mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-27 19:30:41 +00:00
9fb10e2540
* Added FSDirectory, an Archive implementation that models a directory from the filesystem. * Added SearchSet, an Archive implementation that allows searching multiple Archives. See patch 2034983 on sf.net. svn-id: r34227
202 lines
5.8 KiB
C++
202 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef COMMON_ARCHIVES_H
|
|
#define COMMON_ARCHIVES_H
|
|
|
|
#include "common/fs.h"
|
|
#include "common/str.h"
|
|
#include "common/hash-str.h"
|
|
#include "common/list.h"
|
|
#include "common/ptr.h"
|
|
#include "common/stream.h"
|
|
|
|
namespace Common {
|
|
|
|
typedef SharedPtr<SeekableReadStream> FilePtr;
|
|
|
|
/**
|
|
* Archive allows searches of (file)names into an arbitrary container.
|
|
* It also supports opening a file and returning an usable input stream.
|
|
*/
|
|
class Archive {
|
|
public:
|
|
virtual ~Archive() { }
|
|
|
|
/**
|
|
* Check if a name is present in the Archive. Patterns are not allowed,
|
|
* as this is meant to be a quick File::exists() replacement.
|
|
*/
|
|
virtual bool hasFile(const String &name) = 0;
|
|
|
|
/**
|
|
* Add names to the provided list according to the pattern. Returned
|
|
* names can be used as parameters to fileOpen.
|
|
* Must not remove elements from the list.
|
|
*
|
|
* @return The number of names added to list.
|
|
*/
|
|
virtual int matchPattern(StringList &list, const String &pattern) = 0;
|
|
|
|
/**
|
|
* Add all the names present in the Archive. Returned
|
|
* names can be used as parameters to fileOpen.
|
|
* Must not remove elements from the list.
|
|
*
|
|
* @return The number of names added to list.
|
|
*/
|
|
virtual int getAllNames(StringList &list) {
|
|
return matchPattern(list, "*");
|
|
}
|
|
|
|
/**
|
|
* Create a stream bound to a file in the archive.
|
|
* @return The newly created input stream.
|
|
*/
|
|
virtual FilePtr openFile(const String &name) = 0;
|
|
};
|
|
|
|
|
|
typedef SharedPtr<Archive> ArchivePtr;
|
|
|
|
|
|
/**
|
|
* FSDirectory models a directory tree from the filesystem and allows users
|
|
* to access it through the Archive interface. FSDirectory can represent a
|
|
* single directory, or a tree with specified depth, rooted in a 'base'
|
|
* directory.
|
|
* Searching is case-insensitive, as the main intended goal is supporting
|
|
* retrieval of game data. First case-insensitive match is returned when
|
|
* searching, thus making FSDirectory heavily dependant on the underlying
|
|
* FilesystemNode implementation.
|
|
*/
|
|
class FSDirectory : public Archive {
|
|
FilesystemNode _node;
|
|
|
|
// Caches are case insensitive, clashes are dealt with when creating
|
|
// Key is stored in lowercase.
|
|
typedef HashMap<String, FilesystemNode, IgnoreCase_Hash, IgnoreCase_EqualTo> NodeCache;
|
|
NodeCache _fileCache, _subDirCache;
|
|
|
|
// look for a match
|
|
FilesystemNode lookupCache(NodeCache &cache, const String &name);
|
|
|
|
// cache management
|
|
void cacheDirectoryRecursive(FilesystemNode node, int depth, const String& prefix);
|
|
bool _cached;
|
|
int _depth;
|
|
|
|
public:
|
|
/**
|
|
* Create a FSDirectory representing a tree with the specified depth. Will result in an
|
|
* unbound FSDirectory if name is not found on the filesystem or is not a directory.
|
|
*/
|
|
FSDirectory(const String &name, int depth = 1);
|
|
|
|
/**
|
|
* Create a FSDirectory representing a tree with the specified depth. Will result in an
|
|
* unbound FSDirectory if node does not exist or is not a directory.
|
|
*/
|
|
FSDirectory(const FilesystemNode &node, int depth = 1);
|
|
|
|
virtual ~FSDirectory();
|
|
|
|
/**
|
|
* This return the underlying FSNode of the FSDirectory.
|
|
*/
|
|
FilesystemNode getFSNode() const;
|
|
|
|
/**
|
|
* Create a new FSDirectory pointing to a sub directory of the instance.
|
|
* @return A new FSDirectory instance conveniently wrapped in a SharedPtr.
|
|
*/
|
|
SharedPtr<FSDirectory> getSubDirectory(const String &name);
|
|
|
|
virtual bool hasFile(const String &name);
|
|
virtual int matchPattern(StringList &list, const String &pattern);
|
|
virtual FilePtr openFile(const String &name);
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* SearchSet enables access to a group of Archives through the Archive interface.
|
|
* Its intended usage is a situation in which there are no name clashes among names in the
|
|
* contained Archives, hence the simplistic policy of always looking for the first
|
|
* match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING*
|
|
* priority order. In case of conflicting priorities, insertion order prevails.
|
|
*/
|
|
class SearchSet : public Archive {
|
|
struct Node {
|
|
uint _priority;
|
|
String _name;
|
|
ArchivePtr _arc;
|
|
};
|
|
typedef List<Node> ArchiveList;
|
|
ArchiveList _list;
|
|
|
|
ArchiveList::iterator find(const String &name) const;
|
|
|
|
// Add an archive keeping the list sorted by ascending priorities.
|
|
void insert(const Node& node);
|
|
|
|
public:
|
|
SearchSet();
|
|
virtual ~SearchSet();
|
|
|
|
/**
|
|
* Add a new Archive to the searchable set.
|
|
*/
|
|
void add(const String& name, ArchivePtr archive, uint priority = 0);
|
|
|
|
/**
|
|
* Remove an Archive from the searchable set.
|
|
*/
|
|
void remove(const String& name);
|
|
|
|
/**
|
|
* Empties the searchable set.
|
|
*/
|
|
void clear();
|
|
|
|
/**
|
|
* Change the order of searches.
|
|
*/
|
|
void setPriority(const String& name, uint priority);
|
|
|
|
virtual bool hasFile(const String &name);
|
|
virtual int matchPattern(StringList &list, const String &pattern);
|
|
|
|
/**
|
|
* Implements openFile from Archive base class. The current policy is
|
|
* opening the first file encountered that matches the name.
|
|
*/
|
|
virtual FilePtr openFile(const String &name);
|
|
};
|
|
|
|
} // namespace Common
|
|
|
|
#endif
|