scummvm/engines/plumbers/plumbers.cpp

403 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "plumbers/plumbers.h"
#include "plumbers/console.h"
#include "audio/decoders/aiff.h"
#include "audio/decoders/wave.h"
#include "audio/audiostream.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "common/events.h"
#include "common/file.h"
#include "common/system.h"
#include "common/timer.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/paletteman.h"
#include "graphics/scaler/downscaler.h"
#include "graphics/surface.h"
namespace Plumbers {
PlumbersGame::PlumbersGame(OSystem *syst, const ADGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _console(nullptr), _image(nullptr),
_compositeSurface(nullptr), _videoDecoder(nullptr), _quit(false) {
_timerInstalled = false;
_showScoreFl = false;
_setDurationFl = false;
_leftButtonDownFl = false;
_endGameFl = false;
_curSceneIdx = -1;
_prvSceneIdx = -1;
_curBitmapIdx = -1;
_curChoice = 0;
_totScene = -1;
_totScore = 0;
}
PlumbersGame::~PlumbersGame() {
delete _image;
//_console is deleted by Engine
}
static const byte MOUSECURSOR_SCI[] = {
1,1,0,0,0,0,0,0,0,0,0,
1,2,1,0,0,0,0,0,0,0,0,
1,2,2,1,0,0,0,0,0,0,0,
1,2,2,2,1,0,0,0,0,0,0,
1,2,2,2,2,1,0,0,0,0,0,
1,2,2,2,2,2,1,0,0,0,0,
1,2,2,2,2,2,2,1,0,0,0,
1,2,2,2,2,2,2,2,1,0,0,
1,2,2,2,2,2,2,2,2,1,0,
1,2,2,2,2,2,2,2,2,2,1,
1,2,2,2,2,2,1,0,0,0,0,
1,2,1,0,1,2,2,1,0,0,0,
1,1,0,0,1,2,2,1,0,0,0,
0,0,0,0,0,1,2,2,1,0,0,
0,0,0,0,0,1,2,2,1,0,0,
0,0,0,0,0,0,1,2,2,1,0
};
static const byte MOUSECURSOR_AMIGA[] = {
1,1,0,0,0,0,0,0,
1,2,1,0,0,0,0,0,
1,2,2,1,0,0,0,0,
1,2,2,2,1,0,0,0,
1,2,2,2,2,1,0,0,
1,2,2,2,2,2,1,0,
1,1,1,2,2,1,1,0,
0,0,0,1,2,1,0,0,
0,0,0,1,2,2,1,0,
0,0,0,0,1,2,1,0,
0,0,0,0,1,2,2,1,
0,0,0,0,0,1,1,0,
};
static const byte cursorPalette[] = {
0, 0, 0, // Black / Transparent
0x80, 0x80, 0x80, // Gray
0xff, 0xff, 0xff // White
};
void PlumbersGame::handleEvent(const Common::Event &event) {
switch (event.type) {
case Common::EVENT_QUIT:
case Common::EVENT_RETURN_TO_LAUNCHER:
_quit = true;
break;
case Common::EVENT_LBUTTONDOWN:
if (_leftButtonDownFl) {
_curChoice = getMouseHiLite();
if (_curChoice >= 0 && _curChoice < _scenes[_curSceneIdx]._decisionChoices) {
debugC(5, kDebugGeneral, "Accepting mouse click with choice = %d", _curChoice);
_totScore += _scenes[_curSceneIdx]._choices[_curChoice]._points;
_actions.push(ChangeScene);
_leftButtonDownFl = false;
}
} else if (_console->_allowSkip && _timerInstalled) {
// Allows to skip speech by skipping wait delay
onTimer(this);
}
break;
default:
break;
}
}
Common::Error PlumbersGame::run() {
startGraphics();
_console = new Console();
setDebugger(_console);
if (_screenW > 320)
CursorMan.replaceCursor(MOUSECURSOR_SCI, 11, 16, 0, 0, 0);
else
CursorMan.replaceCursor(MOUSECURSOR_AMIGA, 8, 12, 0, 0, 0);
CursorMan.replaceCursorPalette(cursorPalette, 0, 3);
CursorMan.showMouse(true);
readTables();
_showScoreFl = false;
_leftButtonDownFl = false;
_endGameFl = false;
_totScore = 0;
_curSceneIdx = _prvSceneIdx = 0;
_curChoice = 0;
_actions.clear();
_actions.push(ShowScene);
_quit = false;
while (!_quit && !_endGameFl) {
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
handleEvent(event);
}
preActions();
while (!_actions.empty()) {
switch (_actions.pop()) {
case Redraw:
drawScreen();
break;
case ShowScene:
showScene();
break;
case UpdateScene:
updateScene();
break;
case ChangeScene:
changeScene();
break;
case PlaySound:
playSound(_scenes[_curSceneIdx]._sceneName + "/" + _scenes[_curSceneIdx]._waveFilename);
break;
default:
break;
}
}
if (_videoDecoder) {
if (_videoDecoder->endOfVideo()) {
_actions.push(ChangeScene);
_videoDecoder->close();
delete _videoDecoder;
_videoDecoder = nullptr;
} else if (_videoDecoder->needsUpdate()) {
drawScreen();
}
}
g_system->updateScreen();
g_system->delayMillis(_videoDecoder ? (1000 / 60) : 10);
}
g_system->getTimerManager()->removeTimerProc(onTimer);
stopSound();
return Common::kNoError;
}
void PlumbersGame::loadImage(const Common::String &name) {
debugC(1, kDebugGeneral, "%s : %s", __FUNCTION__, name.c_str());
Common::File file;
if (!file.open(Common::Path(name)))
error("unable to load image %s", name.c_str());
_image->loadStream(file);
delete _compositeSurface;
_compositeSurface = nullptr;
}
void PlumbersGame::blitImageSurface(const Graphics::Surface *surface) {
int w = CLIP<int>(surface->w, 0, _screenW);
int h = CLIP<int>(surface->h, 0, _screenH);
int x = (_screenW - w) / 2;
int y = (_screenH - h) / 2;
g_system->copyRectToScreen(surface->getPixels(), surface->pitch, x, y, w, h);
}
void PlumbersGame::blitImage() {
blitImageSurface(_compositeSurface ? _compositeSurface : _image->getSurface());
}
void PlumbersGame::drawScreen() {
debugC(_videoDecoder ? 10 : 1, kDebugGeneral, "%s : %s", __FUNCTION__, _image ? "YES" : "NO");
if (_videoDecoder ? _videoDecoder->needsUpdate() : _image || _compositeSurface) {
if (_setDurationFl) {
g_system->getTimerManager()->removeTimerProc(onTimer);
g_system->getTimerManager()->installTimerProc(onTimer, _bitmaps[_curBitmapIdx]._duration * 1000, this, "timer");
_timerInstalled = true;
_actions.push(UpdateScene);
}
g_system->fillScreen(0);
blitImage();
if (_showScoreFl) {
Graphics::PixelFormat screenFormat = g_system->getScreenFormat();
Common::String score = Common::String::format("Your Score is: %ld", _totScore);
const Graphics::Font &font(*FontMan.getFontByUsage(
_screenW >= 640 ? Graphics::FontManager::kBigGUIFont : Graphics::FontManager::kGUIFont));
int scoreTop = _screenH - _screenH / 12;
int scoreMaxWidth = _screenW >= 640 ? 200 : 150;
uint scoreColor = screenFormat.bytesPerPixel == 1 ? 0xff : screenFormat.RGBToColor(0xff, 0xff, 0xff);
Common::Rect rect(10, scoreTop, scoreMaxWidth, scoreTop + font.getFontHeight());
if (getPlatform() != Common::kPlatform3DO)
g_system->fillScreen(rect, 0);
Graphics::Surface *screen = g_system->lockScreen();
font.drawString(screen, score, rect.left, rect.top, scoreMaxWidth - 10,
scoreColor, Graphics::kTextAlignCenter);
g_system->unlockScreen();
_showScoreFl = false;
}
if (_image->getPalette() != nullptr)
g_system->getPaletteManager()->setPalette(_image->getPalette(), 0, 256);
g_system->updateScreen();
}
}
void PlumbersGame::playSound(const Common::String &name) {
debugC(3, kDebugGeneral, "%s : %s", __FUNCTION__, name.c_str());
Common::File *file = new Common::File();
if (!file->open(Common::Path(name)))
error("unable to load sound %s", name.c_str());
Audio::AudioStream *stream;
if (name.hasSuffixIgnoreCase(".aiff"))
stream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
else
stream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
stopSound();
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream, -1, Audio::Mixer::kMaxChannelVolume);
}
void PlumbersGame::stopSound() {
debugC(3, kDebugGeneral, "%s", __FUNCTION__);
if (_mixer->isSoundHandleActive(_soundHandle))
_mixer->stopHandle(_soundHandle);
}
void PlumbersGame::showScene() {
debugC(1, kDebugGeneral, "%s : %d", __FUNCTION__, _curSceneIdx);
_curBitmapIdx = _scenes[_curSceneIdx]._startBitmap - 1;
updateScene();
if (_scenes[_curSceneIdx]._waveFilename != "")
_actions.push(PlaySound);
_actions.push(Redraw);
}
int PlumbersGame::getMouseHiLite() {
Common::Point mousePos = g_system->getEventManager()->getMousePos();
for (int i = 0; i < _scenes[_curSceneIdx]._decisionChoices && i < kMaxChoice; i++) {
if (_scenes[_curSceneIdx]._choices[i]._region.contains(mousePos))
return i;
}
return -1;
}
void PlumbersGame::updateScene() {
debugC(2, kDebugGeneral, "%s : %d", __FUNCTION__, _curBitmapIdx);
_curBitmapIdx++;
if (_curBitmapIdx >= _scenes[_curSceneIdx]._startBitmap + _scenes[_curSceneIdx]._bitmapNum) {
postSceneBitmaps();
} else {
loadImage(_scenes[_curSceneIdx]._sceneName + "/" + _bitmaps[_curBitmapIdx]._filename);
_setDurationFl = true;
}
}
void PlumbersGame::changeScene() {
debugC(1, kDebugGeneral, "%s : %d", __FUNCTION__, _curChoice);
if (_scenes[_curSceneIdx]._choices[_curChoice]._sceneName == "SC-1") {
_curSceneIdx = _prvSceneIdx;
_curBitmapIdx = 9999;
_actions.push(UpdateScene);
_actions.push(Redraw);
} else if (_scenes[_curSceneIdx]._choices[_curChoice]._sceneName == "restart") {
_curSceneIdx = 0;
_totScore = 0;
_actions.push(UpdateScene);
_actions.push(Redraw);
} else if (_scenes[_curSceneIdx]._choices[_curChoice]._sceneName == "SC32767"
|| _scenes[_curSceneIdx]._choices[_curChoice]._sceneName == "end") {
_endGameFl = true;
} else {
if (_scenes[_curSceneIdx]._decisionChoices > 1)
_prvSceneIdx = _curSceneIdx;
if (_scenes[_curSceneIdx]._choices[_curChoice]._skipScene) {
_curSceneIdx = getSceneNumb(_scenes[_curSceneIdx]._choices[_curChoice]._sceneName);
_curBitmapIdx = 9999;
_actions.push(UpdateScene);
_actions.push(Redraw);
g_system->getTimerManager()->removeTimerProc(onTimer);
_timerInstalled = false;
} else {
_curSceneIdx = getSceneNumb(_scenes[_curSceneIdx]._choices[_curChoice]._sceneName);
_actions.push(ShowScene);
}
}
}
void PlumbersGame::processTimer() {
debugC(7, kDebugGeneral, "%s", __FUNCTION__);
_timerInstalled = false;
if (!_endGameFl)
_actions.push(Redraw);
}
void PlumbersGame::onTimer(void *arg) {
g_system->getTimerManager()->removeTimerProc(onTimer);
((PlumbersGame*)arg)->processTimer();
}
void PlumbersGame::initTables() {
for (uint i = 0; i < ARRAYSIZE(_scenes); i++) {
_scenes[i]._bitmapNum = 0;
_scenes[i]._startBitmap = 0;
_scenes[i]._decisionChoices = 0;
_scenes[i]._sceneName = "";
_scenes[i]._waveFilename = "";
_scenes[i]._decisionBitmap = "";
_scenes[i]._style = Scene::STYLE_PC;
for (uint j = 0; j < ARRAYSIZE(_scenes[i]._choices); j++) {
_scenes[i]._choices[j]._points = 0;
_scenes[i]._choices[j]._skipScene = 0;
_scenes[i]._choices[j]._region = Common::Rect(0, 0, 0, 0);
_scenes[i]._choices[j]._sceneName = "";
}
}
for (uint i = 0; i < ARRAYSIZE(_bitmaps); i++) {
_bitmaps[i]._duration = 0;
_bitmaps[i]._filename = "";
}
}
int PlumbersGame::getSceneNumb(const Common::String &sName) {
debugC(1, kDebugGeneral, "%s : %s", __FUNCTION__, sName.c_str());
for (int sCurScene = 0; sCurScene < _totScene; sCurScene++) {
if (sName == _scenes[sCurScene]._sceneName)
return sCurScene;
}
return 0;
}
} // End of namespace Plumbers