2021-12-26 18:48:43 +01:00

45 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CREATE_KYRADAT_RESOURCES_H
#define CREATE_KYRADAT_RESOURCES_H
#include "create_kyradat.h"
#include "common/util.h"
#include "common/language.h"
#include "common/platform.h"
using namespace Common;
struct ResourceProvider {
kExtractID id;
kGame game;
Platform platform;
kSpecial special;
Language language;
const void *provider;
};
const ResourceProvider *obtainResourceProviders();
#endif