scummvm/engines/kyra/text_rpg.cpp

672 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
#include "kyra/kyra_rpg.h"
#include "kyra/timer.h"
#include "common/system.h"
namespace Kyra {
enum {
kEoBTextBufferSize = 2048
};
TextDisplayer_rpg::TextDisplayer_rpg(KyraRpgEngine *engine, Screen *scr) : _vm(engine), _screen(scr),
_lineCount(0), _printFlag(false), _lineWidth(0), _numCharsTotal(0), _allowPageBreak(true),
_numCharsLeft(0), _numCharsPrinted(0), _sjisLineBreakFlag(false), _waitButtonMode(1) {
_dialogueBuffer = new char[kEoBTextBufferSize];
memset(_dialogueBuffer, 0, kEoBTextBufferSize);
_currentLine = new char[85];
memset(_currentLine, 0, 85);
_textDimData = new TextDimData[_screen->screenDimTableCount()];
for (int i = 0; i < _screen->screenDimTableCount(); i++) {
const ScreenDim *d = _screen->getScreenDim(i);
_textDimData[i].color1 = d->unk8;
_textDimData[i].color2 = d->unkA;
_textDimData[i].line = d->unkC;
_textDimData[i].column = d->unkE;
}
_table1 = new char[128];
memset(_table1, 0, 128);
_table2 = new char[16];
memset(_table2, 0, 16);
_waitButtonSpace = 0;
}
TextDisplayer_rpg::~TextDisplayer_rpg() {
delete[] _dialogueBuffer;
delete[] _currentLine;
delete[] _textDimData;
delete[] _table1;
delete[] _table2;
}
void TextDisplayer_rpg::setupField(int dim, bool mode) {
setPageBreakFlag();
_textDimData[dim].color2 = _vm->guiSettings()->colors.fill;
_screen->setScreenDim(dim);
if (mode)
clearCurDim();
else
resetDimTextPositions(dim);
}
void TextDisplayer_rpg::resetDimTextPositions(int dim) {
_textDimData[dim].column = 0;
_textDimData[dim].line = 0;
}
void TextDisplayer_rpg::resetPageBreakString() {
if (vm()->_moreStrings)
strcpy(_pageBreakString, vm()->_moreStrings[0]);
}
void TextDisplayer_rpg::setPageBreakFlag() {
_allowPageBreak = true;
_lineCount = 0;
}
void TextDisplayer_rpg::removePageBreakFlag() {
_allowPageBreak = false;
}
void TextDisplayer_rpg::displayText(char *str, ...) {
const bool isPc98 = (_vm->gameFlags().platform == Common::kPlatformPC98);
_printFlag = false;
_lineWidth = 0;
_numCharsLeft = 0;
_numCharsPrinted = 0;
_tempString1 = str;
_tempString2 = 0;
_currentLine[0] = 0;
memset(_ctrl, 0, 3);
char c = parseCommand();
va_list args;
va_start(args, str);
const ScreenDim *sd = _screen->_curDim;
int sdx = _screen->curDimIndex();
bool pc98PrintFlag = (isPc98 && (sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) ? true : false;
uint16 charsPerLine = (sd->w << 3) / (_screen->getFontWidth() + _screen->_charWidth);
while (c) {
char a = tolower(_ctrl[1]);
if (!_tempString2 && c == '%') {
if (a == 'd') {
strcpy(_scriptParaString, Common::String::format("%d", va_arg(args, int)).c_str());
_tempString2 = _scriptParaString;
} else if (a == 's') {
_tempString2 = va_arg(args, char *);
} else {
break;
}
_ctrl[0] = _ctrl[2];
_ctrl[2] = _ctrl[1] = 0;
c = parseCommand();
}
if (isPc98) {
uint8 cu = (uint8) c;
if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0)) {
_currentLine[_numCharsLeft++] = c;
_currentLine[_numCharsLeft++] = parseCommand();
_currentLine[_numCharsLeft] = '\0';
_lineWidth += 8;
if ((_textDimData[sdx].column + _lineWidth) > (sd->w << 3))
printLine(_currentLine);
c = parseCommand();
continue;
}
}
uint16 dv = _textDimData[sdx].column / (_screen->getFontWidth() + _screen->_charWidth);
switch (c - 1) {
case 0:
printLine(_currentLine);
textPageBreak();
_numCharsPrinted = 0;
break;
case 1:
printLine(_currentLine);
_textDimData[sdx].color2 = parseCommand();
break;
case 5:
printLine(_currentLine);
_textDimData[sdx].color1 = parseCommand();
break;
case 8:
printLine(_currentLine);
dv = _textDimData[sdx].column / (_screen->getFontWidth() + _screen->_charWidth);
dv = ((dv + 8) & 0xfff8) - 1;
if (dv >= charsPerLine)
dv = 0;
_textDimData[sdx].column = (_screen->getFontWidth() + _screen->_charWidth) * dv;
break;
case 12:
if (isPc98)
_sjisLineBreakFlag = true;
printLine(_currentLine);
_sjisLineBreakFlag = false;
_lineCount++;
_textDimData[sdx].column = 0;
_textDimData[sdx].line++;
break;
case 11: case 18: case 23:
case 24: case 26: case 28:
// These are at the time of writing this comment not known to be
// used. In case there is some use of them in some odd version
// we display this warning here.
warning("TextDisplayer_rpg::displayText: Triggered stub function %d", c - 1);
break;
default:
if (_vm->game() == GI_LOL || (unsigned char)c > 30) {
_lineWidth += (pc98PrintFlag ? 4 : _screen->getCharWidth((uint8)c));
_currentLine[_numCharsLeft++] = c;
_currentLine[_numCharsLeft] = 0;
if ((_textDimData[sdx].column + _lineWidth) > (sd->w << 3))
printLine(_currentLine);
}
}
c = parseCommand();
}
va_end(args);
if (_numCharsLeft)
printLine(_currentLine);
}
char TextDisplayer_rpg::parseCommand() {
if (!_ctrl[1])
readNextPara();
char res = _ctrl[1];
_ctrl[1] = _ctrl[2];
_ctrl[2] = 0;
if (!_ctrl[1])
readNextPara();
return res;
}
void TextDisplayer_rpg::readNextPara() {
char c = 0;
char d = 0;
if (_tempString2) {
if (*_tempString2) {
d = *_tempString2++;
} else {
_tempString2 = 0;
d = _ctrl[0];
}
}
if (!d && _tempString1) {
if (*_tempString1)
d = *_tempString1++;
else
_tempString1 = 0;
}
// This seems to be some sort of character conversion mechanism. The original doesn't make any use of it, however.
// All necessary conversions take place somewhere else. This code actually causes issues if the character conversions
// don't take place before calling displayText(). So we disable it for now. If some (not yet supported) localized
// versions depend on this code we'll have to look at this again.
#if 0
if ((_vm->game() != GI_LOL) && (d & 0x80)) {
d &= 0x7f;
c = d & 7;
d = (d & 0x78) >> 3;
uint8 l = d;
c = _table1[(l << 3) + c];
d = _table2[l];
}
#endif
_ctrl[1] = d;
_ctrl[2] = c;
}
void TextDisplayer_rpg::printLine(char *str) {
const bool isPc98 = (_vm->gameFlags().platform == Common::kPlatformPC98);
const ScreenDim *sd = _screen->_curDim;
int sdx = _screen->curDimIndex();
bool pc98PrintFlag = (isPc98 && (sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) ? true : false;
int fh = (_screen->_currentFont == Screen::FID_SJIS_FNT) ? 9 : (_screen->getFontHeight() + _screen->_charOffset);
int lines = (sd->h - _screen->_charOffset) / fh;
while (_textDimData[sdx].line >= lines) {
if ((lines - _waitButtonSpace) <= _lineCount && _allowPageBreak) {
_lineCount = 0;
textPageBreak();
_numCharsPrinted = 0;
}
int h1 = ((sd->h / fh) - 1) * fh;
int h2 = sd->h - fh;
if (h2)
_screen->copyRegion(sd->sx << 3, sd->sy + fh, sd->sx << 3, sd->sy, sd->w << 3, h2, _screen->_curPage, _screen->_curPage, Screen::CR_NO_P_CHECK);
_screen->fillRect(sd->sx << 3, sd->sy + h1, ((sd->sx + sd->w) << 3) - 1, sd->sy + sd->h - 1, _textDimData[sdx].color2);
if (_textDimData[sdx].line)
_textDimData[sdx].line--;
}
int x1 = (sd->sx << 3) + _textDimData[sdx].column;
int y = sd->sy + (pc98PrintFlag ? (_textDimData[sdx].line << 3) : (fh * _textDimData[sdx].line));
int w = sd->w << 3;
int lw = _lineWidth;
int s = _numCharsLeft;
char c = 0;
if (pc98PrintFlag) {
bool ct = true;
if ((lw + _textDimData[sdx].column) > w) {
if ((lines - 1 - (_waitButtonSpace << 1)) <= _lineCount)
// cut off line to leave space for "MORE" button
w -= vm()->guiSettings()->buttons.waitReserve;
} else {
if (!_sjisLineBreakFlag || (_lineCount + 1 < lines - 1))
ct = false;
else
// cut off line to leave space for "MORE" button
w -= vm()->guiSettings()->buttons.waitReserve;
}
if (ct) {
w -= _textDimData[sdx].column;
int n2 = 0;
int n1 = (w / 4) - 1;
while (n2 < n1 && n2 < s) {
c = str[n2];
uint8 cu = (uint8) c;
if (cu >= 0xE0 || (cu > 0x80 && cu < 0xA0))
n2++;
n2++;
}
s = n2;
}
} else {
if ((lw + _textDimData[sdx].column) > w) {
if ((lines - 1) <= _lineCount && _allowPageBreak)
// cut off line to leave space for "MORE" button
w -= vm()->guiSettings()->buttons.waitReserve;
w -= _textDimData[sdx].column;
int n2 = 0;
int n1 = s - 1;
while (n1 > 0) {
//cut off line after last space
c = str[n1];
lw -= _screen->getCharWidth((uint8)c);
if (!n2 && lw <= w)
n2 = n1;
if (n2 && c == ' ') {
s = n1;
_printFlag = false;
break;
}
n1--;
}
if (!n1) {
if (_textDimData[sdx].column && !_printFlag) {
s = lw = 0;
_printFlag = true;
} else {
s = n2;
}
}
}
}
c = str[s];
str[s] = 0;
uint8 col = _textDimData[sdx].color1;
if (isPc98 && (sdx == 2 || sdx == 3 || sdx == 4 || sdx == 5 || sdx == 15)) {
switch (_textDimData[sdx].color1) {
case 0x88:
col = 0x41;
break;
case 0x55:
col = 0x81;
break;
case 0xaa:
col = 0x21;
break;
case 0x99:
col = 0xa1;
break;
case 0x33:
col = 0xe1;
break;
case 0x18:
col = 0x61;
break;
default:
col = 1;
break;
}
_screen->printText(str, x1 & ~3, (y + 8) & ~7, col, 0);
} else {
_screen->printText(str, x1, y, col, _textDimData[sdx].color2);
}
_textDimData[sdx].column += lw;
_numCharsPrinted += strlen(str);
str[s] = c;
if (c == ' ')
s++;
if (str[s] == ' ')
s++;
uint32 len = strlen(&str[s]);
for (uint32 i = 0; i < len; i++)
str[i] = str[s + i];
str[len] = 0;
_numCharsLeft = strlen(str);
_lineWidth = pc98PrintFlag ? (_numCharsLeft << 2) : _screen->getTextWidth(str);
if (!_numCharsLeft && _textDimData[sdx].column < (sd->w << 3))
return;
_textDimData[sdx].column = 0;
_textDimData[sdx].line++;
_lineCount++;
printLine(str);
}
void TextDisplayer_rpg::printDialogueText(int stringId, const char *pageBreakString) {
const char *str = (const char *)(_screen->getCPagePtr(5) + READ_LE_UINT16(&_screen->getCPagePtr(5)[(stringId - 1) << 1]));
assert(strlen(str) < kEoBTextBufferSize);
Common::strlcpy(_dialogueBuffer, str, kEoBTextBufferSize);
displayText(_dialogueBuffer);
if (pageBreakString) {
if (pageBreakString[0]) {
strcpy(_pageBreakString, pageBreakString);
displayWaitButton();
resetPageBreakString();
}
}
}
void TextDisplayer_rpg::printDialogueText(const char *str, bool wait) {
assert(strlen(str) < kEoBTextBufferSize);
Common::strlcpy(_dialogueBuffer, str, kEoBTextBufferSize);
strcpy(_dialogueBuffer, str);
displayText(_dialogueBuffer);
if (wait)
displayWaitButton();
}
void TextDisplayer_rpg::printMessage(const char *str, int textColor, ...) {
int tc = _textDimData[_screen->curDimIndex()].color1;
if (textColor != -1)
_textDimData[_screen->curDimIndex()].color1 = textColor;
va_list args;
va_start(args, textColor);
vsnprintf(_dialogueBuffer, kEoBTextBufferSize - 1, str, args);
va_end(args);
displayText(_dialogueBuffer);
if (vm()->game() != GI_EOB1)
_textDimData[_screen->curDimIndex()].color1 = tc;
if (!_screen->_curPage)
_screen->updateScreen();
}
int TextDisplayer_rpg::clearDim(int dim) {
int res = _screen->curDimIndex();
_screen->setScreenDim(dim);
_textDimData[dim].color1 = _screen->_curDim->unk8;
_textDimData[dim].color2 = vm()->game() == GI_LOL ? _screen->_curDim->unkA : vm()->guiSettings()->colors.fill;
clearCurDim();
return res;
}
void TextDisplayer_rpg::clearCurDim() {
int d = _screen->curDimIndex();
const ScreenDim *tmp = _screen->getScreenDim(d);
if (vm()->gameFlags().use16ColorMode) {
_screen->fillRect(tmp->sx << 3, tmp->sy, ((tmp->sx + tmp->w) << 3) - 2, (tmp->sy + tmp->h) - 2, _textDimData[d].color2);
} else
_screen->fillRect(tmp->sx << 3, tmp->sy, ((tmp->sx + tmp->w) << 3) - 1, (tmp->sy + tmp->h) - 1, _textDimData[d].color2);
_lineCount = 0;
_textDimData[d].column = _textDimData[d].line = 0;
}
void TextDisplayer_rpg::textPageBreak() {
if (vm()->game() != GI_LOL)
SWAP(vm()->_dialogueButtonLabelColor1, vm()->_dialogueButtonLabelColor2);
int cp = _screen->setCurPage(0);
Screen::FontId cf = _screen->setFont(vm()->gameFlags().use16ColorMode ? Screen::FID_SJIS_FNT : Screen::FID_6_FNT);
if (vm()->game() == GI_LOL)
vm()->_timer->pauseSingleTimer(11, true);
vm()->_fadeText = false;
int resetPortraitAfterSpeechAnim = 0;
int updatePortraitSpeechAnimDuration = 0;
if (vm()->_updateCharNum != -1) {
resetPortraitAfterSpeechAnim = vm()->_resetPortraitAfterSpeechAnim;
vm()->_resetPortraitAfterSpeechAnim = 0;
updatePortraitSpeechAnimDuration = vm()->_updatePortraitSpeechAnimDuration;
if (vm()->_updatePortraitSpeechAnimDuration > 36)
vm()->_updatePortraitSpeechAnimDuration = 36;
}
uint32 speechPartTime = 0;
if (vm()->speechEnabled() && vm()->_activeVoiceFileTotalTime && _numCharsTotal)
speechPartTime = vm()->_system->getMillis() + ((_numCharsPrinted * vm()->_activeVoiceFileTotalTime) / _numCharsTotal);
const ScreenDim *dim = _screen->getScreenDim(_screen->curDimIndex());
int x = ((dim->sx + dim->w) << 3) - (_vm->_dialogueButtonWidth + 3);
int y = 0;
int w = vm()->_dialogueButtonWidth;
if (vm()->game() == GI_LOL) {
if (vm()->_needSceneRestore && (vm()->_updateFlags & 2)) {
if (vm()->_currentControlMode || !(vm()->_updateFlags & 2)) {
y = dim->sy + dim->h - 5;
} else {
x += 6;
y = dim->sy + dim->h - 2;
}
} else {
y = dim->sy + dim->h - 10;
}
} else {
y = vm()->guiSettings()->buttons.waitY[_waitButtonMode];
x = vm()->guiSettings()->buttons.waitX[_waitButtonMode];
w = vm()->guiSettings()->buttons.waitWidth[_waitButtonMode];
}
if (vm()->gameFlags().use16ColorMode) {
vm()->gui_drawBox(x + 8, (y & ~7) - 1, 66, 10, 0xee, 0xcc, -1);
_screen->printText(_pageBreakString, (x + 37 - (strlen(_pageBreakString) << 1) + 4) & ~3, (y + 2) & ~7, 0xc1, 0);
} else {
vm()->gui_drawBox(x, y, w, vm()->guiSettings()->buttons.height, vm()->guiSettings()->colors.frame1, vm()->guiSettings()->colors.frame2, vm()->guiSettings()->colors.fill);
_screen->printText(_pageBreakString, x + (w >> 1) - (vm()->screen()->getTextWidth(_pageBreakString) >> 1), y + 2, vm()->_dialogueButtonLabelColor1, 0);
}
vm()->removeInputTop();
bool loop = true;
bool target = false;
do {
int inputFlag = vm()->checkInput(0, false) & 0xFF;
vm()->removeInputTop();
while (!inputFlag && !_vm->shouldQuit()) {
vm()->update();
if (vm()->speechEnabled()) {
if (((vm()->_system->getMillis() > speechPartTime) || (vm()->snd_updateCharacterSpeech() != 2)) && speechPartTime) {
loop = false;
inputFlag = vm()->_keyMap[Common::KEYCODE_RETURN];
break;
}
}
inputFlag = vm()->checkInput(0, false) & 0xFF;
vm()->removeInputTop();
}
vm()->gui_notifyButtonListChanged();
if (inputFlag == vm()->_keyMap[Common::KEYCODE_SPACE] || inputFlag == vm()->_keyMap[Common::KEYCODE_RETURN]) {
loop = false;
} else if (inputFlag == 199 || inputFlag == 201) {
if (vm()->posWithinRect(vm()->_mouseX, vm()->_mouseY, x, y, x + w, y + 9)) {
if (_vm->game() == GI_LOL)
target = true;
else
loop = false;
}
} else if (inputFlag == 200 || inputFlag == 202) {
if (target)
loop = false;
}
} while (loop && !_vm->shouldQuit());
if (vm()->gameFlags().use16ColorMode)
_screen->fillRect(x + 8, y, x + 57, y + 9, _textDimData[_screen->curDimIndex()].color2);
else
_screen->fillRect(x, y, x + w - 1, y + 8, _textDimData[_screen->curDimIndex()].color2);
clearCurDim();
_screen->updateScreen();
if (vm()->game() == GI_LOL)
vm()->_timer->pauseSingleTimer(11, false);
if (vm()->_updateCharNum != -1) {
vm()->_resetPortraitAfterSpeechAnim = resetPortraitAfterSpeechAnim;
if (updatePortraitSpeechAnimDuration > 36)
updatePortraitSpeechAnimDuration -= 36;
else
updatePortraitSpeechAnimDuration >>= 1;
vm()->_updatePortraitSpeechAnimDuration = updatePortraitSpeechAnimDuration;
}
_screen->setFont(cf);
_screen->setCurPage(cp);
if (vm()->game() != GI_LOL)
SWAP(vm()->_dialogueButtonLabelColor1, vm()->_dialogueButtonLabelColor2);
vm()->removeInputTop();
}
void TextDisplayer_rpg::displayWaitButton() {
vm()->_dialogueNumButtons = 1;
vm()->_dialogueButtonString[0] = _pageBreakString;
vm()->_dialogueButtonString[1] = 0;
vm()->_dialogueButtonString[2] = 0;
vm()->_dialogueHighlightedButton = 0;
vm()->_dialogueButtonPosX = &vm()->guiSettings()->buttons.waitX[_waitButtonMode];
vm()->_dialogueButtonPosY = &vm()->guiSettings()->buttons.waitY[_waitButtonMode];
vm()->_dialogueButtonWidth = vm()->guiSettings()->buttons.waitWidth[_waitButtonMode];
vm()->_dialogueButtonYoffs = 0;
SWAP(vm()->_dialogueButtonLabelColor1, vm()->_dialogueButtonLabelColor2);
vm()->drawDialogueButtons();
if (!vm()->shouldQuit())
vm()->removeInputTop();
while (!vm()->processDialogue() && !vm()->shouldQuit()) {}
_screen->fillRect(vm()->_dialogueButtonPosX[0], vm()->_dialogueButtonPosY[0], vm()->_dialogueButtonPosX[0] + vm()->_dialogueButtonWidth - 1, vm()->_dialogueButtonPosY[0] + vm()->guiSettings()->buttons.height - 1, vm()->guiSettings()->colors.fill);
_screen->updateScreen();
vm()->_dialogueButtonWidth = 95;
SWAP(vm()->_dialogueButtonLabelColor1, vm()->_dialogueButtonLabelColor2);
clearCurDim();
}
} // End of namespace Kyra
#endif // (ENABLE_EOB || ENABLE_LOL)