scummvm/engines/pink/screen.cpp

363 lines
9.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "graphics/macgui/macfontmanager.h"
#include "graphics/macgui/mactext.h"
#include "graphics/paletteman.h"
#include "graphics/fonts/ttf.h"
#include "pink/pink.h"
#include "pink/cel_decoder.h"
#include "pink/screen.h"
#include "pink/objects/actions/action_sound.h"
#include "pink/objects/actions/action_cel.h"
#include "pink/objects/actions/action_text.h"
#include "pink/objects/actors/actor.h"
#include "graphics/macgui/macmenu.h"
namespace Pink {
enum {
kMenuHighLevel = -1,
kMenuAbout = 0,
kMenuGame = 1,
kMenuBOK = 2,
kMenuOnline = 3,
kMenuHelp = 4
};
enum {
kMenuActionAbout,
kMenuActionNewGame,
kMenuActionOpenSavedGame,
kMenuActionSaveGame,
kMenuActionSaveGameAs,
kMenuActionSongs,
kMenuActionSoundPreferences,
kMenuActionPause,
kMenuActionExit
};
/* Currently Unused
static const Graphics::MacMenuData menuSubItems[] = {
{ kMenuHighLevel, "Game", 0, 0, false },
{ kMenuHighLevel, "Book of Knowledge", 0, 0, false },
{ kMenuHighLevel, "Online", 0, 0, false },
{ kMenuHighLevel, "Help", 0, 0, false },
{ kMenuGame, "New Game", kMenuActionNewGame, 'N', false },
{ kMenuGame, "Open Saved Game...", kMenuActionOpenSavedGame, 'O', false },
{ kMenuGame, "Save Game", kMenuActionSaveGame, 'S', false },
{ kMenuGame, "Save Game As...", kMenuActionSaveGameAs, 0, false },
{ kMenuGame, NULL, 0, 0, false },
{ kMenuGame, "Songs", kMenuActionSongs, 0, false },
{ kMenuGame, NULL, 0, 0, false },
{ kMenuGame, "Sound Preferences...", kMenuActionSoundPreferences, 0, false },
{ kMenuGame, NULL, 0, 0, false },
{ kMenuGame, "Pause", kMenuActionPause, 'P', false },
{ kMenuGame, "Exit", kMenuActionExit, 'N', false },
{ 0, NULL, 0, 0, false }
};
*/
static void redrawCallback(void *ref) {
Screen *dir = (Screen *)ref;
if (dir->getWndManager().isMenuActive()) {
dir->addDirtyRect(Common::Rect(0, 0, 640, 480));
dir->draw(false);
}
}
Screen::Screen(PinkEngine *vm)
: _surface(640, 480), _textRendered(false) {
uint32 wmMode = Graphics::kWMModeNoDesktop | Graphics::kWMModeAutohideMenu
| Graphics::kWMModalMenuMode | Graphics::kWMModeForceBuiltinFonts
| Graphics::kWMModeUnicode | Graphics::kWMModeWin95;
if (vm->getLanguage() == Common::HE_ISR) // We do not have Hebrew font in MS fonts :(
wmMode |= Graphics::kWMModeForceMacFontsInWin95;
_wm = new Graphics::MacWindowManager(wmMode);
_wm->setScreen(&_surface);
_wm->setMenuHotzone(Common::Rect(0, 0, 640, 23));
_wm->setMenuDelay(250);
_wm->setEngineRedrawCallback(this, redrawCallback);
_textFont = nullptr;
_textFontCleanup = true;
#ifdef USE_FREETYPE2
if (vm->getLanguage() == Common::HE_ISR) {
_textFont = _wm->_fontMan->getFont(Graphics::MacFont(Graphics::kMacFontChicago, 12, Graphics::kMacFontRegular));
_textFontCleanup = false;
} else {
_textFont = Graphics::loadTTFFontFromArchive("system.ttf", 16);
}
#endif
if (!_textFont) {
_textFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
warning("Director: falling back to built-in font");
_textFontCleanup = false;
}
}
Screen::~Screen() {
delete _wm;
if (_textFontCleanup)
delete _textFont;
}
void Screen::update() {
if (_wm->isMenuActive()) {
_wm->draw();
g_system->updateScreen();
return;
}
for (uint i = 0; i < _sounds.size(); ++i) {
_sounds[i]->update();
}
for (uint i = 0; i < _sprites.size(); ++i) {
if (_sprites[i]->needsUpdate())
_sprites[i]->update();
}
draw();
_wm->draw();
}
bool Screen::processEvent(Common::Event &event) {
return _wm->processEvent(event);
}
void Screen::setPalette(const byte *palette) {
g_system->getPaletteManager()->setPalette(palette, 0, 256);
_wm->passPalette(palette, 256);
}
void Screen::addTextAction(ActionText *txt) {
_textActions.push_back(txt);
_textRendered = false;
}
void Screen::removeTextAction(ActionText *action) {
for (uint i = 0; i < _textActions.size(); ++i) {
if (_textActions[i] == action) {
_textActions.remove_at(i);
break;
}
}
}
void Screen::addTextWindow(Graphics::MacTextWindow *window) {
_textWindows.push_back(window);
}
void Screen::removeTextWindow(Graphics::MacTextWindow *window) {
for (uint i = 0; i < _textWindows.size(); i++) {
if (_textWindows[i] == window) {
_textWindows.remove_at(i);
break;
}
}
}
void Screen::addSprite(ActionCEL *sprite) {
_sprites.push_back(sprite);
int i;
for (i = _sprites.size() - 1; i > 0 ; --i) {
if (sprite->getZ() < _sprites[i - 1]->getZ())
_sprites[i] = _sprites[i - 1];
else
break;
}
_sprites[i] = sprite;
}
void Screen::removeSprite(ActionCEL *sprite) {
for (uint i = 0; i < _sprites.size(); ++i) {
if (sprite == _sprites[i]) {
_sprites.remove_at(i);
break;
}
}
_dirtyRects.push_back(sprite->getBounds());
}
void Screen::removeSound(ActionSound *sound) {
for (uint i = 0; i < _sounds.size(); ++i) {
if (_sounds[i] == sound)
_sounds.remove_at(i);
}
}
void Screen::clear() {
_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
_sprites.resize(0);
draw();
}
void Screen::pause(bool pause_) {
if (!pause_) {
_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
}
for (uint i = 0; i < _sprites.size() ; ++i) {
_sprites[i]->pause(pause_);
}
}
bool Screen::isMenuActive() {
return _wm != nullptr && _wm->isMenuActive();
}
void Screen::saveStage() {
_savedSprites = _sprites;
clear();
}
void Screen::loadStage() {
assert(_sprites.empty());
_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
_sprites = _savedSprites;
_savedSprites.clear();
}
Actor *Screen::getActorByPoint(Common::Point point) {
for (int i = _sprites.size() - 1; i >= 0; --i) {
if (_sprites[i]->getActor()->isCursor())
continue;
CelDecoder *decoder = _sprites[i]->getDecoder();
const Graphics::Surface *frame = decoder->getCurrentFrame();
const Common::Rect &rect = _sprites[i]->getBounds();
if (rect.contains(point)) {
byte spritePixel = *(const byte *)frame->getBasePtr(point.x - rect.left, point.y - rect.top);
if (spritePixel != decoder->getTransparentColourIndex())
return _sprites[i]->getActor();
}
}
return nullptr;
}
void Screen::draw(bool blit) {
if (!_dirtyRects.empty() || !_textRendered) {
mergeDirtyRects();
for (uint i = 0; i < _dirtyRects.size(); ++i) {
drawRect(_dirtyRects[i]);
}
if (!_textRendered) {
_textRendered = true;
for (uint i = 0; i < _textActions.size(); ++i) {
_textActions[i]->draw(&_surface);
}
}
_dirtyRects.resize(0);
if (blit)
_surface.update();
} else
g_system->updateScreen();
}
void Screen::mergeDirtyRects() {
Common::Array<Common::Rect>::iterator rOuter, rInner;
for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
rInner = rOuter;
while (++rInner != _dirtyRects.end()) {
if ((*rOuter).intersects(*rInner)) {
// These two rectangles overlap, so merge them
rOuter->extend(*rInner);
// remove the inner rect from the list
_dirtyRects.erase(rInner);
// move back to beginning of list
rInner = rOuter;
}
}
}
}
void Screen::addDirtyRect(const Common::Rect &rect) {
_dirtyRects.push_back(rect);
}
void Screen::addDirtyRects(ActionCEL *sprite) {
const Common::Rect spriteRect = sprite->getBounds();
const Common::List<Common::Rect> *dirtyRects = sprite->getDecoder()->getDirtyRects();
if (dirtyRects->size() > 100) {
_dirtyRects.push_back(spriteRect);
} else {
for (Common::List<Common::Rect>::const_iterator it = dirtyRects->begin(); it != dirtyRects->end(); ++it) {
Common::Rect dirtyRect = *it;
dirtyRect.translate(spriteRect.left, spriteRect.top);
_dirtyRects.push_back(dirtyRect);
}
}
sprite->getDecoder()->clearDirtyRects();
}
void Screen::drawRect(const Common::Rect &rect) {
_surface.fillRect(rect, 0);
for (uint i = 0; i < _sprites.size(); ++i) {
const Common::Rect &spriteRect = _sprites[i]->getBounds();
Common::Rect interRect = rect.findIntersectingRect(spriteRect);
if (interRect.isEmpty())
continue;
Common::Rect srcRect(interRect);
srcRect.translate(-spriteRect.left, -spriteRect.top);
_surface.transBlitFrom(*_sprites[i]->getDecoder()->getCurrentFrame(), srcRect, interRect, _sprites[i]->getDecoder()->getTransparentColourIndex());
}
// check the intersection with action text
for (uint i = 0; i < _textActions.size(); i++) {
const Common::Rect &textActionRect = _textActions[i]->getBound();
Common::Rect interRect = rect.findIntersectingRect(textActionRect);
if (interRect.isEmpty())
continue;
_textActions[i]->draw(&_surface);
}
// check the intersection with mactextwindow
for (uint i = 0; i < _textWindows.size(); i++) {
const Common::Rect &textWindowRect = _textWindows[i]->getDimensions();
Common::Rect interRect = rect.findIntersectingRect(textWindowRect);
if (interRect.isEmpty())
continue;
_textWindows[i]->draw(_wm->_screen, true);
}
}
} // End of namespace Pink