scummvm/engines/parallaction
Le Philousophe 7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
..
adlib.cpp
balloons.cpp
callables_br.cpp
callables_ns.cpp
configure.engine
credits.pl
debug.cpp
debug.h
detection.cpp ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
dialogue.cpp
disk_br.cpp
disk_ns.cpp
disk.h
exec_br.cpp
exec_ns.cpp
exec.cpp
exec.h
font.cpp
gfxbase.cpp
graphics.cpp
graphics.h
gui_br.cpp
gui_ns.cpp
gui.cpp
gui.h
input.cpp
input.h
inventory.cpp
inventory.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
objects.cpp
objects.h
parallaction_br.cpp
parallaction_ns.cpp
parallaction.cpp
parallaction.h
parser_br.cpp
parser_ns.cpp
parser.cpp
parser.h
POTFILES
saveload.cpp
saveload.h
sound_br.cpp
sound_ns.cpp
sound.h
staticres.cpp
walk.cpp
walk.h