mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-04 17:29:11 +00:00
403 lines
11 KiB
C++
403 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "plumbers/plumbers.h"
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#include "plumbers/console.h"
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#include "audio/decoders/aiff.h"
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#include "audio/decoders/wave.h"
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#include "audio/audiostream.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/timer.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/font.h"
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#include "graphics/fontman.h"
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#include "graphics/paletteman.h"
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#include "graphics/scaler/downscaler.h"
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#include "graphics/surface.h"
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namespace Plumbers {
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PlumbersGame::PlumbersGame(OSystem *syst, const ADGameDescription *gameDesc) :
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Engine(syst), _gameDescription(gameDesc), _console(nullptr), _image(nullptr),
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_compositeSurface(nullptr), _videoDecoder(nullptr), _quit(false) {
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_timerInstalled = false;
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_showScoreFl = false;
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_setDurationFl = false;
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_leftButtonDownFl = false;
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_endGameFl = false;
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_curSceneIdx = -1;
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_prvSceneIdx = -1;
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_curBitmapIdx = -1;
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_curChoice = 0;
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_totScene = -1;
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_totScore = 0;
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}
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PlumbersGame::~PlumbersGame() {
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delete _image;
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//_console is deleted by Engine
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}
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static const byte MOUSECURSOR_SCI[] = {
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1,1,0,0,0,0,0,0,0,0,0,
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1,2,1,0,0,0,0,0,0,0,0,
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1,2,2,1,0,0,0,0,0,0,0,
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1,2,2,2,1,0,0,0,0,0,0,
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1,2,2,2,2,1,0,0,0,0,0,
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1,2,2,2,2,2,1,0,0,0,0,
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1,2,2,2,2,2,2,1,0,0,0,
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1,2,2,2,2,2,2,2,1,0,0,
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1,2,2,2,2,2,2,2,2,1,0,
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1,2,2,2,2,2,2,2,2,2,1,
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1,2,2,2,2,2,1,0,0,0,0,
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1,2,1,0,1,2,2,1,0,0,0,
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1,1,0,0,1,2,2,1,0,0,0,
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0,0,0,0,0,1,2,2,1,0,0,
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0,0,0,0,0,1,2,2,1,0,0,
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0,0,0,0,0,0,1,2,2,1,0
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};
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static const byte MOUSECURSOR_AMIGA[] = {
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1,1,0,0,0,0,0,0,
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1,2,1,0,0,0,0,0,
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1,2,2,1,0,0,0,0,
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1,2,2,2,1,0,0,0,
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1,2,2,2,2,1,0,0,
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1,2,2,2,2,2,1,0,
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1,1,1,2,2,1,1,0,
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0,0,0,1,2,1,0,0,
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0,0,0,1,2,2,1,0,
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0,0,0,0,1,2,1,0,
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0,0,0,0,1,2,2,1,
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0,0,0,0,0,1,1,0,
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};
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static const byte cursorPalette[] = {
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0, 0, 0, // Black / Transparent
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0x80, 0x80, 0x80, // Gray
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0xff, 0xff, 0xff // White
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};
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void PlumbersGame::handleEvent(const Common::Event &event) {
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switch (event.type) {
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case Common::EVENT_QUIT:
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case Common::EVENT_RETURN_TO_LAUNCHER:
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_quit = true;
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break;
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case Common::EVENT_LBUTTONDOWN:
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if (_leftButtonDownFl) {
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_curChoice = getMouseHiLite();
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if (_curChoice >= 0 && _curChoice < _scenes[_curSceneIdx]._decisionChoices) {
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debugC(5, kDebugGeneral, "Accepting mouse click with choice = %d", _curChoice);
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_totScore += _scenes[_curSceneIdx]._choices[_curChoice]._points;
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_actions.push(ChangeScene);
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_leftButtonDownFl = false;
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}
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} else if (_console->_allowSkip && _timerInstalled) {
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// Allows to skip speech by skipping wait delay
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onTimer(this);
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}
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break;
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default:
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break;
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}
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}
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Common::Error PlumbersGame::run() {
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startGraphics();
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_console = new Console();
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setDebugger(_console);
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if (_screenW > 320)
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CursorMan.replaceCursor(MOUSECURSOR_SCI, 11, 16, 0, 0, 0);
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else
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CursorMan.replaceCursor(MOUSECURSOR_AMIGA, 8, 12, 0, 0, 0);
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CursorMan.replaceCursorPalette(cursorPalette, 0, 3);
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CursorMan.showMouse(true);
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readTables();
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_showScoreFl = false;
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_leftButtonDownFl = false;
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_endGameFl = false;
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_totScore = 0;
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_curSceneIdx = _prvSceneIdx = 0;
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_curChoice = 0;
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_actions.clear();
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_actions.push(ShowScene);
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_quit = false;
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while (!_quit && !_endGameFl) {
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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handleEvent(event);
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}
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preActions();
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while (!_actions.empty()) {
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switch (_actions.pop()) {
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case Redraw:
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drawScreen();
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break;
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case ShowScene:
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showScene();
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break;
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case UpdateScene:
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updateScene();
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break;
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case ChangeScene:
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changeScene();
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break;
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case PlaySound:
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playSound(_scenes[_curSceneIdx]._sceneName + "/" + _scenes[_curSceneIdx]._waveFilename);
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break;
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default:
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break;
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}
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}
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if (_videoDecoder) {
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if (_videoDecoder->endOfVideo()) {
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_actions.push(ChangeScene);
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_videoDecoder->close();
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delete _videoDecoder;
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_videoDecoder = nullptr;
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} else if (_videoDecoder->needsUpdate()) {
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drawScreen();
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}
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}
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g_system->updateScreen();
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g_system->delayMillis(_videoDecoder ? (1000 / 60) : 10);
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}
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g_system->getTimerManager()->removeTimerProc(onTimer);
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stopSound();
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return Common::kNoError;
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}
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void PlumbersGame::loadImage(const Common::String &name) {
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debugC(1, kDebugGeneral, "%s : %s", __FUNCTION__, name.c_str());
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Common::File file;
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if (!file.open(Common::Path(name)))
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error("unable to load image %s", name.c_str());
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_image->loadStream(file);
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delete _compositeSurface;
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_compositeSurface = nullptr;
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}
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void PlumbersGame::blitImageSurface(const Graphics::Surface *surface) {
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int w = CLIP<int>(surface->w, 0, _screenW);
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int h = CLIP<int>(surface->h, 0, _screenH);
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int x = (_screenW - w) / 2;
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int y = (_screenH - h) / 2;
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g_system->copyRectToScreen(surface->getPixels(), surface->pitch, x, y, w, h);
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}
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void PlumbersGame::blitImage() {
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blitImageSurface(_compositeSurface ? _compositeSurface : _image->getSurface());
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}
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void PlumbersGame::drawScreen() {
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debugC(_videoDecoder ? 10 : 1, kDebugGeneral, "%s : %s", __FUNCTION__, _image ? "YES" : "NO");
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if (_videoDecoder ? _videoDecoder->needsUpdate() : _image || _compositeSurface) {
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if (_setDurationFl) {
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g_system->getTimerManager()->removeTimerProc(onTimer);
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g_system->getTimerManager()->installTimerProc(onTimer, _bitmaps[_curBitmapIdx]._duration * 1000, this, "timer");
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_timerInstalled = true;
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_actions.push(UpdateScene);
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}
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g_system->fillScreen(0);
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blitImage();
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if (_showScoreFl) {
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Graphics::PixelFormat screenFormat = g_system->getScreenFormat();
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Common::String score = Common::String::format("Your Score is: %ld", _totScore);
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const Graphics::Font &font(*FontMan.getFontByUsage(
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_screenW >= 640 ? Graphics::FontManager::kBigGUIFont : Graphics::FontManager::kGUIFont));
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int scoreTop = _screenH - _screenH / 12;
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int scoreMaxWidth = _screenW >= 640 ? 200 : 150;
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uint scoreColor = screenFormat.bytesPerPixel == 1 ? 0xff : screenFormat.RGBToColor(0xff, 0xff, 0xff);
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Common::Rect rect(10, scoreTop, scoreMaxWidth, scoreTop + font.getFontHeight());
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if (getPlatform() != Common::kPlatform3DO)
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g_system->fillScreen(rect, 0);
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Graphics::Surface *screen = g_system->lockScreen();
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font.drawString(screen, score, rect.left, rect.top, scoreMaxWidth - 10,
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scoreColor, Graphics::kTextAlignCenter);
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g_system->unlockScreen();
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_showScoreFl = false;
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}
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if (_image->getPalette() != nullptr)
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g_system->getPaletteManager()->setPalette(_image->getPalette(), 0, 256);
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g_system->updateScreen();
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}
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}
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void PlumbersGame::playSound(const Common::String &name) {
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debugC(3, kDebugGeneral, "%s : %s", __FUNCTION__, name.c_str());
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Common::File *file = new Common::File();
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if (!file->open(Common::Path(name)))
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error("unable to load sound %s", name.c_str());
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Audio::AudioStream *stream;
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if (name.hasSuffixIgnoreCase(".aiff"))
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stream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
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else
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stream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
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stopSound();
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream, -1, Audio::Mixer::kMaxChannelVolume);
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}
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void PlumbersGame::stopSound() {
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debugC(3, kDebugGeneral, "%s", __FUNCTION__);
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if (_mixer->isSoundHandleActive(_soundHandle))
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_mixer->stopHandle(_soundHandle);
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}
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void PlumbersGame::showScene() {
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debugC(1, kDebugGeneral, "%s : %d", __FUNCTION__, _curSceneIdx);
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_curBitmapIdx = _scenes[_curSceneIdx]._startBitmap - 1;
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updateScene();
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if (_scenes[_curSceneIdx]._waveFilename != "")
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_actions.push(PlaySound);
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_actions.push(Redraw);
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}
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int PlumbersGame::getMouseHiLite() {
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Common::Point mousePos = g_system->getEventManager()->getMousePos();
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for (int i = 0; i < _scenes[_curSceneIdx]._decisionChoices && i < kMaxChoice; i++) {
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if (_scenes[_curSceneIdx]._choices[i]._region.contains(mousePos))
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return i;
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}
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return -1;
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}
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void PlumbersGame::updateScene() {
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debugC(2, kDebugGeneral, "%s : %d", __FUNCTION__, _curBitmapIdx);
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_curBitmapIdx++;
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if (_curBitmapIdx >= _scenes[_curSceneIdx]._startBitmap + _scenes[_curSceneIdx]._bitmapNum) {
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postSceneBitmaps();
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} else {
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loadImage(_scenes[_curSceneIdx]._sceneName + "/" + _bitmaps[_curBitmapIdx]._filename);
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_setDurationFl = true;
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}
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}
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void PlumbersGame::changeScene() {
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debugC(1, kDebugGeneral, "%s : %d", __FUNCTION__, _curChoice);
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if (_scenes[_curSceneIdx]._choices[_curChoice]._sceneName == "SC-1") {
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_curSceneIdx = _prvSceneIdx;
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_curBitmapIdx = 9999;
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_actions.push(UpdateScene);
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_actions.push(Redraw);
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} else if (_scenes[_curSceneIdx]._choices[_curChoice]._sceneName == "restart") {
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_curSceneIdx = 0;
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_totScore = 0;
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_actions.push(UpdateScene);
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_actions.push(Redraw);
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} else if (_scenes[_curSceneIdx]._choices[_curChoice]._sceneName == "SC32767"
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|| _scenes[_curSceneIdx]._choices[_curChoice]._sceneName == "end") {
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_endGameFl = true;
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} else {
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if (_scenes[_curSceneIdx]._decisionChoices > 1)
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_prvSceneIdx = _curSceneIdx;
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if (_scenes[_curSceneIdx]._choices[_curChoice]._skipScene) {
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_curSceneIdx = getSceneNumb(_scenes[_curSceneIdx]._choices[_curChoice]._sceneName);
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_curBitmapIdx = 9999;
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_actions.push(UpdateScene);
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_actions.push(Redraw);
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g_system->getTimerManager()->removeTimerProc(onTimer);
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_timerInstalled = false;
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} else {
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_curSceneIdx = getSceneNumb(_scenes[_curSceneIdx]._choices[_curChoice]._sceneName);
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_actions.push(ShowScene);
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}
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}
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}
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void PlumbersGame::processTimer() {
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debugC(7, kDebugGeneral, "%s", __FUNCTION__);
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_timerInstalled = false;
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if (!_endGameFl)
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_actions.push(Redraw);
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}
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void PlumbersGame::onTimer(void *arg) {
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g_system->getTimerManager()->removeTimerProc(onTimer);
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((PlumbersGame*)arg)->processTimer();
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}
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void PlumbersGame::initTables() {
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for (uint i = 0; i < ARRAYSIZE(_scenes); i++) {
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_scenes[i]._bitmapNum = 0;
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_scenes[i]._startBitmap = 0;
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_scenes[i]._decisionChoices = 0;
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_scenes[i]._sceneName = "";
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_scenes[i]._waveFilename = "";
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_scenes[i]._decisionBitmap = "";
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_scenes[i]._style = Scene::STYLE_PC;
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for (uint j = 0; j < ARRAYSIZE(_scenes[i]._choices); j++) {
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_scenes[i]._choices[j]._points = 0;
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_scenes[i]._choices[j]._skipScene = 0;
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_scenes[i]._choices[j]._region = Common::Rect(0, 0, 0, 0);
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_scenes[i]._choices[j]._sceneName = "";
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}
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}
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for (uint i = 0; i < ARRAYSIZE(_bitmaps); i++) {
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_bitmaps[i]._duration = 0;
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_bitmaps[i]._filename = "";
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}
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}
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int PlumbersGame::getSceneNumb(const Common::String &sName) {
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debugC(1, kDebugGeneral, "%s : %s", __FUNCTION__, sName.c_str());
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for (int sCurScene = 0; sCurScene < _totScene; sCurScene++) {
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if (sName == _scenes[sCurScene]._sceneName)
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return sCurScene;
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}
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return 0;
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}
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} // End of namespace Plumbers
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