scummvm/engines/lure
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
animseq.cpp
animseq.h
configure.engine
credits.pl
debugger.cpp
debugger.h
decode.cpp
decode.h
detection.cpp
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
disk.cpp
disk.h
events.cpp
events.h
fights.cpp
fights.h
game.cpp
game.h
hotspots.cpp
hotspots.h
intro.cpp
intro.h
lure.cpp
lure.h
luredefs.h
memory.cpp
memory.h
menu.cpp
menu.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
palette.cpp
palette.h
POTFILES
res_struct.cpp
res_struct.h
res.cpp
res.h
room.cpp
room.h
screen.cpp
screen.h
scripts.cpp
scripts.h
sound.cpp
sound.h
strings.cpp
strings.h
surface.cpp
surface.h