scummvm/engines/access/martian/martian_game.h
2021-12-26 18:48:43 +01:00

77 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ACCESS_MARTIAN_GAME_H
#define ACCESS_MARTIAN_GAME_H
#include "access/access.h"
namespace Access {
namespace Martian {
class MartianEngine : public AccessEngine {
private:
bool _skipStart;
SpriteResource *_introObjects;
Common::MemoryReadStream *_creditsStream;
/**
* Do the game introduction
*/
void doCredits();
bool showCredits();
/**
* Setup variables for the game
*/
void setupGame();
void initObjects();
void configSelect();
void initVariables();
protected:
/**
* Play the game
*/
void playGame() override;
void dead(int deathId) override;
void setNoteParams();
void displayNote(const Common::String &msg);
public:
SpriteResource *_spec7Objects;
MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc);
~MartianEngine() override;
void doSpecial5(int param1);
void showDeathText(Common::String msg);
void establish(int esatabIndex, int sub) override {};
};
} // End of namespace Martian
} // End of namespace Access
#endif /* ACCESS_MARTIAN_GAME_H */