scummvm/engines/icb/game_script.h
2021-12-26 21:19:38 +01:00

65 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_GAME_SCRIPT
#define ICB_GAME_SCRIPT
#include "engines/icb/common/px_common.h"
namespace ICB {
class _game_script {
public:
bool8 running_from_game_script;
uint8 *buf;
char cluster[ENGINE_STRING_LEN];
char fname[ENGINE_STRING_LEN];
uint32 fn_hash;
uint32 cluster_hash;
uint32 pc;
void Restart_game_script();
bool8 Init_game_script();
void Run_to_bookmark(const char *name);
void Process_game_script();
void Fetch_next_param(char *p);
bool8 Running_from_gamescript();
void Fetch_next_line();
};
} // End of namespace ICB
#endif