_game_script();
|
|
|
|
void Fetch_next_param(char *p);
|
|
|
|
bool8 Running_from_gamescript();
|
|
|
|
void Fetch_next_line();
|
|
};
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif
|