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109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TESTBED_CONFIG_PARAMS_H
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#define TESTBED_CONFIG_PARAMS_H
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#include "common/singleton.h"
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#include "common/stream.h"
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#include "graphics/fontman.h"
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class TestbedConfigManager;
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namespace Testbed {
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class ConfigParams : public Common::Singleton<ConfigParams> {
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private:
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friend class Common::Singleton<SingletonBaseType>;
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ConfigParams();
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/**
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* Private variables related to log files.
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*/
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Common::Path _logDirectory;
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Common::String _logFilename;
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Common::WriteStream *_ws;
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/**
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* Private variable used for font.
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*/
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Graphics::FontManager::FontUsage _displayFont;
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/**
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* Determines if the user initiated testing session is interactive or not.
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* Used by various tests to respond accordingly.
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*/
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bool _isInteractive;
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bool _isGameDataFound;
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#ifdef USE_LIBCURL
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bool _isCloudTestCallbackCalled;
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bool _isCloudTestErrorCallbackCalled;
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#endif
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bool _rerunTests;
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TestbedConfigManager *_testbedConfMan;
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public:
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bool isRerunRequired();
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void setRerunFlag(bool flag) { _rerunTests = flag; }
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bool isSessionInteractive() { return _isInteractive; }
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void setSessionAsInteractive(bool status) { _isInteractive = status; }
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bool isGameDataFound() { return _isGameDataFound; }
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void setGameDataFound(bool status) { _isGameDataFound = status; }
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#ifdef USE_LIBCURL
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bool isCloudTestCallbackCalled() const { return _isCloudTestCallbackCalled; }
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void setCloudTestCallbackCalled(bool status) { _isCloudTestCallbackCalled = status; }
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bool isCloudTestErrorCallbackCalled() const { return _isCloudTestErrorCallbackCalled; }
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void setCloudTestErrorCallbackCalled(bool status) { _isCloudTestErrorCallbackCalled = status; }
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#endif
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TestbedConfigManager *getTestbedConfigManager() { return _testbedConfMan; }
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void setTestbedConfigManager(TestbedConfigManager* confMan) { _testbedConfMan = confMan; }
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Common::Path &getLogDirectory() { return _logDirectory; }
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void setLogDirectory(const Common::Path &dirname) { _logDirectory = dirname; }
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Common::String &getLogFilename() { return _logFilename; }
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void setLogFilename(const Common::String &filename) { _logFilename = filename; }
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Common::WriteStream *getLogWriteStream() { return _ws; }
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Graphics::FontManager::FontUsage getCurrentFontUsageType() { return _displayFont; }
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void setCurrentFontUsageType(Graphics::FontManager::FontUsage f) { _displayFont = f; }
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/**
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* Note: To enable logging, this function must be called once first.
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*/
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void initLogging(const Common::Path &dirname, const char *filename, bool enable = true);
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void initLogging(bool enable = true);
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void deleteWriteStream();
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};
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/** Shortcut for accessing ConfigParams */
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#define ConfParams ConfigParams::instance()
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} // End of Namespace Testbed
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#endif
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