mirror of
https://github.com/libretro/scummvm.git
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238 lines
6.3 KiB
C++
238 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/keymapper/keymap.h"
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#ifdef ENABLE_KEYMAPPER
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#include "common/system.h"
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#include "backends/keymapper/hardware-input.h"
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#include "backends/keymapper/keymapper-defaults.h"
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#define KEYMAP_KEY_PREFIX "keymap_"
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namespace Common {
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Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap(), _nonkeymap(), _configDomain(0) {
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List<Action *>::iterator it;
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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const HardwareInput *hwInput = (*it)->getMappedInput();
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if (hwInput) {
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if (hwInput->type == kHardwareInputTypeKeyboard)
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_keymap[hwInput->key] = *it;
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else if (hwInput->type == kHardwareInputTypeGeneric)
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_nonkeymap[hwInput->inputCode] = *it;
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}
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}
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}
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Keymap::~Keymap() {
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List<Action *>::iterator it;
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for (it = _actions.begin(); it != _actions.end(); ++it)
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delete *it;
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}
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void Keymap::addAction(Action *action) {
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if (findAction(action->id))
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error("Action with id %s already in KeyMap", action->id);
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_actions.push_back(action);
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}
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void Keymap::registerMapping(Action *action, const HardwareInput *hwInput) {
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if (hwInput->type == kHardwareInputTypeKeyboard) {
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HashMap<KeyState, Action *>::iterator it = _keymap.find(hwInput->key);
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// if input is already mapped to a different action then unmap it from there
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if (it != _keymap.end() && action != it->_value)
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it->_value->mapInput(0);
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// now map it
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_keymap[hwInput->key] = action;
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} else if (hwInput->type == kHardwareInputTypeGeneric) {
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HashMap<HardwareInputCode, Action *>::iterator it = _nonkeymap.find(hwInput->inputCode);
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// if input is already mapped to a different action then unmap it from there
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if (it != _nonkeymap.end() && action != it->_value)
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it->_value->mapInput(0);
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// now map it
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_nonkeymap[hwInput->inputCode] = action;
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}
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}
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void Keymap::unregisterMapping(Action *action) {
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const HardwareInput *hwInput = action->getMappedInput();
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if (hwInput) {
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if (hwInput->type == kHardwareInputTypeKeyboard)
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_keymap.erase(hwInput->key);
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else if (hwInput->type == kHardwareInputTypeGeneric)
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_nonkeymap.erase(hwInput->inputCode);
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}
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}
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Action *Keymap::getAction(const char *id) {
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return findAction(id);
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}
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Action *Keymap::findAction(const char *id) {
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List<Action *>::iterator it;
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0)
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return *it;
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}
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return 0;
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}
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const Action *Keymap::findAction(const char *id) const {
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List<Action *>::const_iterator it;
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0)
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return *it;
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}
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return 0;
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}
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Action *Keymap::getMappedAction(const KeyState& ks) const {
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HashMap<KeyState, Action *>::iterator it;
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it = _keymap.find(ks);
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if (it == _keymap.end())
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return 0;
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else
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return it->_value;
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}
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Action *Keymap::getMappedAction(const HardwareInputCode code) const {
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HashMap<HardwareInputCode, Action *>::iterator it;
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it = _nonkeymap.find(code);
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if (it == _nonkeymap.end())
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return 0;
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else
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return it->_value;
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}
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void Keymap::setConfigDomain(ConfigManager::Domain *dom) {
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_configDomain = dom;
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}
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void Keymap::loadMappings(const HardwareInputSet *hwKeys) {
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if (!_configDomain)
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return;
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if (_actions.empty())
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return;
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Common::KeymapperDefaultBindings *defaults = g_system->getKeymapperDefaultBindings();
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HashMap<String, const HardwareInput *> mappedInputs;
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List<Action*>::iterator it;
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String prefix = KEYMAP_KEY_PREFIX + _name + "_";
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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Action* ua = *it;
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String actionId(ua->id);
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String confKey = prefix + actionId;
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String hwInputId = _configDomain->getVal(confKey);
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bool defaulted = false;
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// fall back to the platform-specific defaults
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if (hwInputId.empty() && defaults) {
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hwInputId = defaults->getDefaultBinding(_name, actionId);
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if (!hwInputId.empty())
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defaulted = true;
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}
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// there's no mapping
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if (hwInputId.empty())
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continue;
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const HardwareInput *hwInput = hwKeys->findHardwareInput(hwInputId.c_str());
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if (!hwInput) {
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warning("HardwareInput with ID '%s' not known", hwInputId.c_str());
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continue;
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}
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if (defaulted) {
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if (mappedInputs.contains(hwInputId)) {
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debug(1, "Action [%s] not falling back to hardcoded default value [%s] because the hardware input is in use", confKey.c_str(), hwInputId.c_str());
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continue;
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}
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warning("Action [%s] fell back to hardcoded default value [%s]", confKey.c_str(), hwInputId.c_str());
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}
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mappedInputs.setVal(hwInputId, hwInput);
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// map the key
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ua->mapInput(hwInput);
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}
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}
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void Keymap::saveMappings() {
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if (!_configDomain)
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return;
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List<Action *>::const_iterator it;
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String prefix = KEYMAP_KEY_PREFIX + _name + "_";
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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uint actIdLen = strlen((*it)->id);
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actIdLen = (actIdLen > ACTION_ID_SIZE) ? ACTION_ID_SIZE : actIdLen;
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String actId((*it)->id, (*it)->id + actIdLen);
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String hwId = "";
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if ((*it)->getMappedInput()) {
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hwId = (*it)->getMappedInput()->id;
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}
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_configDomain->setVal(prefix + actId, hwId);
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}
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}
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bool Keymap::isComplete(const HardwareInputSet *hwInputs) {
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List<Action *>::iterator it;
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bool allMapped = true;
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uint numberMapped = 0;
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for (it = _actions.begin(); it != _actions.end(); ++it) {
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if ((*it)->getMappedInput()) {
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++numberMapped;
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} else {
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allMapped = false;
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}
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}
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return allMapped || (numberMapped == hwInputs->size());
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}
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} // End of namespace Common
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#endif // #ifdef ENABLE_KEYMAPPER
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