mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 11:46:54 +00:00
7782ac40b8
svn-id: r27853
95 lines
2.1 KiB
C++
95 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Main rendering loop - private header
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#ifndef SAGA_RENDER_H
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#define SAGA_RENDER_H
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#include "saga/sprite.h"
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namespace Saga {
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enum RENDER_FLAGS {
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RF_SHOW_FPS = (1 << 0),
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RF_PALETTE_TEST = (1 << 1),
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RF_TEXT_TEST = (1 << 2),
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RF_OBJECTMAP_TEST = (1 << 3),
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RF_RENDERPAUSE = (1 << 4),
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RF_GAMEPAUSE = (1 << 5),
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RF_PLACARD = (1 << 6),
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RF_ACTOR_PATH_TEST = (1 << 7),
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RF_MAP = (1 << 8),
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RF_DISABLE_ACTORS = (1 << 9),
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RF_DEMO_SUBST = (1 << 10)
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};
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class Render {
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public:
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Render(SagaEngine *vm, OSystem *system);
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~Render(void);
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bool initialized();
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void drawScene(void);
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unsigned int getFlags() const {
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return _flags;
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}
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void setFlag(unsigned int flag) {
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_flags |= flag;
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}
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void clearFlag(unsigned int flag) {
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_flags &= ~flag;
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}
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void toggleFlag(unsigned int flag) {
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_flags ^= flag;
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}
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Surface *getBackGroundSurface() {
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return &_backGroundSurface;
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}
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private:
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static void fpsTimerCallback(void *refCon);
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void fpsTimer(void);
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SagaEngine *_vm;
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OSystem *_system;
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bool _initialized;
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// Module data
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Surface _backGroundSurface;
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unsigned int _fps;
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unsigned int _renderedFrameCount;
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uint32 _flags;
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};
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} // End of namespace Saga
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#endif
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