scummvm/backends/keymapper/remap-dialog.h
Bastien Bouclet c0d8b6d9fc GUI: Introduce dynamic layouts
Prior to this change, a GUI layout was only affected by the screen size.
Now, a layout can additionally be influenced by the GUI dialog and widgets
that uses it. This capability is leveraged to implement the following
features:

* Layout elements that are not bound to a GUI widget do not take space.
   This means that dialogs where the widgets shown depend on for example
   a feature being enabled at configure time no longer have blank spaces.
* Widgets can define a minimal required size for their contents not to be
   cut. For now this is only used for buttons so their width is always
   sufficient for their caption not to be cut. This mechanism could be
   applied to other widget types in the future.
2020-01-04 10:56:25 +01:00

102 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef REMAP_DIALOG_H
#define REMAP_DIALOG_H
#include "common/scummsys.h"
#ifdef ENABLE_KEYMAPPER
#include "backends/keymapper/keymapper.h"
#include "gui/dialog.h"
namespace GUI {
class ButtonWidget;
class PopUpWidget;
class ScrollBarWidget;
class StaticTextWidget;
}
namespace Common {
class RemapDialog : public GUI::Dialog {
public:
RemapDialog();
virtual ~RemapDialog();
virtual void open();
virtual void close();
virtual void reflowLayout();
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleKeyDown(Common::KeyState state);
virtual void handleKeyUp(Common::KeyState state);
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual void handleTickle();
virtual void handleOtherEvent(Common::Event ev);
protected:
struct ActionWidgets {
GUI::StaticTextWidget *actionText;
GUI::ButtonWidget *keyButton;
GUI::ButtonWidget *clearButton;
};
struct ActionInfo {
Action *action;
bool inherited;
String description;
};
void loadKeymap();
void refreshKeymap();
void clearMapping(uint i);
void startRemapping(uint i);
void stopRemapping(bool force = false);
Keymapper *_keymapper;
Keymap** _keymapTable;
Array<ActionInfo> _currentActions;
int _topAction;
GUI::StaticTextWidget *_kmPopUpDesc;
GUI::PopUpWidget *_kmPopUp;
//GUI::ContainerWidget *_container;
GUI::ScrollBarWidget *_scrollBar;
uint _rowCount;
Array<ActionWidgets> _keymapWidgets;
uint32 _remapTimeout;
static const uint32 kRemapTimeoutDelay = 3000;
bool _changes;
bool _topKeymapIsGui;
};
} // End of namespace Common
#endif // #ifdef ENABLE_KEYMAPPER
#endif // #ifndef REMAP_DIALOG_H