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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "access/access.h"
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#include "access/room.h"
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#include "access/martian/martian_game.h"
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#include "access/martian/martian_player.h"
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#include "access/martian/martian_resources.h"
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namespace Access {
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namespace Martian {
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MartianPlayer::MartianPlayer(AccessEngine *vm) : Player(vm) {
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_game = (MartianEngine *)vm;
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}
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void MartianPlayer::load() {
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Player::load();
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// Overwrite game-specific values
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_playerOffset.x = _vm->_screen->_scaleTable1[20];
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_playerOffset.y = _vm->_screen->_scaleTable1[52];
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_leftDelta = -9;
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_rightDelta = 33;
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_upDelta = 5;
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_downDelta = -5;
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_scrollConst = 5;
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for (int i = 0; i < _vm->_playerDataCount; ++i) {
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_walkOffRight[i] = SIDEOFFR[i];
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_walkOffLeft[i] = SIDEOFFL[i];
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_walkOffUp[i] = SIDEOFFU[i];
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_walkOffDown[i] = SIDEOFFD[i];
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}
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_sideWalkMin = 0;
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_sideWalkMax = 7;
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_upWalkMin = 8;
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_upWalkMax = 14;
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_downWalkMin = 15;
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_downWalkMax = 23;
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}
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} // End of namespace Martian
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} // End of namespace Access
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