scummvm/engines/ngi
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
fullpipe
anihandler.cpp
anihandler.h
behavior.cpp
behavior.h
configure.engine
console.cpp
console.h
constants.h
credits.pl
detection.cpp ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
floaters.cpp
floaters.h
gameloader.cpp
gameloader.h
gfx.cpp
gfx.h
init.cpp
input.cpp
input.h
interaction.cpp
interaction.h
inventory.cpp
inventory.h
lift.cpp
messagehandlers.cpp
messages.cpp
messages.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
modal.cpp
modal.h
module.mk
motion.cpp
motion.h
ngi.cpp
ngi.h
ngiarchive.cpp
ngiarchive.h
objectnames.h
objects.h
scene.cpp
scene.h
scenes.cpp
scenes.h
sound.cpp
sound.h
stateloader.cpp
statesaver.cpp
statics.cpp
statics.h
utils.cpp
utils.h