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https://github.com/libretro/scummvm.git
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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/keymapper/action.h"
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#ifdef ENABLE_KEYMAPPER
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#include "backends/keymapper/keymap.h"
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namespace Common {
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Action::Action(Keymap *boss, const char *i, String des)
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: _boss(boss), description(des), _hwInput(0) {
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assert(i);
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assert(_boss);
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Common::strlcpy(id, i, ACTION_ID_SIZE);
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_boss->addAction(this);
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}
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void Action::mapInput(const HardwareInput *input) {
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if (_hwInput)
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_boss->unregisterMapping(this);
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_hwInput = input;
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if (_hwInput)
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_boss->registerMapping(this, _hwInput);
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}
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const HardwareInput *Action::getMappedInput() const {
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return _hwInput;
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}
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} // End of namespace Common
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#endif // #ifdef ENABLE_KEYMAPPER
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