mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 04:28:37 +00:00
363 lines
9.5 KiB
C++
363 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "graphics/macgui/macfontmanager.h"
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#include "graphics/macgui/mactext.h"
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#include "graphics/paletteman.h"
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#include "graphics/fonts/ttf.h"
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#include "pink/pink.h"
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#include "pink/cel_decoder.h"
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#include "pink/screen.h"
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#include "pink/objects/actions/action_sound.h"
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#include "pink/objects/actions/action_cel.h"
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#include "pink/objects/actions/action_text.h"
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#include "pink/objects/actors/actor.h"
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#include "graphics/macgui/macmenu.h"
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namespace Pink {
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enum {
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kMenuHighLevel = -1,
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kMenuAbout = 0,
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kMenuGame = 1,
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kMenuBOK = 2,
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kMenuOnline = 3,
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kMenuHelp = 4
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};
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enum {
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kMenuActionAbout,
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kMenuActionNewGame,
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kMenuActionOpenSavedGame,
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kMenuActionSaveGame,
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kMenuActionSaveGameAs,
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kMenuActionSongs,
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kMenuActionSoundPreferences,
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kMenuActionPause,
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kMenuActionExit
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};
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/* Currently Unused
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static const Graphics::MacMenuData menuSubItems[] = {
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{ kMenuHighLevel, "Game", 0, 0, false },
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{ kMenuHighLevel, "Book of Knowledge", 0, 0, false },
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{ kMenuHighLevel, "Online", 0, 0, false },
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{ kMenuHighLevel, "Help", 0, 0, false },
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{ kMenuGame, "New Game", kMenuActionNewGame, 'N', false },
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{ kMenuGame, "Open Saved Game...", kMenuActionOpenSavedGame, 'O', false },
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{ kMenuGame, "Save Game", kMenuActionSaveGame, 'S', false },
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{ kMenuGame, "Save Game As...", kMenuActionSaveGameAs, 0, false },
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{ kMenuGame, NULL, 0, 0, false },
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{ kMenuGame, "Songs", kMenuActionSongs, 0, false },
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{ kMenuGame, NULL, 0, 0, false },
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{ kMenuGame, "Sound Preferences...", kMenuActionSoundPreferences, 0, false },
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{ kMenuGame, NULL, 0, 0, false },
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{ kMenuGame, "Pause", kMenuActionPause, 'P', false },
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{ kMenuGame, "Exit", kMenuActionExit, 'N', false },
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{ 0, NULL, 0, 0, false }
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};
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*/
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static void redrawCallback(void *ref) {
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Screen *dir = (Screen *)ref;
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if (dir->getWndManager().isMenuActive()) {
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dir->addDirtyRect(Common::Rect(0, 0, 640, 480));
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dir->draw(false);
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}
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}
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Screen::Screen(PinkEngine *vm)
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: _surface(640, 480), _textRendered(false) {
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uint32 wmMode = Graphics::kWMModeNoDesktop | Graphics::kWMModeAutohideMenu
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| Graphics::kWMModalMenuMode | Graphics::kWMModeForceBuiltinFonts
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| Graphics::kWMModeUnicode | Graphics::kWMModeWin95;
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if (vm->getLanguage() == Common::HE_ISR) // We do not have Hebrew font in MS fonts :(
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wmMode |= Graphics::kWMModeForceMacFontsInWin95;
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_wm = new Graphics::MacWindowManager(wmMode);
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_wm->setScreen(&_surface);
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_wm->setMenuHotzone(Common::Rect(0, 0, 640, 23));
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_wm->setMenuDelay(250);
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_wm->setEngineRedrawCallback(this, redrawCallback);
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_textFont = nullptr;
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_textFontCleanup = true;
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#ifdef USE_FREETYPE2
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if (vm->getLanguage() == Common::HE_ISR) {
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_textFont = _wm->_fontMan->getFont(Graphics::MacFont(Graphics::kMacFontChicago, 12, Graphics::kMacFontRegular));
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_textFontCleanup = false;
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} else {
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_textFont = Graphics::loadTTFFontFromArchive("system.ttf", 16);
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}
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#endif
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if (!_textFont) {
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_textFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
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warning("Director: falling back to built-in font");
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_textFontCleanup = false;
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}
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}
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Screen::~Screen() {
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delete _wm;
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if (_textFontCleanup)
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delete _textFont;
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}
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void Screen::update() {
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if (_wm->isMenuActive()) {
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_wm->draw();
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g_system->updateScreen();
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return;
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}
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for (uint i = 0; i < _sounds.size(); ++i) {
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_sounds[i]->update();
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}
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for (uint i = 0; i < _sprites.size(); ++i) {
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if (_sprites[i]->needsUpdate())
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_sprites[i]->update();
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}
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draw();
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_wm->draw();
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}
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bool Screen::processEvent(Common::Event &event) {
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return _wm->processEvent(event);
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}
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void Screen::setPalette(const byte *palette) {
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g_system->getPaletteManager()->setPalette(palette, 0, 256);
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_wm->passPalette(palette, 256);
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}
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void Screen::addTextAction(ActionText *txt) {
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_textActions.push_back(txt);
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_textRendered = false;
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}
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void Screen::removeTextAction(ActionText *action) {
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for (uint i = 0; i < _textActions.size(); ++i) {
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if (_textActions[i] == action) {
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_textActions.remove_at(i);
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break;
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}
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}
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}
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void Screen::addTextWindow(Graphics::MacTextWindow *window) {
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_textWindows.push_back(window);
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}
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void Screen::removeTextWindow(Graphics::MacTextWindow *window) {
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for (uint i = 0; i < _textWindows.size(); i++) {
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if (_textWindows[i] == window) {
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_textWindows.remove_at(i);
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break;
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}
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}
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}
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void Screen::addSprite(ActionCEL *sprite) {
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_sprites.push_back(sprite);
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int i;
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for (i = _sprites.size() - 1; i > 0 ; --i) {
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if (sprite->getZ() < _sprites[i - 1]->getZ())
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_sprites[i] = _sprites[i - 1];
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else
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break;
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}
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_sprites[i] = sprite;
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}
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void Screen::removeSprite(ActionCEL *sprite) {
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for (uint i = 0; i < _sprites.size(); ++i) {
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if (sprite == _sprites[i]) {
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_sprites.remove_at(i);
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break;
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}
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}
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_dirtyRects.push_back(sprite->getBounds());
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}
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void Screen::removeSound(ActionSound *sound) {
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for (uint i = 0; i < _sounds.size(); ++i) {
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if (_sounds[i] == sound)
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_sounds.remove_at(i);
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}
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}
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void Screen::clear() {
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_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
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_sprites.resize(0);
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draw();
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}
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void Screen::pause(bool pause_) {
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if (!pause_) {
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_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
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}
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for (uint i = 0; i < _sprites.size() ; ++i) {
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_sprites[i]->pause(pause_);
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}
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}
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bool Screen::isMenuActive() {
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return _wm != nullptr && _wm->isMenuActive();
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}
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void Screen::saveStage() {
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_savedSprites = _sprites;
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clear();
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}
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void Screen::loadStage() {
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assert(_sprites.empty());
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_dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
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_sprites = _savedSprites;
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_savedSprites.clear();
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}
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Actor *Screen::getActorByPoint(Common::Point point) {
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for (int i = _sprites.size() - 1; i >= 0; --i) {
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if (_sprites[i]->getActor()->isCursor())
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continue;
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CelDecoder *decoder = _sprites[i]->getDecoder();
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const Graphics::Surface *frame = decoder->getCurrentFrame();
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const Common::Rect &rect = _sprites[i]->getBounds();
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if (rect.contains(point)) {
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byte spritePixel = *(const byte *)frame->getBasePtr(point.x - rect.left, point.y - rect.top);
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if (spritePixel != decoder->getTransparentColourIndex())
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return _sprites[i]->getActor();
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}
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}
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return nullptr;
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}
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void Screen::draw(bool blit) {
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if (!_dirtyRects.empty() || !_textRendered) {
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mergeDirtyRects();
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for (uint i = 0; i < _dirtyRects.size(); ++i) {
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drawRect(_dirtyRects[i]);
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}
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if (!_textRendered) {
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_textRendered = true;
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for (uint i = 0; i < _textActions.size(); ++i) {
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_textActions[i]->draw(&_surface);
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}
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}
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_dirtyRects.resize(0);
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if (blit)
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_surface.update();
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} else
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g_system->updateScreen();
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}
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void Screen::mergeDirtyRects() {
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Common::Array<Common::Rect>::iterator rOuter, rInner;
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for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
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rInner = rOuter;
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while (++rInner != _dirtyRects.end()) {
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if ((*rOuter).intersects(*rInner)) {
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// These two rectangles overlap, so merge them
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rOuter->extend(*rInner);
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// remove the inner rect from the list
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_dirtyRects.erase(rInner);
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// move back to beginning of list
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rInner = rOuter;
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}
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}
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}
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}
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void Screen::addDirtyRect(const Common::Rect &rect) {
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_dirtyRects.push_back(rect);
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}
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void Screen::addDirtyRects(ActionCEL *sprite) {
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const Common::Rect spriteRect = sprite->getBounds();
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const Common::List<Common::Rect> *dirtyRects = sprite->getDecoder()->getDirtyRects();
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if (dirtyRects->size() > 100) {
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_dirtyRects.push_back(spriteRect);
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} else {
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for (Common::List<Common::Rect>::const_iterator it = dirtyRects->begin(); it != dirtyRects->end(); ++it) {
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Common::Rect dirtyRect = *it;
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dirtyRect.translate(spriteRect.left, spriteRect.top);
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_dirtyRects.push_back(dirtyRect);
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}
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}
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sprite->getDecoder()->clearDirtyRects();
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}
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void Screen::drawRect(const Common::Rect &rect) {
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_surface.fillRect(rect, 0);
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for (uint i = 0; i < _sprites.size(); ++i) {
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const Common::Rect &spriteRect = _sprites[i]->getBounds();
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Common::Rect interRect = rect.findIntersectingRect(spriteRect);
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if (interRect.isEmpty())
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continue;
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Common::Rect srcRect(interRect);
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srcRect.translate(-spriteRect.left, -spriteRect.top);
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_surface.transBlitFrom(*_sprites[i]->getDecoder()->getCurrentFrame(), srcRect, interRect, _sprites[i]->getDecoder()->getTransparentColourIndex());
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}
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// check the intersection with action text
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for (uint i = 0; i < _textActions.size(); i++) {
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const Common::Rect &textActionRect = _textActions[i]->getBound();
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Common::Rect interRect = rect.findIntersectingRect(textActionRect);
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if (interRect.isEmpty())
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continue;
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_textActions[i]->draw(&_surface);
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}
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// check the intersection with mactextwindow
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for (uint i = 0; i < _textWindows.size(); i++) {
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const Common::Rect &textWindowRect = _textWindows[i]->getDimensions();
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Common::Rect interRect = rect.findIntersectingRect(textWindowRect);
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if (interRect.isEmpty())
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continue;
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_textWindows[i]->draw(_wm->_screen, true);
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}
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}
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} // End of namespace Pink
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