scummvm/engines/pink/cursor_mgr.h
2021-12-26 18:48:43 +01:00

64 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PINK_CURSOR_MGR_H
#define PINK_CURSOR_MGR_H
#include "common/rect.h"
#include "pink/objects/object.h"
namespace Pink {
class CursorActor;
class Page;
class PinkEngine;
class CursorMgr : public Object {
public:
CursorMgr(PinkEngine *game, Page *page);
void update();
void setCursor(byte index, Common::Point point, const Common::String &itemName);
void setCursor(const Common::String &cursorName, Common::Point point);
void setPage(Page *page) { _page = page; }
private:
void startAnimation(byte index);
void showItem(const Common::String &itemName, Common::Point point);
void hideItem();
private:
Page *_page;
PinkEngine *_game;
CursorActor *_actor;
uint _time;
byte _firstFrameIndex;
bool _isPlayingAnimation;
bool _isSecondFrame;
};
} // End of namespace Pink
#endif